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C++ vs Dart vs Go: What are the differences?
## Key Differences between C++, Dart, and Go
C++, Dart, and Go are three popular programming languages, each with its unique features and capabilities.
1. **Performance**: C++ is well-known for its high performance and efficiency, making it a preferred choice for resource-intensive applications such as games and system software. Dart, on the other hand, offers good performance for web and mobile applications but may not match the speed of C++. Go, being a compiled language, also provides impressive performance suitable for concurrent processing and cloud computing tasks.
2. **Syntax**: C++ follows a syntax similar to C with complex features like pointers, manual memory management, and explicit typing. In contrast, Dart has a simpler syntax with modern language features like optional typing and garbage collection. Go takes a simplistic approach with a concise syntax, built-in concurrency support, and automatic memory management.
3. **Concurrency**: Go shines in handling concurrency with goroutines and channels, enabling developers to write concurrent code easily. C++ and Dart lack built-in concurrency mechanisms, requiring developers to implement threading or use external libraries to achieve parallelism in their applications.
4. **Tooling**: C++ development often relies on external tools and libraries for various tasks due to its long history and complex nature. Dart provides a rich set of development tools as part of the Dart SDK, offering features like hot reload for quick code changes. Go comes with a comprehensive standard library, facilitating a seamless development experience without heavy reliance on external dependencies.
5. **Community and Ecosystem**: C++ has a vast ecosystem with numerous libraries and frameworks for diverse applications but may lack modern features found in newer languages. Dart benefits from Google's support and a growing community, with frameworks like Flutter gaining popularity for building cross-platform mobile applications. Go has a thriving community and a robust ecosystem, with tools like Docker and Kubernetes being developed in Go, showcasing its versatility in building scalable and reliable software solutions.
6. **Learning Curve**: C++ is considered a challenging language to learn due to its low-level capabilities and complex syntax, requiring a steep learning curve for beginners. Dart offers a more beginner-friendly approach with its modern features and simplicity, making it easier for developers to grasp fundamental programming concepts. Go strikes a balance between complexity and ease of use, making it suitable for both novice and experienced programmers to quickly start developing efficient applications.
In Summary, C++, Dart, and Go differ in performance, syntax, concurrency support, tooling, community, ecosystem, and learning curve, making each language suitable for specific development needs and preferences.
Hi! I'm currently studying Flutter for mobile apps, but I also have a demand to automate some tasks on the web and create backends' for my apps, so thinking about which one of those could be better? Considering the performance and how easy it's to learn and create stuff? (I'm already familiar with .NET stack but want something more "simple" to write)
Definitely Python. Lots of libraries, dead simple syntax. Lots of code examples and reference projects. Elixir is pure functional and takes time to grasp the concepts. Go is great, with simple syntax and performant runtime, but more strict as it is statically typed. For quick coding, nothing beats Python. As you come from .net I’d consider similar approach and be considering Java with SpringBoot as it makes Java faster and much more fun to code web servers
Elixir really has a good performance for the web (and in general). Its framework Phoenix for the web is a great tool, easy to install and to use, with features for websockets (and Pub/Sub) or LiveView to write reactive and real time app with only HTML (and Elixir) so basically everything is in one place
It can take some time to learn a few things in Elixir but I really think it's worth it, and it's very easy to go distributed and concurrent with Elixir. Also it's easier to code quickly with some features like the pattern matching or some operators like the pipe or the capture one
And in the case you need it you can still connect and interface Python and Elixir pretty quickly, and now Elixir has a lot of different frameworks : web, embedded or even neural networks now
Never went far with Go but I have some trouble with its syntax, I find it a bit messy
I don't have a lot of experience with the web with Python but I don't have a good experience with the little I did
Judging your previous experience we will benefit from Golang in terms of portability and speed. If you want to go simplier use Python. If it's only scripts use Python.
Hey Vitor, You can use Node and Express JS to create a backend for your app. You can create REST APIS to connect your front end with the backend. It is a very simple and scalable solution for building backend web apps.
include include int main(){ char name[10], pasword[10]; printf("enter you user name :"); gets(name); printf("enter your pasword : "); gets(pasword); printf("your name : %s \n your password : %s \n", name, pasword); if ( name != "youcef") { printf("name undefined\n"); } else { printf("finde name"); }
}
his not working
You will want to do a few things here. First, replace gets
with fgets
. Then, you're going to want to use strcmp
from string.h to compare the input with the desired result. The code listed below has been updated with a working example with the previously mentioned recommendations. This isn't perfect and there are other ways to accomplish the same task. Explore other options that are available when you have a chance and see if you can improve on this example.
