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Flutter
Flutter

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JUniversal
JUniversal

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7
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0
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Flutter vs JUniversal: What are the differences?

Developers describe Flutter as "Cross-platform mobile framework from Google". Flutter is a mobile app SDK to help developers and designers build modern mobile apps for iOS and Android. On the other hand, JUniversal is detailed as "A new, Java-based approach to cross-platform mobile apps (used by Google Inbox and Google Spreadsheets)". The vision of JUniversal came from some guys at Nokia who possess considerable expertise both in Java and in building cross-platform apps. They built this tool to provide an elegant way to translate source code and make it useful across multiple platforms. JUniversal offers you the freedom to write your shared code in Java and then translate it to C# (available now) or to C++/Objective C++ (coming soon). You can also combine JUniversal with Google’s j2objc translator to translate Java to Objective-C for iOS.

Flutter and JUniversal can be categorized as "Cross-Platform Mobile Development" tools.

Some of the features offered by Flutter are:

  • Fast development - Flutter's "hot reload" helps you quickly and easily experiment, build UIs, add features, and fix bug faster. Experience sub-second reload times, without losing state, on emulators, simulators, and hardware for iOS and Android.
  • Expressive UIs - Delight your users with Flutter's built-in beautiful Material Design and Cupertino (iOS-flavor) widgets, rich motion APIs, smooth natural scrolling, and platform awareness.
  • Access native features and SDKs - Make your app come to life with platform APIs, 3rd party SDKs, and native code. Flutter lets you reuse your existing Java, Swift, and ObjC code, and access native features and SDKs on iOS and Android.

On the other hand, JUniversal provides the following key features:

  • OAuth (based on Scribe)
  • JSON
  • Unit testing (JUnit)

Flutter and JUniversal are both open source tools. Flutter with 69.4K GitHub stars and 8.09K forks on GitHub appears to be more popular than JUniversal with 132 GitHub stars and 22 GitHub forks.

What is Flutter?

Flutter is a mobile app SDK to help developers and designers build modern mobile apps for iOS and Android.

What is JUniversal?

The vision of JUniversal came from some guys at Nokia who possess considerable expertise both in Java and in building cross-platform apps. They built this tool to provide an elegant way to translate source code and make it useful across multiple platforms. JUniversal offers you the freedom to write your shared code in Java and then translate it to C# (available now) or to C++/Objective C++ (coming soon). You can also combine JUniversal with Google’s j2objc translator to translate Java to Objective-C for iOS.
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      What are some alternatives to Flutter and JUniversal?
      React Native
      React Native enables you to build world-class application experiences on native platforms using a consistent developer experience based on JavaScript and React. The focus of React Native is on developer efficiency across all the platforms you care about - learn once, write anywhere. Facebook uses React Native in multiple production apps and will continue investing in React Native.
      Xamarin
      Xamarin’s Mono-based products enable .NET developers to use their existing code, libraries and tools (including Visual Studio*), as well as skills in .NET and the C# programming language, to create mobile applications for the industry’s most widely-used mobile devices, including Android-based smartphones and tablets, iPhone, iPad and iPod Touch.
      Android SDK
      Android provides a rich application framework that allows you to build innovative apps and games for mobile devices in a Java language environment.
      Java
      Java is a programming language and computing platform first released by Sun Microsystems in 1995. There are lots of applications and websites that will not work unless you have Java installed, and more are created every day. Java is fast, secure, and reliable. From laptops to datacenters, game consoles to scientific supercomputers, cell phones to the Internet, Java is everywhere!
      Kotlin
      Kotlin is a statically typed programming language for the JVM, Android and the browser, 100% interoperable with Java
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      Avatar of Google
      Google uses JUniversalJUniversal

      Comment from HackerNews (https://news.ycombinator.com/item?id=8998736)

      This is how Google Inbox and Google Spreadsheets works. See the slides from my recently produced GWT Create Session (http://t.co/ZvoaHxCoZT). J2ObjC slide deck here (https://docs.google.com/presentation/d/1mW_Plm5jAygELf7qjVK7...) Videos of the conference will be online soon.

      Prior to that, some 20% Googlers also produced the PlayN library (https://github.com/threerings/playn) This was taken over by Michael Bayne who added an iOS backend by Bytecode -> IKVM -> Mono conversion. I beleive j2objc and RoboVM backends exist now as well.

      The major benefit of the j2objc approach is the avoidance of GC in favor of ARC, the conversion of message-sends into C-method calls when possible, and integration with existing iOS toolchain.

      When we started, it seemed like an iffy idea, but after developing a product delivered to millions of users on a high volume site (gmail) that has 70% code sharing, and being able to simultaneously develop, test, and deploy across the platforms reasonably efficiently, a lot of skeptics have become converts to the concept.

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