Electron vs Handlebars.js: What are the differences?
Electron and Handlebars.js are primarily classified as "Cross-Platform Desktop Development" and "Templating Languages & Extensions" tools respectively.
"Easy to make rich cross platform desktop applications" is the top reason why over 50 developers like Electron, while over 102 developers mention "Simple" as the leading cause for choosing Handlebars.js.
Electron and Handlebars.js are both open source tools. It seems that Electron with 74.9K GitHub stars and 9.8K forks on GitHub has more adoption than Handlebars.js with 14.6K GitHub stars and 1.87K GitHub forks.
Typeform, Starbucks, and OpenTable are some of the popular companies that use Handlebars.js, whereas Electron is used by Slack, Intuit, and InVisionApp. Handlebars.js has a broader approval, being mentioned in 643 company stacks & 175 developers stacks; compared to Electron, which is listed in 221 company stacks and 374 developer stacks.
What is Electron?
What is Handlebars.js?
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The Slack desktop app was originally written us the MacGap framework, which used Apple’s WebView to host web content inside of a native app frame. As this approach continued to present product limitations, Slack decided to migrate the desktop app to Electron. Electron is a platform that combines the rendering engine from Chromium and the Node.js runtime and module system. The desktop app is written as a modern ES6 + async/await React application.
For the desktop app, Slack takes a hybrid approach, wherein some of the assets ship as part of the app, but most of their assets and code are loaded remotely.
Slack's new desktop application was launched for macOS. It was built using Electron for a faster, frameless look with a host of background improvements for a superior Slack experience. Instead of adopting a complete-in-box approach taken by other apps, Slack prefers a hybrid approach where some of the assets are loaded as part of the app, while others are made available remotely. Slack's original desktop app was written using the MacGap v1 framework using WebView to host web content within the native app frame. But it was difficult to upgrade with new features only available to Apple's WKWebView and moving to this view called for a total application rewrite.
Electron brings together Chromium's rendering engine with the Node.js runtime and module system. The new desktop app is now based on an ES6 + async/await React application is currently being moved gradually to TypeScript. Electron functions on Chromium's multi-process model, with each Slack team signed into a separate process and memory space. It also helps prevent remote content to directly access desktop features using a feature called WebView Element which creates a fresh Chromium renderer process and assigns rendering of content for its hosting renderer. Additional security can be ensured by preventing Node.js modules from leaking into the API surface and watching out for APIs with file paths. Communication between processes on Electron is carried out via electron-remote, a pared-down, zippy version of Electron's remote module, which makes implementing the web apps UI much easier.
Its easy to link handlebars with SailsJS.
I have created a generator for it. Read through the README. Steps:-
Install the npm package. Generate the templates using suggested command in README. Update the config/views.js file as suggested. Thats it, It works.
Our application began as an HTML5 browser game, however we decided to leverage certain native parts of desktop applications by wrapping our client code into Electron. This also allowed us to not have to worry about compatibility across all the various browsers.
Handlebars for me has taken a back seat since my full embrace of React, but previous to React it (along with its predecessor mustache) I used it heavily, both server and client side, in multiple languages.
Our Web Applications are served on our Desktops by Electron. This allows us to have native apps running on our Workstations without having too many Browser Tabs open at the same time.
The Handlebars templating engine is used by the Promethean TV Broadcast Center Tool to deliver dynamically generated html content from our web servers.
Also used by ghost. Extensive editing of templates to keep my theme running and change what the theme does when I run into limitations.
Electron is the current preferred method to convert games made in the Game Pencil Editor for desktop support.
Implement a web-service using your favorite tools but sell a desktop application for oblivious windows users.
Our template engine! We combined hb with a powerful cache system we built on top of it.