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three.js
ByThree.jsThree.js

three.js

#2in Game Engines
Discussions4
Followers530
OverviewDiscussions4Adoption

What is three.js?

It is a cross-browser JavaScript library and Application Programming Interface used to create and display animated 3D computer graphics in a web browser.

three.js is a tool in the Game Engines category of a tech stack.

three.js Pros & Cons

Pros of three.js

No pros listed yet.

Cons of three.js

No cons listed yet.

three.js Alternatives & Comparisons

What are some alternatives to three.js?

Unity

Unity

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

Unreal Engine

Unreal Engine

It is a game engine that helps you make games. It is made up of several components that work together to drive the game. Its massive system of tools and editors allows you to organize your assets and manipulate them to create the gameplay for your game.

Ninject

Ninject

It is a lightning-fast, ultra-lightweight dependency injector for .NET applications. It helps you split your application into a collection of loosely-coupled, highly-cohesive pieces, and then glue them back together in a flexible manner. By using it to support your software's architecture, your code will become easier to write, reuse, test, and modify.

Godot

Godot

It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world.

Phaser

Phaser

It is a free open source HTML5 game framework. It uses Pixi.js for WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS and Android apps via 3rd party tools.

pygame

pygame

It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language.

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three.js Integrations

react-three-fiber, 3D to Photo are some of the popular tools that integrate with three.js. Here's a list of all 2 tools that integrate with three.js.

react-three-fiber
react-three-fiber
3D to Photo
3D to Photo

three.js Discussions

Discover why developers choose three.js. Read real-world technical decisions and stack choices from the StackShare community.

Abdussabur Abdurraheem
Abdussabur Abdurraheem

Indie Dev

Sep 22, 2022

Needs adviceonthree.jsthree.jsSvelteSvelteReactReact

Just want to start with three.js what materials do you recommend? Also what framework would match perfectly with it? Svelte or React.

0 views0
Comments
Tawal Mc
Tawal Mc

Dec 19, 2021

Needs adviceonJavaScriptJavaScriptReactReactNode.jsNode.js

I want to build a web app with these features:

  • render a 3D object in the browser
  • when the user touches a part of the object I retrieve data or send API requesst to a database
  • get data in real-time from the backend and display it on the object
  • cache 3D object on the browser to avoid its loading (with cost)

I'm more a JavaScript developer with a passion for React and Node.js ecosystem, So I want to know for this kind of project it is better to build it with Next.js+three.js for frontend and Nodes.js + Express + Prisma + PostgreSQL Or build it directly with the API functionalities of Next.js? I thought having these two separate parts will be more scalable and easy to maintain.

Thanks.

0 views0
Comments
Gagandeep Singh
Gagandeep Singh

Nov 27, 2021

Needs adviceonUnityUnitythree.jsthree.jsBabylonJSBabylonJS

We already have an existing 3d interactive application for windows, mac, and iOS devices and have planned to move that app to the web for high availability to different types of users. I have been searching for different options for it. Our existing application is made in Unity so we prefer to work on unity webgl but it also has its drawbacks. Other than that we are also thinking to change the tech stack to three.js or BabylonJS due to their high compatibility with the web ecosystem. I want to know which engine/library/framework we should use for the development of our 3d web application. Also with unity webgl, we want to develop all UI parts in web technologies only and will use the unity3d for 3d part only.

Points that are very important to consider -

  1. Memory optimization and allocation
  2. Quality
  3. Shaders
  4. Materials
  5. Lighting
  6. Mesh editing, mesh creation at runtime
  7. Ar
  8. Vr
  9. Support on different browsers including mobile browsers
  10. Physics(gravity, collision, cloth simulation, etc.)
  11. Initial load time
  12. Speed and performance
  13. Max vertices count. What happens when we load models exceeding max vertex count?
  14. Development time
  15. Learning curve (Unity3d we already working on)
  16. Ease of use. What artists can do using any platform eg. in unity3d, artists can edit materials, set up lighting etc?
  17. Future scope
  18. Scalability
  19. Integration with web ecosystem
0 views0
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Anomitra Sarkar
Anomitra Sarkar

Apr 13, 2021

Needs adviceonthree.jsthree.jsWebGLWebGL

I want a advice on what to use as a beginner three.js or WebGL?

0 views0
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