Fedora vs Xamarin: What are the differences?
Fedora: Operating system based on the Linux kernel, developed by the community-supported Fedora Project. Fedora is a Linux-based operating system that provides users with access to the latest free and open source software, in a stable, secure and easy to manage form. Fedora is the largest of many free software creations of the Fedora Project. Because of its predominance, the word "Fedora" is often used interchangeably to mean both the Fedora Project and the Fedora operating system; Xamarin: Create iOS, Android and Mac apps in C#. Xamarin’s Mono-based products enable .NET developers to use their existing code, libraries and tools (including Visual Studio*), as well as skills in .NET and the C# programming language, to create mobile applications for the industry’s most widely-used mobile devices, including Android-based smartphones and tablets, iPhone, iPad and iPod Touch.
Fedora can be classified as a tool in the "Operating Systems" category, while Xamarin is grouped under "Cross-Platform Mobile Development".
"Great for developers " is the top reason why over 7 developers like Fedora, while over 111 developers mention "Power of c# on mobile devices" as the leading cause for choosing Xamarin.
Olo, Crowdkeep, and GoFormz are some of the popular companies that use Xamarin, whereas Fedora is used by Real Softservice, Privia, and Power Challenge AB. Xamarin has a broader approval, being mentioned in 75 company stacks & 66 developers stacks; compared to Fedora, which is listed in 12 company stacks and 21 developer stacks.
What is Fedora?
What is Xamarin?
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Since #ATComputing is a vendor independent Linux and open source specialist, we do not have a favorite Linux distribution. We mainly use Ubuntu , Centos Debian , Red Hat Enterprise Linux and Fedora during our daily work. These are also the distributions we see most often used in our customers environments.
For our #ci/cd training, we use an open source pipeline that is build around Visual Studio Code , Jenkins , VirtualBox , GitHub , Docker Kubernetes and Google Compute Engine.
For #ServerConfigurationAndAutomation, we have embraced and contributed to Ansible mainly because it is not only flexible and powerful, but also straightforward and easier to learn than some other (open source) solutions. On the other hand: we are not affraid of Puppet Labs and Chef either.
Currently, our most popular #programming #Language course is Python . The reason Python is so popular has to do with it's versatility, but also with its low complexity. This helps sysadmins to write scripts or simple programs to make their job less repetitive and automating things more fun. Python is also widely used to communicate with (REST) API's and for data analysis.
We use Debian and its derivative Ubuntu because the apt ecosystem and toolchain for Debian packages is far superior to the yum-based system used by Fedora and RHEL. This is large part due to a huge amount of investment into tools like debhelper/dh over the years by the Debian community. I haven't dealt with RPM in the last couple years, but every experience I've had with RPM is that the RPM tools are slower, have less useful options, and it's more work to package software for them (and one makes more compromises in doing so).
I think everyone has seen the better experience using Ubuntu in the shift of prevalence from RHEL to Ubuntu in what most new companies are deploying on their servers, and I expect that trend to continue as long as Red Hat is using the RPM system (and I don't really see them as having a path to migrate).
The experience with Ubuntu and Debian stable releases is pretty similar: A solid release every 2 years that's supported for a few years. (While Ubuntu in theory releases every 6 months, their non-LTS releases are effectively betas: They're often unstable, only have 9 months of support, etc. I wouldn't recommend them to anyone not actively participating in Ubuntu the development community). Ubuntu has better integration of non-free drivers, which may be important if you have hardware that requires them. But it's also the case that most bugs I experience when using Ubuntu are Ubuntu-specific issues, especially on servers (in part because Ubuntu has a bunch of "cloud management" stuff pre-installed that is definitely a regression if you're not using Canonical's cloud management products).
Finding the most effective dev stack for a solo developer. Over the past year, I've been looking at many tech stacks that would be 'best' for me, as a solo, indie, developer to deliver a desktop app (Windows & Mac) plus mobile - iOS mainly. Initially, Xamarin started to stand-out. Using .NET Core as the run-time, Xamarin as the native API provider and Xamarin Forms for the UI seemed to solve all issues. But, the cracks soon started to appear. Xamarin Forms is mobile only; the Windows incarnation is different. There is no Mac UI solution (you have to code it natively in Mac OS Storyboard. I was also worried how Xamarin Forms , if I was to use it, was going to cope, in future, with Apple's new SwiftUI and Google's new Fuchsia.
This plethora of techs for the UI-layer made me reach for the safer waters of using Web-techs for the UI. Lovely! Consistency everywhere (well, mostly). But that consistency evaporates when platform issues are addressed. There are so many web frameworks!
But, I made a simple decision. It's just me...I am clever, but there is no army of coders here. And I have big plans for a business app. How could just 1 developer go-on to deploy a decent app to Windows, iPhone, iPad & Mac OS? I remembered earlier days when I've used Microsoft's ASP.NET to scaffold - generate - loads of Code for a web-app that I needed for several charities that I worked with. What 'generators' exist that do a lot of the platform-specific rubbish, allow the necessary customisation of such platform integration and provide a decent UI?
I've placed my colours to the Quasar Framework mast. Oh dear, that means Electron desktop apps doesn't it? Well, Ive had enough of loads of Developers saying that "the menus won't look native" or "it uses too much RAM" and so on. I've been using non-native UI-wrapped apps for ages - the date picker in Outlook on iOS is way better than the native date-picker and I'd been using it for years without getting hot under the collar about it. Developers do get so hung-up on things that busy Users hardly notice; don't you think?. As to the RAM usage issue; that's a bit true. But Users only really notice when an app uses so much RAM that the machine starts to page-out. Electron contributes towards that horizon but does not cause it. My Users will be business-users after all. Somewhat decent machines.
Looking forward to all that lovely Vue.js around my TypeScript and all those really, really, b e a u t I f u l UI controls of Quasar Framework . Still not sure that 1 dev can deliver all that... but I'm up for trying...
I'm working in Huge company and I'm in charge to choose the cross-platform environment to develop Mobile application for all our services. I choose Xamarin but because the error i get everytime in Visual Studio, I want to leave it and recommand another solution. In fact that's why I'm here.
Weird, Install VS2017 with Xamarin on a new PC Create a new app GOT ERRORS.....!!!!!
Thank you for considering this
In so far as I deploy on a Linux host (without a container abstraction), I prefer working in Fedora and RHEL environments to Debian-based environments.
I like the adherence to upstream, strong free software stance, and good documentation from Fedora. Clients enjoy cutting edge software availability and a safe fallback to Red Hat Enterprise Linux or CentOS.
Xamarin enables us to develop for 3 platforms (iOS, Android and Windows Phone) with one core codebase coded in C#. Xamarin has allowed us to release an app on all three platforms and develop them simultaneously - not bad for a team of 2!
For my homelab, stability doesn't matter as much and I would rather have the latest features, hence why I'm using Fedora Server instead of CentOS. Also, I like -and use- Red Hat-based distros more than others.
Self taught : acquired knowledge or skill on one's own initiative. Platform: OSX 10.8 or later. Mac computer user.
Build & ship OS X & iOS apps from Visual Studio on Windows. Requires paid team license.