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C++ vs Handlebars.js: What are the differences?
Introduction
C++ and Handlebars.js are both programming languages used for different purposes. C++ is a general-purpose programming language primarily used for system development, while Handlebars.js is a templating language specifically designed for creating dynamic HTML templates. In this Markdown code, we will explore the key differences between C++ and Handlebars.js.
Syntax: The syntax of C++ is based on the C programming language, using curly braces to define blocks of code. It is a strongly typed language, requiring explicit type declarations. On the other hand, Handlebars.js uses a syntax similar to Mustache, with double curly braces {{}} to denote placeholders within HTML templates. It is declarative in nature, allowing the template to be rendered based on the provided data.
Execution Environment: C++ programs are compiled into machine code that can be executed directly by the computer's processor. It is a compiled language, requiring a separate compilation step before execution. Handlebars.js, on the other hand, is an interpreted language that runs within a JavaScript environment, typically in a web browser.
Purpose: C++ is a general-purpose language used for a wide range of applications, including systems programming, game development, and high-performance computing. It provides low-level hardware access and manual memory management. Handlebars.js, on the other hand, is specifically designed for client-side web development, enabling the creation of dynamic HTML templates that can be rendered with data.
Data Binding: In C++, data binding is not an inherent feature and needs to be implemented manually. Data is typically stored in variables and accessed using explicit syntax. Handlebars.js, however, provides a powerful data-binding mechanism. It allows the template to be automatically updated when the underlying data changes, making it easier to keep the template in sync with the data.
Template Rendering: C++ does not have built-in support for template rendering. HTML templates need to be manually generated using string manipulation or other external libraries. Handlebars.js, on the other hand, excels in template rendering. It provides a simple and intuitive way to define templates and fill them with data, allowing for the dynamic generation of HTML content.
Error Handling: C++ has a complex error-handling mechanism, including exceptions and error codes. Developers have fine-grained control over the handling of errors, but proper error handling requires careful coding practices. Handlebars.js, on the other hand, follows a more centralized error-handling approach. It provides a built-in error reporting system and allows developers to define custom error handlers.
In Summary, the key differences between C++ and Handlebars.js can be summarized as follows: C++ is a general-purpose compiled language used for system development, while Handlebars.js is a templating language specifically designed for dynamic HTML template generation in a JavaScript environment. C++ provides low-level hardware access, manual memory management, and requires explicit data binding and template rendering. Handlebars.js, on the other hand, offers ease of use with automatic data binding and template rendering, specifically suited for web development.
Hi, I'm just starting to learn code, and I stumbled upon this website. I think I should learn JavaScript, Python, and C++ to begin with. I'm a quick learner so I am only worried about what would be more useful. Suppose my goal is to build an online clothing store or something. Then what languages would be best? I need advice. Please help me out. I'm 13 and just beginning and it's hard to understand when people use technical terms so please keep it simple. Thanks a lot.
Go with Python. It's syntax is really simple and less verbose compare to others. You can use Python for basically anything like web dev, task automation, data science, data engineering, cybersecurity etc. At initial level, it's more important to get an understanding of programming fundamentals. Once you get conformable with coding in general, then you can explore other languages.
I would worry less about languages when you're first starting out. If you want to build an online store, then javascript is a great language that is used all over the web! Get comfortable with your first language, learn some computer science concepts and how to build things the right way, and then just work towards a goal and learn as you go!
https://www.w3schools.com/ is a great resource and it's completely free, everything you need to know to build a website is on that page if you have the drive to learn it. Best of luck to you!
Here's a neat roadmap too, in case you find yourself lost on what to learn next https://roadmap.sh/frontend
I recommend JavaScript to build your first website, for both FrontEnd and BackEnd , even tho I am a BIG fan of C++ it is not well suited yet to create websites, and Python would be just as good for the BackEnd as JavaScript but having everything written in only one language will make your learning curve way easier, so it is easy to recommend JavaScript.
Python is an easy and beginner-friendly language. As you've mentioned about Online Clothing store, you'll need to deal with the website part and you'll need Javascript to make the site accessible and functional. Javascript will be more easy to learn if you learn Python first, so you can just start with Python.
Hello Rachel, as a fellow programmer, I am glad that you are planning on expanding your coding knowledge and skills.
I recommend learning python first as it has a very simple syntax (syntax is how your code looks and how simple it is to type) and is also very user-friendly. Once you get to know how to code in python, you can use this thing called Flask.