#include <stdio.h>
#include <string.h>
int main()
{
char name[10],
pasword[10];
printf("enter you user name :");
// Use fgets as gets is insecure and can easily lead to buffer overflow exploits
fgets(name, sizeof(char) * sizeof(name), stdin);
// Remove \n from fgets stdin read with null character so as to not have to include
// in strcmp later.
name[strlen(name) - 1] = '\0';
printf("enter your pasword : ");
fgets(pasword, sizeof(char) * sizeof(pasword), stdin);
printf("your name : %s \n your password : %s \n", name, pasword);
// If strcmp result > 0 || < 0 it's not a match
if (strcmp(name, "youcef") != 0)
{
printf("name undefined\n");
}
else
{
printf("finde name");
}
}
Dear, Yusuf You can't use if statement to compare two strings, but you can use strcmp() function which means string compare The behavior of strcmp function is: If (string1 < string2)? Then: return a negative value. If (string1 > string2)? Then: return a positive value.
If(string1 == string2)? Then: return (0).So, you can modify this statment to: if(strcmp(name,"Yousef") != 0) printf("name undefined\n");
else printf("find name");But, In this case there is one logic problem that (strcmp) function don't ignore the letter case. For example: If you input name : yousef
The first letter here (y) is small, but in the comparing statement above is capital, So the result will be "name undefined", but in fact "yousef" = "Yousef".To solve this problem you should use stracasecmp() function. This function ignore the letter case while comparing. The code will be: if(strcasecmp(name,"Yousef") != 0) printf("name undefined\n");
else printf("find name");Attention: Include string libreary after using these functions to skip any problem may be found.
includemay Allah bless you ^_^
Hello, I am interested in learning how to program. I am a beginner, and many articles saying I should go with Python if I am new to programming. I considered Lua a long time ago, but for my career, I believe major programming languages should be better for me. I'm considering Python at this moment, but if you have other tools I should use, let me know.
Although Lua is a very simple,efficient, elegant and welcoming language, Python is extremely versatile. Therefore, if you want to get into programming without a defined direction, Python is the way to go. It has a lot of libraries, the ability to do anything and it is closer to other languages than Lua is (yeah I know about Lua and C, but from a learner's point of view, it makes sense). Additionally, Python will be a marketable skill, but I for one have not yet seen job offers for Lua devs.
The language you choose is also dependant on the type of career / area of programming you wish to focus on: Web Based and mobile applicaitons I would lean towards Java, PC Applications I tend to like C#, Embedded industry C, C++
my advice , you should answer me for this question, what do you like to work: web base or mobile native or cross platform. if you like web base you should choose PHP or ASP.net or Node.js or if you like mobile native you should decide Android or IOS platform and else if you like cross platfrom you should learn Flutter with dart language. thanks
Hey, 👋
My name is Brayden. I’m currently a Frontend React Developer, striving to move into Fullstack so I can expand my knowledge.
For my main backend language, I am deciding between Python, Rust, and Go. I’ve tried each of them out for about an hour and currently, I like Python and Rust the most. However, I’m not sure if I’m missing out on something!
If anyone has advice on these technologies, I’d love to hear it!
Thanks.
Rust is still in low demand. It's a great language but you'll have a hard time finding jobs. Go is the mix of both Rust and Python. Great language with modern features, fast, scalable, fun to write, and at the same time it has high demand (not as much as python).
Python on the other hand is a language that you can't go wrong with. Look around you and see what your job market prefers. If there isn't much difference to you personally, pick the one with more demand.
All of these are solid options, however considering your expertise currently, I would probably suggest Node.JS considering your past experience with JS. However Python offers a similar development environment to JS in my opinion, and Go is a good sort of intermediate between Rust and Node.JS and Python. It's fast, but not as fast as Rust, and offers a development experience that combines C-styled languages (like Rust), and Python-y languages... So: Rust for the fastest, Node for familiarity, Python for ease of development, and Go for a good middle ground. I have used all in personal projects... If you use Go, I suggest a easy to use web server framework like Fiber.
Rust is a challenging choice, but worth to be chosen. It has strong memory-safety and type-safety, this gives you no bother about those errors. However, static typing languages often slow our developing speed down in early stage. In that case, it's effective to write prototype in an easy language like Python, and rewrite it in a hard language. It's important not to be afraid to throw away first code you write.
The other answers are excellent, but I want to be a bit of a contrarian and say you should learn Rust. While the number of jobs for it are (relatively) low(er), it is certainly expanding and you'd be surprised at which companies do use Rust (Discord, for example, is starting to move away from Golang to Rust!).
But the main reason is that learning Rust itself will teach you a lot about systems design (/backend) because of its borrow checker. You can try out a lot of ideas and make a lot mistakes and the borrow checker will always be there guide you to a better solution (thereby teaching you in the process).
Also, I wouldn't underestimated how important managing memory (and memory safety) is. While Golang is great in some ways, it doesn't protect you from pushing memory leaks into production. And eventually you'll come upon a scenario where you'll have to make your Python code run faster and the optimizations you'd have to do won't look pretty (or be very Pythontic).
