Clojure vs CSS 3: What are the differences?
Developers describe Clojure as "A dynamic programming language that targets the Java Virtual Machine". Clojure is designed to be a general-purpose language, combining the approachability and interactive development of a scripting language with an efficient and robust infrastructure for multithreaded programming. Clojure is a compiled language - it compiles directly to JVM bytecode, yet remains completely dynamic. Clojure is a dialect of Lisp, and shares with Lisp the code-as-data philosophy and a powerful macro system. On the other hand, CSS 3 is detailed as "The latest evolution of the Cascading Style Sheets language". CSS3 is the latest evolution of the Cascading Style Sheets language and aims at extending CSS2.1. It brings a lot of long-awaited novelties, like rounded corners, shadows, gradients, transitions or animations, as well as new layouts like multi-columns, flexible box or grid layouts. Experimental parts are vendor-prefixed and should either be avoided in production environments, or used with extreme caution as both their syntax and semantics can change in the future.
Clojure and CSS 3 belong to "Languages" category of the tech stack.
Clojure is an open source tool with 7.85K GitHub stars and 1.25K GitHub forks. Here's a link to Clojure's open source repository on GitHub.
Simply Business, Ontuitive, and SupplyAI are some of the popular companies that use CSS 3, whereas Clojure is used by Nubank, CircleCI, and Groupon. CSS 3 has a broader approval, being mentioned in 100 company stacks & 283 developers stacks; compared to Clojure, which is listed in 95 company stacks and 80 developer stacks.
What is Clojure?
What is CSS 3?
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Stitch is run entirely on AWS. All of our transactional databases are run with Amazon RDS, and we rely on Amazon S3 for data persistence in various stages of our pipeline. Our product integrates with Amazon Redshift as a data destination, and we also use Redshift as an internal data warehouse (powered by Stitch, of course).
The majority of our services run on stateless Amazon EC2 instances that are managed by AWS OpsWorks. We recently introduced Kubernetes into our infrastructure to run the scheduled jobs that execute Singer code to extract data from various sources. Although we tend to be wary of shiny new toys, Kubernetes has proven to be a good fit for this problem, and its stability, strong community and helpful tooling have made it easy for us to incorporate into our operations.
I needed to choose a full stack of tools for cross platform mobile application design & development. After much research and trying different tools, these are what I came up with that work for me today:
For the client coding I chose Framework7 because of its performance, easy learning curve, and very well designed, beautiful UI widgets. I think it's perfect for solo development or small teams. I didn't like React Native. It felt heavy to me and rigid. Framework7 allows the use of #CSS3, which I think is the best technology to come out of the #WWW movement. No other tech has been able to allow designers and developers to develop such flexible, high performance, customisable user interface elements that are highly responsive and hardware accelerated before. Now #CSS3 includes variables and flexboxes it is truly a powerful language and there is no longer a need for preprocessors such as #SCSS / #Sass / #less. React Native contains a very limited interpretation of #CSS3 which I found very frustrating after using #CSS3 for some years already and knowing its powerful features. The other very nice feature of Framework7 is that you can even build for the browser if you want your app to be available for desktop web browsers. The latest release also includes the ability to build for #Electron so you can have MacOS, Windows and Linux desktop apps. This is not possible with React Native yet.
Framework7 runs on top of Apache Cordova. Cordova and webviews have been slated as being slow in the past. Having a game developer background I found the tweeks to make it run as smooth as silk. One of those tweeks is to use WKWebView. Another important one was using srcset on images.
I configured TypeScript to work with the latest version of Framework7. I consider TypeScript to be one of the best creations to come out of Microsoft in some time. They must have an amazing team working on it. It's very powerful and flexible. It helps you catch a lot of bugs and also provides code completion in supporting IDEs. So for my IDE I use Visual Studio Code which is a blazingly fast and silky smooth editor that integrates seamlessly with TypeScript for the ultimate type checking setup (both products are produced by Microsoft).
I use some Ruby scripts to process images with ImageMagick and pngquant to optimise for size and even auto insert responsive image code into the HTML5. Ruby is the ultimate cross platform scripting language. Even as your scripts become large, Ruby allows you to refactor your code easily and make it Object Oriented if necessary. I find it the quickest and easiest way to maintain certain aspects of my build process.
