C++ vs Perl: What are the differences?
C++: Has imperative, object-oriented and generic programming features, while also providing the facilities for low level memory manipulation. C++ compiles directly to a machine's native code, allowing it to be one of the fastest languages in the world, if optimized; Perl: Highly capable, feature-rich programming language with over 26 years of development. Perl is a general-purpose programming language originally developed for text manipulation and now used for a wide range of tasks including system administration, web development, network programming, GUI development, and more.
C++ and Perl belong to "Languages" category of the tech stack.
"Performance", "Control over memory allocation" and "Cross-platform" are the key factors why developers consider C++; whereas "Lots of libraries", "Open source" and "Text processing" are the primary reasons why Perl is favored.
Perl is an open source tool with 435 GitHub stars and 152 GitHub forks. Here's a link to Perl's open source repository on GitHub.
Lyft, OkCupid, and Twitch are some of the popular companies that use C++, whereas Perl is used by DuckDuckGo, Tilt, and Twilio SendGrid. C++ has a broader approval, being mentioned in 199 company stacks & 371 developers stacks; compared to Perl, which is listed in 133 company stacks and 64 developer stacks.
What is C++?
What is Perl?
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In addition to our fancy Docker setup, we have captured and sanitized production logs for the behavior of our legacy Perl MTA, and we can test that the log output from the new Go version behaves the same way as the old version. These tests are set up to allow us to switch between the legacy and new version of the MTA and ensure that both systems behave in a legacy-compatible way. Not only can we ensure that we operate against a variety of issues we've seen over time from inboxes, but we know that the newest version of our MTA continues to cover all the same expected behaviors of the legacy version. #CodeCollaborationVersionControl #ContinuousIntegration
Ruby NLP C++ Grammar #BNF
At FriendlyData we had a Ruby-based pipeline for natural language processing. Our technology is centered around grammar-based natural language parsing, as well as various product features, and, as the core stack of the company historically is Ruby, the initial version of the pipeline was implemented in Ruby as well.
As we were entering the exponential growth phase, both technology- and product-wise, we looked into how could we speed up and extend the performance and flexibility of our [meta-]BNF-based parsing engine. Gradually, we built the pieces of the engine in C++.
Ultimately, the natural language parsing stack spans three universes and three software engineering paradigms: the declarative one, the functional one, and the imperative one. The imperative one was and remains implemented in Ruby, the functional one is implemented in a functional language (this part is under the NDA, while everything I am talking about here is part of the public talks we gave throughout 2017 and 2018), and the declarative part, which can loosely be thought of as being BNF-based, is now served by the C++ engine.
The C++ engine for the BNF part removed the immediate blockers, gave us 500x+ performance speedup, and enabled us to launch new product features, most notably query completions, suggestions, and spelling corrections.
How Uber developed the open source, end-to-end distributed tracing Jaeger , now a CNCF project:
Distributed tracing is quickly becoming a must-have component in the tools that organizations use to monitor their complex, microservice-based architectures. At Uber, our open source distributed tracing system Jaeger saw large-scale internal adoption throughout 2016, integrated into hundreds of microservices and now recording thousands of traces every second.
Here is the story of how we got here, from investigating off-the-shelf solutions like Zipkin, to why we switched from pull to push architecture, and how distributed tracing will continue to evolve:
Maybe not in everybody focus but I do like programming for @z/OS, @z/Linux and @z/VM with C++ , Java and Assembler . Who else love to dig into control blocks and get a deep dive into system resources to run things in a high valuable way ? And also go all the way up to the application to enlight all the infrastructure features to it ?
Initially, I wrote my text adventure game in C++, but I later rewrote my project in Rust. It was an incredibly easier process to use Rust to create a faster, more robust, and bug-free project.
One difficulty with the C++ language is the lack of safety, helpful error messages, and useful abstractions when compared to languages like Rust. Rust would display a helpful error message at compile time, while C++ would often display "Segmentation fault (core dumped)" or wall of STL errors in the middle. While I would frequently push buggy code to my C++ repository, Rust enabled me to only even submit fully functional code.
Along with the actual language, Rust also included useful tools such as rustup and cargo to aid in building projects, IDE tooling, managing dependencies, and cross-compiling. This was a refreshing alternative to the difficult CMake and tools of the same nature.
At FlowStack we write most of our backend in Go. Go is a well thought out language, with all the right compromises for speedy development of speedy and robust software. It's tooling is part of what makes Go such a great language. Testing and benchmarking is built into the language, in a way that makes it easy to ensure correctness and high performance. In most cases you can get more performance out of Rust and C or C++, but getting everything right is more cumbersome.
C++ is used in Shiro (https://github.com/Marc3842h/shiro).
C++ is a high performance, low level programming language. Game servers need to run with fast performance to be able to reliably serve players across the globe.
The most latency sensitive parts are written in C++. Due to our interconnected services architecture, we use either Python or C++ for each service, with the performance critical parts being C++14.
The whole backend part (deployment and other scripts, business logic, web interface) is written in Perl.
Весь бэкенд (скрипты деплоя и прочие, бизнес-логика, веб-интерфейс) написан на Perl.
I use Perl to rip through log files and compare them to some signature files I have created. When I get a match, it adds the bad guy to the list of shame in MySQL.
Used to write PHP extensions - AZTEC Decoder - License Driver scan - Axis2/C to PHP wrapper and Job-scheduler - Barbershop
Performance, zero-overhead abstractions and memory safety of the modern C++ language make this the perfect language for the project.
The main programming language of ApertusVR. C++11 & CMake provides multi-platform targeting. The architecture is modular.
A very expressive language, lets you say the same thing in many different ways