And Rust is freakin fast! If you have Rust, you wouldn't need any other language for the backend (or any other systems level code). Check this blog post: https://blog.discord.com/why-discord-is-switching-from-go-to-rust-a190bbca2b1f?gi=dd8bc5d669d. Discord found that even after spending months optimizing Golang code it still wasn't fast enough. But unoptimized, first-draft Rust code was (is) faster by an order of magnitude!
Hi
I want to build a tool to check asset availability (video, images, etc.) from third-party vendors. These vendors have APIs. However, this process should run daily basis and update the database with the status. This is a kind of separate process. I need to know what will be the good approach and technology for this?
hi - I think this depends on how you want to provide the information to the user. If you want to build a Wordpress-plugin: PHP If you want to build your own website: Python+Django / PHP / JavaScript+Node.js As Desktop application?
for what technologies you should use, this is depend on what technology do you prefer? your should think best structuing for your code because each API vendor has different to a nother one so it's better no merege code vendores together. your code must be using SOLID principle pattern and some design pattern such as Factory Pattern
The major advantage of Go is that you can run queries in parallel. Fire off a Go thread for each vendor and each thread can check the availability of assets from a specific vendor and update the database. Go supports hundreds of threads with ease.
your decision depend on what language do you know. if you know php you can use laravel framework
Hi, I would recommend Go because of strongly-typed nature which makes a developer more productive as it is less error prone compared to the other dynamic-typed language. Go also has cron-job library(powered by goroutines) that can help with your automated tasks.
I am a beginner, and I am totally confused, which of these 3 languages to learn first. Go, Rust, or Python. As my studies are going which of them will be easy to learn with studies that is, I can learn and do my studies also. Which one of them will be easily handled with my studies, and will be much much useful in future?
Python is a great language to learn as a beginner. However, Go is really easy to learn as well and has a much more powerful standard library that will allow you to build very complex and powerful applications in the future. Go is becoming a standard in Cloud computing and concurrency. Both of which are very advanced but important.
I'd definitely start with Go. I know Python, Go and quite a few other languages.
Rust is not easy to learn as a beginner.
Python has way too many features to be called "easy" to learn. While it is very forgiving to beginner mistakes it feels like playing in a puddle of mud. It does not teach you clean programming at all. Unless of course you like messy.
Go on the other hand is very easy to learn. As a professional you can learn the entire language in under 2 hours. I have already given the tour of Go (https://tour.golang.org/) to complete beginners and they went through it very thoroughly and thereby knew the entire Go language in less than 5 days. While it is very easy to learn and very easy to read, it is quite strict on other things, guiding you to write clean code. For one it is a typed language and it is good to learn very early about types.
Knowing the entire language is of course not all there is to know. There is the standard library and a lot of other libraries to get to know in every language. Also one has to learn patterns in every language, get experience on how to structure code, dig deeper into the language itself to understand its inner workings, etc. That takes years in every language.
That being said, it depends very much on what you want to do with a language. If you want to go into ML and science you definitely need Python. If you want to go into cloud computing, distributed servers (which in my opinion any server should be nowadays), use Go. If you want to do systems level programming, e.g in hardware programming, use Rust.
I have experience in all three languages, and you should learn python first. These are three different languages (read: tools) to solve different problems you may have. Python is a high level language you can use for writing cross-platform scripts, web servers, AI, websites (e.g. Django) and the list goes on. Python can be used for most programming tasks while being the easiest to learn of the three and probably the most productive as well.
A lot of tech companies start out with Python for their web services, but due to Pythons slow speed and the pain that comes with dynamically typed languages when the code base grows, switch to Go later on when they need to scale. Go is a systems language that thrives when used for high performance cloud/web or networking services. Go is used in performance critical networking situations such as Twitch's streaming services and Uber's geofence services. It's also very clean and simple syntax that makes it very easy to quickly understand what code does.
Python is an interpreted language and Go is a garbage collected language, but Rust is a highly performant and reliable compiled programming language without the extra baggage of runtime memory management. Rust forces you to follow coding patterns that assure memory safety. This makes Rust a perfect fit for high performance algorithms, game engines or safety-critical systems, but would be overkill for web servers or scripts on modern hardware.
If all you want is a gentle intro and have access to tools and libs that can help with your tasks, Python is the way to go. It's ecosystem is huge and the language is easy to pick up. However, if you are aiming to get into software industry, I'd highly recommend you also pick up another classic language like C++/C#/Java. It really helps you cement some CS & programming fundamentals and get more familiar with the concept of software design and software architecture. Not saying you cannot achieve good architecture in Python or Go, but traditionally you have more materials covering these classic OOP languages. And once you learn them, you can apply your knowledge to other languages and it helps you understand other languages faster.
Rust is probably a bad choice for starting out. It is a low level language where garbage collection is not done automatically, and has to get you thinking about all the technical aspects. It is statically typed and compiled, so it's very strict with how you code. I do love Rust though, it's a nice language. Golang is also compiled and statically typed, but it aims to be for quick development, which makes it a better choice for starting out.