For the user interface design and prototyping I use Figma. Figma has an almost identical user interface to #Sketch but has the added advantage of being cross platform (MacOS and Windows). Its real-time collaboration features are outstanding and I use them a often as I work mostly on remote projects. Clients can collaborate in real-time and see changes I make as I make them. The clickable prototyping features in Figma are also very well designed and mean I can send clickable prototypes to clients to try user interface updates as they are made and get immediate feedback. I'm currently also evaluating the latest version of #AdobeXD as an alternative to Figma as it has the very cool auto-animate feature. It doesn't have real-time collaboration yet, but I heard it is proposed for 2019.
For the UI icons I use Font Awesome Pro. They have the largest selection and best looking icons you can find on the internet with several variations in styles so you can find most of the icons you want for standard projects.
For the backend I was using the #GraphCool Framework. As I later found out, #GraphQL still has some way to go in order to provide the full power of a mature graph query language so later in my project I ripped out #GraphCool and replaced it with CouchDB and Pouchdb. Primarily so I could provide good offline app support. CouchDB with Pouchdb is very flexible and efficient combination and overcomes some of the restrictions I found in #GraphQL and hence #GraphCool also. The most impressive and important feature of CouchDB is its replication. You can configure it in various ways for backups, fault tolerance, caching or conditional merging of databases. CouchDB and Pouchdb even supports storing, retrieving and serving binary or image data or other mime types. This removes a level of complexity usually present in database implementations where binary or image data is usually referenced through an #HTML5 link. With CouchDB and Pouchdb apps can operate offline and sync later, very efficiently, when the network connection is good.
I use PhoneGap when testing the app. It auto-reloads your app when its code is changed and you can also install it on Android phones to preview your app instantly. iOS is a bit more tricky cause of Apple's policies so it's not available on the App Store, but you can build it and install it yourself to your device.
So that's my latest mobile stack. What tools do you use? Have you tried these ones?
I adopted Clojure and ClojureScript because:
- it's 1 language, multiple platforms.
- Simple syntax.
- Designed to avoid unwanted side effects and bugs.
- Immutable data-structures.
- Compact code, very expressive.
- Source code is data.
- It has super-flexible macro.
- Has metadata.
At labinator.com, we use HTML5, CSS 3, Sass, Vanilla.JS and PHP when building our premium WordPress themes and plugins. When writing our codes, we use Sublime Text and Visual Studio Code depending on the project. We run Manjaro and Debian operating systems in our office. Manjaro is a great desktop operating system for all range of tasks while Debian is a solid choice for servers.
WordPress became a very popular choice when it comes to content management systems and building websites. It is easy to learn and has a great community behind it. The high number of plugins as well that are available for WordPress allows any user to customize it depending on his/her needs.
For development, HTML5 with Sass is our go-to choice when building our themes.
Main Advantages Of Sass:
- It's CSS syntax friendly
- It offers variables
- It uses a nested syntax
- It includes mixins
- Great community and online support.
- Great documentation that is easy to read and follow.
As for PHP, we always thrive to use PHP 7.3+. After the introduction of PHP 7, the WordPress development process became more stable and reliable than before. If you a developer considering PHP 7.3+ for your project, it would be good to note the following benefits.
The Benefits Of Using PHP:
- Open Source.
- Highly Extendible.
- Easy to learn and read.
- Platform independent.
- Compatible with APACHE.
- Low development and maintenance cost.
- Great community and support.
- Detailed documentation that has everything you need!
Why PHP 7.3+?
- Flexible Heredoc & Nowdoc Syntaxes - Two key methods for defining strings within PHP. They also became easier to read and more reliable.
- A good boost in performance speed which is extremely important when it comes to WordPress development.
To complement Java. The REPL lets me interactively exercise Java code. I can write performant and safe libraries in Java, and then use them in Clojure. I also find the data-centric aspect of Clojure (excellent build-in structures, literal syntax for easily creating those structures, functions that act well on abstractions of those structures) good for data processing.
This fits a sweet spot between Ruby and Java.
We use Clojure mostly for its "Minority Report"-like interactive development in situations that require 'semi-automatic programming' (data inspection, admin tasks, API exploration, scrapers, etc.). We have also used Clojure successfully to build some components of our stack very quickly and reliably, in the backend and the frontend.
just started learning clojure, maybe around two weeks or so. i'm addicted. this is what i want to be working with and learning for the foreseeable future. the elegance of the language is refreshing. the community is really amazing. i've finally found a language that fits my passion for programming.
Clojure simplifies and reduces the coding efforts involved in creating CloudRepo. The fact that it runs in the JVM gives us access to all the libraries that we could ever need. Our code base is much smaller and easier to reason about than it would have been had we gone with pure Java.