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  1. Stackups
  2. Application & Data
  3. Frameworks
  4. Javascript Utilities And Libraries
  5. CreateJS vs three.js

CreateJS vs three.js

OverviewComparisonAlternatives

Overview

CreateJS
CreateJS
Stacks12
Followers45
Votes0
three.js
three.js
Stacks825
Followers530
Votes0
GitHub Stars109.2K
Forks36.1K

CreateJS vs three.js: What are the differences?

  1. Architecture: The key difference between CreateJS and three.js lies in their architecture. CreateJS is a suite of JavaScript libraries that provides tools for creating rich, interactive web content, including animations and games. It is built on top of HTML5 canvas and uses a hierarchical display tree structure for rendering. On the other hand, three.js is a lightweight 3D library for creating WebGL-based graphics and animations. It follows a scene-graph based architecture and provides a comprehensive set of features for rendering three-dimensional objects.

  2. Rendering capabilities: CreateJS focuses primarily on 2D graphics and provides powerful tools for creating and manipulating vector-based graphics, animations, and interactive elements. It offers support for spritesheets, tweening, and physics simulations. In contrast, three.js is designed for 3D graphics and provides advanced features for rendering and manipulating three-dimensional objects, including lighting, shadows, and shaders. It offers support for complex geometric shapes, materials, and textures.

  3. API design: CreateJS offers a high-level and intuitive API that abstracts many complexities of HTML5 canvas, making it easier for developers to create interactive content. It provides a simple and consistent interface for handling events, managing display objects, and animating elements. Three.js, on the other hand, has a more low-level API that exposes the full power of WebGL. It provides fine-grained control over rendering, shaders, and geometries, allowing developers to create highly customized 3D graphics.

  4. Community and ecosystem: CreateJS has a large and active community of developers, with a wide range of resources and tutorials available. It also provides a visual authoring tool, Adobe Animate, that integrates well with CreateJS, making it easier to create animations and interactive content. Three.js also has a strong community and a rich ecosystem of plugins and extensions. It is widely used in the game development industry and has extensive documentation and examples.

  5. Browser compatibility: CreateJS is designed to work across a wide range of browsers and devices, with support for older versions of Internet Explorer. It provides a fallback rendering mode using HTML5 canvas for devices that do not support WebGL. Three.js relies on WebGL for rendering, which is supported by most modern browsers. However, it may not work on older browsers or devices that do not support WebGL.

  6. Performance: CreateJS is optimized for 2D graphics and animations, and it performs well for most interactive content. However, it may have limitations when it comes to rendering complex 3D scenes or handling large numbers of objects. Three.js, being a dedicated 3D library, is more efficient in rendering complex 3D scenes and can handle a large number of objects while maintaining good performance.

In summary, CreateJS is a comprehensive suite of JavaScript libraries for creating 2D graphics and animations, offering an intuitive API and wide compatibility, while three.js is a lightweight 3D library specifically designed for creating advanced 3D graphics and animations using WebGL, providing fine-grained control and optimal performance.

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Detailed Comparison

CreateJS
CreateJS
three.js
three.js

It is a suite of modular libraries and tools which work together or independently to enable rich interactive content on open web technologies via HTML5. These libraries are interoperable with all modern desktop and mobile browsers, and have been thoroughly tested to achieve performance and reliability in the widest range of browsers possible.

It is a cross-browser JavaScript library and Application Programming Interface used to create and display animated 3D computer graphics in a web browser.

interoperable with all modern desktop and mobile browsers; tested to achieve performance and reliability in the widest range of browsers;enable rich interactive content
-
Statistics
GitHub Stars
-
GitHub Stars
109.2K
GitHub Forks
-
GitHub Forks
36.1K
Stacks
12
Stacks
825
Followers
45
Followers
530
Votes
0
Votes
0
Integrations
HTML5
HTML5
JavaScript
JavaScript
Google Chrome
Google Chrome
Firefox
Firefox
No integrations available

What are some alternatives to CreateJS, three.js?

Underscore

Underscore

A JavaScript library that provides a whole mess of useful functional programming helpers without extending any built-in objects.

Deno

Deno

It is a secure runtime for JavaScript and TypeScript built with V8, Rust, and Tokio.

Unity

Unity

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

Godot

Godot

It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world.

Chart.js

Chart.js

Visualize your data in 6 different ways. Each of them animated, with a load of customisation options and interactivity extensions.

Unreal Engine

Unreal Engine

It is a game engine that helps you make games. It is made up of several components that work together to drive the game. Its massive system of tools and editors allows you to organize your assets and manipulate them to create the gameplay for your game.

Gamemaker Studio 2

Gamemaker Studio 2

It has everything you need to take your idea from concept to finished game. With no barriers to entry and powerful functionality.

Immutable.js

Immutable.js

Immutable provides Persistent Immutable List, Stack, Map, OrderedMap, Set, OrderedSet and Record. They are highly efficient on modern JavaScript VMs by using structural sharing via hash maps tries and vector tries as popularized by Clojure and Scala, minimizing the need to copy or cache data.

Panda3D

Panda3D

It is a game engine that includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games.

pygame

pygame

It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language.

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