Python though can be great for starting out and getting a hold on how to program. You don't need to worry about things such as types, garbage collection, or an overwhelming amount of data types. Since I'm a JavaScript fanboy I can't help but say another great popular choice to start is JavaScript 😁
If you start learning programming I'd suggest Python language. I have no experience with Go and Rust so I cannot give you advice for them.
Python has the broadest reach as it's been around the longest; rust is much more difficult for a beginner to learn; I work with Go every day and it's probably the most productive general use language.
Go and Python are going to be much easier to learn than Rust. The memory management for Rust is pretty hard to wrap your head around when you are first learning how to do basic things with the language. Get familiar with programming first, then learn Rust.
Learn/start with C; don't rush after buzz words. Python is easy to learn but you would not get the underpinnings of memory and pointers, an important aspect of programming.
Python is a great language to start programming with, there is an awesome python course on coursera by Dr. Charles Severance called Programming for everybody, check it out :)
I agree with most of the other answers here. Python is the best choice because it is super user-friendly, has an easy syntax, and can do many complex things in relatively fewer lines.
While Rust is a more recent and a great language nonetheless, it is slightly more complicated as it involves compiling and the syntax isn't so great.
And Go is the not a great choice either. While it has a decent syntax, keep in mind that Go won't be of much use unless you plan on working in Google. Even if you want to learn it, you can do so later.
I hope this helped you in making your decision, and welcome to the world of programming! I hope you enjoy.
Python, because its the easiest to learn as a beginer. Its often called "English without grammar" because its terms and writing style is quite similar to English. Python also has a diverse range of applications like Web App, Desktop App, Data Science etc
Python is the easiest of the languages to learn, and while the slowest in production, it will teach many of the basic fundamental concepts of programming, especially if you're not going to be doing anything low level or at a system level.
I'd choose python because with a good knowledge of python and it's libraries, you could do literally anything. Also it has a relatively simple structure, so it won't be tough for a beginner.
Later on if you wish to learn Rust and Go, please do by all means.
Study, machine learning = Python | High performance computing, safety-oriented programming = Rust | Backend, feel productive with less runtime performance drawback = Go
Python is the best programming language for starting out as it is quite easy to learn, but it also is very powerful and you can do plenty with it. It will be useful for a long time. Python is my recommendation.
Hi, I'm just starting to learn code, and I stumbled upon this website. I think I should learn JavaScript, Python, and C++ to begin with. I'm a quick learner so I am only worried about what would be more useful. Suppose my goal is to build an online clothing store or something. Then what languages would be best? I need advice. Please help me out. I'm 13 and just beginning and it's hard to understand when people use technical terms so please keep it simple. Thanks a lot.
Go with Python. It's syntax is really simple and less verbose compare to others. You can use Python for basically anything like web dev, task automation, data science, data engineering, cybersecurity etc. At initial level, it's more important to get an understanding of programming fundamentals. Once you get conformable with coding in general, then you can explore other languages.
I would worry less about languages when you're first starting out. If you want to build an online store, then javascript is a great language that is used all over the web! Get comfortable with your first language, learn some computer science concepts and how to build things the right way, and then just work towards a goal and learn as you go!
https://www.w3schools.com/ is a great resource and it's completely free, everything you need to know to build a website is on that page if you have the drive to learn it. Best of luck to you!
Here's a neat roadmap too, in case you find yourself lost on what to learn next https://roadmap.sh/frontend
I recommend JavaScript to build your first website, for both FrontEnd and BackEnd , even tho I am a BIG fan of C++ it is not well suited yet to create websites, and Python would be just as good for the BackEnd as JavaScript but having everything written in only one language will make your learning curve way easier, so it is easy to recommend JavaScript.
Python is an easy and beginner-friendly language. As you've mentioned about Online Clothing store, you'll need to deal with the website part and you'll need Javascript to make the site accessible and functional. Javascript will be more easy to learn if you learn Python first, so you can just start with Python.
I have worked with all these a ton. I make ecommerce and enterprise apps now. The only one of these you need is JavaScript. You can use JS on the backend as Node.js in AWS Lambda. You will need HTML and CSS skills, as well as a database. I recommend MongoDB. Please forget about C++ until you built your first company. Python fits the same purpose as Node.js but is currently popular in the Data Science community so skip it until you have a LOT of customers.
Hello Rachel, as a fellow programmer, I am glad that you are planning on expanding your coding knowledge and skills.
I recommend learning python first as it has a very simple syntax (syntax is how your code looks and how simple it is to type) and is also very user-friendly. Once you get to know how to code in python, you can use this thing called Flask.