Flask is what you call a "web application framework" or a WAF, it basically is a tool used to develop websites and other similar things. You don't have to worry much about it's difficulty because it is based on python. You will still have to learn how to use Flask though as it could be a bit complicating in first glance.If you are looking for simpler ways for making website without having to learn a lot of programming, you can learn HTML and CSS. These 2 will help you in making a basic and functional website. The catch is, from a career perspective, HTML won't get you far, as literally every programmer knows it. So it is best to use programming languages.
I hope this gave you a clear understanding of the ways in which you can build websites. Wishing you the best of luck!
I have worked with all these a ton. I make ecommerce and enterprise apps now. The only one of these you need is JavaScript. You can use JS on the backend as Node.js in AWS Lambda. You will need HTML and CSS skills, as well as a database. I recommend MongoDB. Please forget about C++ until you built your first company. Python fits the same purpose as Node.js but is currently popular in the Data Science community so skip it until you have a LOT of customers.
Since you're new, I'd recommend Javascript and Python. With Javascript, just learn React and Node. And with Python, learn Django. With JavaScript, Node, React, Python, and Django; you can accomplish quite a lot for both frontend and backend.
Hi, When saying that "Suppose my goal is to build an online clothing store or something", I would go for a ready to use platform like Wordpress. it will give you a fast jump into the online world. By using WP you'll have to catch on with PHP\JQuery Goodluck.. Ping me when store is ready, I might buy something....
@All: I am searching for the best template engine for .NET. I started looking into several template engines, including the Dotliquid, Handlebars.js, Scriban, and Razorlight. I found handlebar a bit difficult to use when using the loops and condition because you need to register for helper first. DotLiquid and Scriban were easy to use and in Razorlight I did not find the example for loops.
Can you please suggest which template engine is best suited for the use of conditional/list and looping and why? Or if anybody could provide me a resource or link where I can compare which is best?
Thanks In Advance
I like Handlebars, it's very mature... some would say-- outdated.
Handlebars loops are done via {{#each myList}}. Read the docs! https://handlebarsjs.com/guide
Remember, don't put logic in your templates! Keep this layer simple. Sorry to hear you have to use dotNet.
As a personal research project I wanted to add post-quantum crypto KEM (key encapsulation) algorithms and new symmetric crypto session algorithms to openssh. I found the openssh code and its channel/context management extremely complex.
Concurrently, I was learning Go. It occurred to me that Go's excellent standard library, including crypto libraries, plus its much safer memory model and string/buffer handling would be better suited to a secure remote shell solution. So I started from scratch, writing a clean-room Go-based solution, without regard for ssh compatibility. Interactive and token-based login, secure copy and tunnels.
Of course, it needs a proper security audit for side channel attacks, protocol vulnerabilities and so on -- but I was impressed by how much simpler a client-server application with crypto and complex terminal handling was in Go.
$ sloc openssh-portable Languages Files Code Comment Blank Total CodeLns Total 502 112982 14327 15705 143014 100.0% C 389 105938 13349 14416 133703 93.5% Shell 92 6118 937 1129 8184 5.7% Make 16 468 37 131 636 0.4% AWK 1 363 0 7 370 0.3% C++ 3 79 4 18 101 0.1% Conf 1 16 0 4 20 0.0% $ sloc xs Languages Files Code Comment Blank Total CodeLns Total 34 3658 1231 655 5544 100.0% Go 19 3230 1199 507 4936 89.0% Markdown 2 181 0 76 257 4.6% Make 7 148 4 50 202 3.6% YAML 1 39 0 5 44 0.8% Text 1 30 0 7 37 0.7% Modula 1 16 0 2 18 0.3% Shell 3 14 28 8 50 0.9%
Pros of C++
- Performance203
- Control over memory allocation108
- Cross-platform99
- Fast98
- Object oriented85
- Industry standard59
- Smart pointers48
- Templates38
- Gui toolkits17
- Raii17
- Flexibility14
- Generic programming14
- Control14
- Metaprogramming12
- Hardcore10
- Full-fledged containers/collections API5
- Many large libraries5
- Simple5
- Large number of Libraries4
- Performant multi-paradigm language4
- Way too complicated3
- Close to Reality1
- Plenty of useful features1
Pros of Handlebars.js
- Simple106
- Great templating language76
- Open source50
- Logicless36
- Integrates well into any codebase20
- Easy to create helper methods for complex scenarios10
- Created by Yehuda Katz7
- Easy For Fornt End Developers,learn backend2
- Awesome1
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Cons of C++
- Slow compilation8
- Unsafe8
- Over-complicated6
- Fragile ABI6
- No standard/mainstream dependency management5
- Templates mess with compilation units4
- Too low level for most tasks3
- Compile time features are a mess1
- Template metaprogramming is insane1
- Segfaults1
- Unreal engine1