Flask is what you call a "web application framework" or a WAF, it basically is a tool used to develop websites and other similar things. You don't have to worry much about it's difficulty because it is based on python. You will still have to learn how to use Flask though as it could be a bit complicating in first glance.If you are looking for simpler ways for making website without having to learn a lot of programming, you can learn HTML and CSS. These 2 will help you in making a basic and functional website. The catch is, from a career perspective, HTML won't get you far, as literally every programmer knows it. So it is best to use programming languages.
I hope this gave you a clear understanding of the ways in which you can build websites. Wishing you the best of luck!
Since you're new, I'd recommend Javascript and Python. With Javascript, just learn React and Node. And with Python, learn Django. With JavaScript, Node, React, Python, and Django; you can accomplish quite a lot for both frontend and backend.
Hi, When saying that "Suppose my goal is to build an online clothing store or something", I would go for a ready to use platform like Wordpress. it will give you a fast jump into the online world. By using WP you'll have to catch on with PHP\JQuery Goodluck.. Ping me when store is ready, I might buy something....
I need some advice to choose a language for back-end development. Right now, my REST APIs were created by using Flask/Django, and I'd like to create a more reliable and more efficient API with static typing. On the one hand, Go is young, very light, and syntax like Python's, but C# has a large number of libs and more built-in methods. Which is the best solution today?
It depends.
From times to times I asked or was asked that same question. Technology aside, it's important to consider the skills and expertise that the dev team has. Whether you use language A,B or C or framework X,Y and Z, if your team has a strong background and experience with something make it count too.
I would recommend Go simply because as you mentioned, it's super light. No need to bring in the whole .NET suite to get a simple REST API up and running. Even if your API is a bit complex, Go should be able to handle it.
I started out with C# and .NET and I loved it. In my opinion, it was the perfect way to start learning the fundamentals of software development however I always felt like I was at a disadvantage when I was doing .NET development. Granted, .NET Core is now open-source and cross-platform, but I moved to Node.js simply because it is incredibly popular. I never thought I'd learn to love JavaScript it the way I did with C#, but I learned to love it pretty quickly, especially once I started using TypeScript. You get all of the benefits of C# and JavaScript all in one. If you've built a REST API with Python/Flask/Django, you'll be able to learn Node.js/Express/TypeScript well enough to migrate your API very fast and it's incredibly easy to host for free on any number of services.
I'm new to Go, I've got very little experience but the 'feel' of Go, isn't like Python in my opinion. Go has a pretty steep learning curve, much steeper than C# in my opinion. So if you are willing to consider Node/Express/TypeScript, I think you may really like it. If you're picking between Go and C#, I'd go for C# as of today, but once I am more comfortable with Go (which I anticipate being a slow process) I may change my mind.
At this moment in time, in late 2020- Node/Express/TypeScript feels like the obvious choice to me as a former C# developer.
The best language for you is the one that you know best!
Its a bit of a guess, but from your question and the difficulties you have with Python it seems to me the problem you describe is the manifestation of a bad design/architecture/code quality. These are not the problems of a language itself!
The experience you gained over the past years with your current programming language will outmatch any benefits of another language that you start from zero.
Because in the end of the day languages aren't all that different when it comes to fullfil the same task, it's more the tools, framework and ecosystem for a particular problem that make a difference.
I worked with Java, C#, Go and recently in Phyton, and I would choose Phyton over Go for WebApps, even I like compiled languages more. Go is a very simple language, I would even say maybe too simple. I can't stand all those go boilerplate if err checks, the broken filesystem, the date/time mess and many more things that aren't actually relevant for business application at all. Go has its advantages but not for WebApps.
Keep the lang and improve your skills and architecture you will benifit more from it than from a new language.
I recommend Go for backend. It's younger than C# doesn't mean it's not mature. It's already mature enough to be run on production. You can see there are already many companies in the world adopting Go as their backend business logic or tooling. I can name a few like Github, Shopify, uber, twitch, and many more. It's easier learning curve, low entry barrier, better performance than C#, better memory consumption than C#, since there's no VM/runtime needed. It's suitable for large scale system and large codebase for readibility and long maintainability. It's simpler than C# since no class, inheritance(this can cause hard to maintain software), exception, etc. You can still implement OO way in Go without those feature. Simple file structure, only main files and package files. It compiles to single binary and easy to deploy and work around it, unlike C# who compiled to IL and you need to wrap all those IL files to be run inside separated web server(even .Net/.Net Core platform provide built-in web server). For libs, don't worry, there are many open source libs you will found on Github and already adopted by many companies. Go is employed in personal, startup, even corporate level.
I suggest Go because it has a simple and clean ecosystem. The language is simple. You don’t need complex configs or installs either. You’ll be up and running very quickly. It doesn’t have as much as .NET but its standard library is more than sufficient for RESTful APIs. Concurrency is much, much easier too.
C# I’d definitely recommend later on. The .NET framework, especially core, is extremely powerful and there’s little you can’t build with it. Go won’t take you long to be productive with.
I would recommend C#, particularly Simplify.Web web-framework. C# is easy to start with (especially .NET Core). Simplify.Web is also easy to start with, no extra setup required for simple API, but on the other hand you have power of C# and full control over your API with ability to extend.
I have some systems on production using both languages. I tend to use golang if the API is small or medium size, but if I am going to build a large system definitively I use c#(asp netcore).
If you want to stick with python you may want to consider Fastapi. It uses Pydantic to give you strongly typed models and validation. It generates openapi docs for you out of the box. They have good documentation as well and they claim it is really fast.
The database your are going to connect and the needed libraries could decide. Because both are awesome languages.
Can anyone help me decide what's best for app development or even android Oreo development? I'm in a state dilemma at the moment. I want to do Android programming, not necessarily web development. I have heard a lot of people recommend one of these, and it seems that both the tools can do the job. Which language would you choose?
I assume that you mean Flutter by Dart. I have over 6 years experience programming in Android SDK, but about 1,5 month in Flutter. So far I think that Flutter is the future for mobile development. Flutter SDK is much better designed. Ecosystem of libraries seems having much higher quality. I would even say that android opensource libs are having really poor quality. Many times I am wondering how can garbage like that have so many stars at GitHub. Android SDK is hard to compose so you reinvent even basic things on and on, which is totally different story at Flutter. Lolcycle? Both are having good documentation. I quess apps in Flutter can be done in 1/3 of time compared to develop AndroidSDK and iOS, its design is that much better and contemporary. As of language comparison - Kotlin is better, but the difference is not that important. Go from one language to other is no problem. Dart is being updated with new features.
I've selected Flutter and Dart for my side projects and never regretted. Dart learning curve is easy after any OOP language . Flutter as a framework is also has a low entry threshold. I've already started development after a week of learning. Pros for me: code can be build for Android and IOS devices (for ios you need mac or VM), apps written in Dart have great performance on each of these platforms, flexibility. Cons: if you want to build a product as a business and want to hire a new Flutter Developer in the future it can be a problem as the framework and language is not popular for the moment.
I have worked in mobile development since 2010. I have experienced myself on various techs including Native SDK (Android), React Native (from 2016) and Flutter (2018). Almost the apps nowadays can be built using cross-platforms frameworks like React Native or Flutter. I suggest you start with Flutter. Flutter SDK is designed well to speed up your development and it still keeps the quality for your apps. If you're familiar with OOP languages (Java, C#...), switching to Dart is really quick and easy. Of course, sometimes you will need to dive deep into native parts but almost the cases you don't need. Good luck!
It depends on what is the purpose of your app development. Do you want to make one app that shares the codebase for both iOS and Android? If yes, then Dart is the way to go. Does your app include interacting with hardware features like camera, Bluetooth, if yes, then go for native Android for better performance? Dart is good for simpler UI apps where you just do basic crud operations over the network and show data but if you need richer UI experience go with native.
I am currently learning web development with Python and JavaScript course by CS50 Harvard university. It covers python, Flask, Django, SQL, Travis CI, javascript,HTML ,CSS and more. I am very interested in Flutter app development. Can I know what is the difference between learning these above-mentioned frameworks vs learning flutter directly? I am planning to learn flutter so that I can do both web development and app development. Are there any perks of learning these frameworks before flutter?
Hey Muhamed, For web development, you'll have to learn how to write backend APIs and how to build UI for browsers, apps, etc. If you're just starting off with programming, I'd suggest you stick to one language and trying developing everything using it to cut the unnecessary learning overhead. Although Python and JavaScript are very similar for beginners, JavaScript is the only available option for both frontend and backend development for a web application. You can start working with Node.js for your API development and Vanilla JS along with HTML/CSS for UI. You'll only need to learn one language to do all of this. Hope this helps.
Flutter is good for everything and it is getting better as I am speaking. Flutter Web is almost ready for production and I have made 2 complex working websites already.
From a management and hiring perspective, I recommend Flutter (Dart). It provides native solutions to both mobile platform ( (Android and IOS) while having the same knowledge. Hiring managers look at this as an advantage since a developer can provide solutions for both platforms whit the same knowledge. The Flutter framework is growing and there is a lot of resources to ground your knowledge and start experimenting. Dart is also a great language that covers most E2E necessities, so again, no further need of learning one language for FE and another for BE and services. It is my belief that Dart will surpass Kotlin soon, and will leverage to Python and Java in the upcoming year.
Well. Flutter is just a Framework (just like Django btw.) and it uses Dart as a programming language. Django is kind of solving a different problem than Dart. Dart is intened for use in Front End Applications and Django is a Framework for Back-End Web Development.
So if you want to program Flutter Apps (although i wouldn't recommend it for any serious web development yet since Flutter web isn't very mature yet) i would recommend you just lern Dart.
If you are interested in Flutter, learn it on your own time, parallel to the course. No matter what order you do them, eventually you will end up learning them all anyway ;-)
I had a goal to create the simplest accounting software for Mac and Windows to help small businesses in Canada.
This led me to a long 2 years of exploration of the best language that could provide these features:
- Great overall productivity
- International wide-spread usage for long-term sustainability and easy to find documentation
- Versatility for creating websites and desktop softwares
- Enjoyable developper experience
- Ability to create good looking modern UIs
- Job openings with this language
I tried Python, Java, C# and C++ without finding what I was looking for.
When I discovered Javascript, I really knew it was the right language to use. Thinking of this today makes me realize even more how great a decision this has been to learn, use and master Javascript. It has been a fun, challenging and productive road on which I am still satisfied.
Obviously, when I refer to Javascript, it is not without implying the vast ecosystem around it. For me, JS is a whole universe in which almost every imaginable tools exist. It's awesome - for real. Thanks to all the contributors which have made it possible.
To be even clearer about how intense I am with Javascript, let's just say that my first passion was music. Until, I find coding with Javascript! Yep, I know!
So in conclusion, I chose Javascript because it is versatile, enjoyable, widely used, productive for both desktop softwares and websites with ability to create modern great looking user interfaces (assuming HTML and CSS are involved) and finally there are job openings.
Python has become the most popular language for machine learning right now since almost all machine learning tools provide service for this language, and it is really to use since it has many build-in objects like Hashtable. In C, you need to implement everything by yourself.
C++ is one of the most popular programming languages in graphics. It has many fancy libraries like eigen to help us process matrix. I have many previous projects about graphics based on C++ and this time, we also need to deal with graphics since we need to analyze movements of the human body. C++ has much more advantages than Java. C++ uses only compiler, whereas Java uses compiler and interpreter in both. C++ supports both operator overloading and method overloading whereas Java only supports method overloading. C++ supports manual object management with the help of new and delete keywords whereas Java has built-in automatic garbage collection.
Go is a way faster than both Python and PHP, which is pretty understandable, but we were amazed at how good we adapted to use it. Go was a blessing for a team , since strict typing is making it very easy to develop and control everything inside team, so the quality was really good. We made huge leap forward in dev speed because of it.
Context: Writing an open source CLI tool.
Go and Rust over Python: Simple distribution.
With Go and Rust, just build statically compiled binaries and hand them out.
With Python, have people install with "pip install --user" and not finding the binaries :(.
Go and Rust over Python: Startup and runtime performance
Go and Rust over Python: No need to worry about which Python interpreter version is installed on the users' machines.
Go over Rust: Simplicity; Rust's memory management comes at a development / maintenance cost.
Go over Rust: Easier cross compiles from macOS to Linux.
We’re a new startup so we need to be able to deliver quick changes as we find our product market fit. We’ve also got to ensure that we’re moving money safely, and keeping perfect records. The technologies we’ve chosen mix mature but well maintained frameworks like Django, with modern web-first and api-first front ends like GraphQL, NextJS, and Chakra. We use a little Golang sparingly in our backend to ensure that when we interact with financial services, we do so with statically compiled, strongly typed, and strictly limited and reviewed code.
You can read all about it in our linked blog post.
We have a lot of experience in JavaScript, writing our services in NodeJS allows developers to transition to the back end without any friction, without having to learn a new language. There is also the option to write services in TypeScript, which adds an expressive type layer. The semi-shared ecosystem between front and back end is nice as well, though specifically NodeJS libraries sometimes suffer in quality, compared to other major languages.
As for why we didn't pick the other languages, most of it comes down to "personal preference" and historically grown code bases, but let's do some post-hoc deduction:
Go is a practical choice, reasonably easy to learn, but until we find performance issues with our NodeJS stack, there is simply no reason to switch. The benefits of using NodeJS so far outweigh those of picking Go. This might change in the future.
PHP is a language we're still using in big parts of our system, and are still sometimes writing new code in. Modern PHP has fixed some of its issues, and probably has the fastest development cycle time, but it suffers around modelling complex asynchronous tasks, and (on a personal note) lack of support for writing in a functional style.
We don't use Python, Elixir or Ruby, mostly because of personal preference and for historic reasons.
Rust, though I personally love and use it in my projects, would require us to specifically hire for that, as the learning curve is quite steep. Its web ecosystem is OK by now (see https://www.arewewebyet.org/), but in my opinion, it is still no where near that of the other web languages. In other words, we are not willing to pay the price for playing this innovation card.
Haskell, as with Rust, I personally adore, but is simply too esoteric for us. There are problem domains where it shines, ours is not one of them.
With Python + Django it was so much faster to create a typical website like this. Using Go would take to long to launch the initial version. For example, Python could handle complex data type with less line of code. Django also has many built-in libraries and a huge ecosystem of libraries that can be easily used to build a feature.
JavaScript is at the forefront of our entire development approach. Not only do we use different JavaScript frameworks and management tools, but we also use pure vanilla JavaScript to solve simple problems throughout all of our client's builds. JavaScript is a general purpose programming language that can be blazing fast and fun to work with. There's not one project we are working on that doesn't involve it.
Telegram Messenger has frameworks for most known languages, which makes easier for anyone to integrate with them. I started with Golang and soon found that those frameworks are not up to date, not to mention my experience testing on Golang is also mixed due to how their testing tool works. The natural runner-up was JS, which I'm ditching in favor of TS to make a strongly typed code, proper tests and documentation for broader usage. TypeScript allows fast prototyping and can prevent problems during code phase, given that your IDE of choice has support for a language server, and build phase. Pairing it with lint tools also allows honing code before it even hits the repositories.
1. Type safety and inferred types
Go is type safe by default, which allows you to right more reliable code and have better developer tooling, plus with the :=
operator, you can initialize a variable without having to define its type because it automatically gets its type from the initial value.
2. Performance
There isn't much to be said here, but on most counts go beats both Python and Node.js on performance.
3. Documentation
I'm not talking about the Go language itself, although it does have good docs. I'm talking about Go's auto generated documentation tool, which allows people to document their packages easily and works amazingly with Go's type system.
4. Compiles to binary
If you are making a local program for somebody and they don't want to download the Go compiler, you can make Go into a native binary.
5. Built for the web
Go has built in Http libraries to rival Express.js and has a HTML/Text templating system.
6. Great Concurrency
Go utilizes Goroutines to help developers utilize multiple threads easily.
Conclusion
Go is an excellent choice for any system code, especially http networking and web backends.
Pros of C++
- Performance202
- Control over memory allocation107
- Cross-platform98
- Fast97
- Object oriented84
- Industry standard58
- Smart pointers47
- Templates37
- Gui toolkits16
- Raii16
- Generic programming13
- Control13
- Flexibility13
- Metaprogramming11
- Hardcore9
- Many large libraries5
- Simple5
- Full-fledged containers/collections API5
- Large number of Libraries4
- Performant multi-paradigm language4
- Way too complicated3
- Close to Reality1
- Plenty of useful features1
Pros of Dart
- Backed by Google59
- Flutter53
- Twice the speed of Javascript39
- Great tools35
- Scalable30
- Open source27
- Made for the future26
- Can be used on Frontend25
- Polymer Dart22
- Angular Dart22
- Cross platform18
- Like Java16
- Easy to learn14
- Dartanalyzer13
- Runs on Google Cloud Platform12
- Easy to Understand10
- Amazing concurrency primitives9
- Is to JS what C is to ASM8
- Flutter works with darts7
- R3
- Can run Dart in AWS Lambda3
- Looks familiar, with purposely implemented features1
Pros of Golang
- High-performance552
- Simple, minimal syntax396
- Fun to write363
- Easy concurrency support via goroutines303
- Fast compilation times273
- Goroutines195
- Statically linked binaries that are simple to deploy181
- Simple compile build/run procedures151
- Great community137
- Backed by google137
- Garbage collection built-in53
- Built-in Testing47
- Excellent tools - gofmt, godoc etc44
- Elegant and concise like Python, fast like C40
- Awesome to Develop37
- Used for Docker26
- Flexible interface system26
- Great concurrency pattern25
- Deploy as executable24
- Open-source Integration21
- Easy to read19
- Fun to write and so many feature out of the box17
- Go is God17
- Powerful and simple14
- Easy to deploy14
- Its Simple and Heavy duty14
- Concurrency14
- Best language for concurrency13
- Safe GOTOs11
- Rich standard library11
- Clean code, high performance10
- Easy setup10
- High performance10
- Simplicity, Concurrency, Performance9
- Cross compiling8
- Single binary avoids library dependency issues8
- Hassle free deployment8
- Used by Giants of the industry7
- Simple, powerful, and great performance7
- Gofmt7
- Garbage Collection6
- WYSIWYG5
- Very sophisticated syntax5
- Excellent tooling5
- Keep it simple and stupid4
- Widely used4
- Kubernetes written on Go4
- No generics2
- Looks not fancy, but promoting pragmatic idioms1
- Operator goto1
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Cons of C++
- Slow compilation8
- Unsafe8
- Over-complicated6
- Fragile ABI6
- No standard/mainstream dependency management5
- Templates mess with compilation units4
- Too low level for most tasks3
- Compile time features are a mess1
- Template metaprogramming is insane1
- Segfaults1
- Unreal engine1
Cons of Dart
- Lack of ORM3
- Locked in - JS or TS interop is very hard to accomplish3
- A0
Cons of Golang
- You waste time in plumbing code catching errors42
- Verbose25
- Packages and their path dependencies are braindead23
- Google's documentations aren't beginer friendly16
- Dependency management when working on multiple projects15
- Automatic garbage collection overheads10
- Uncommon syntax8
- Type system is lacking (no generics, etc)7
- Collection framework is lacking (list, set, map)5
- Best programming language3
- A failed experiment to combine c and python1