Hack vs Rust: What are the differences?
Hack: A programming language for HHVM that interoperates seamlessly with PHP. Hack provides instantaneous type checking via a local server that watches the filesystem. It typically runs in less than 200 milliseconds, making it easy to integrate into your development workflow without introducing a noticeable delay; Rust: A safe, concurrent, practical language. Rust is a systems programming language that combines strong compile-time correctness guarantees with fast performance. It improves upon the ideas of other systems languages like C++ by providing guaranteed memory safety (no crashes, no data races) and complete control over the lifecycle of memory.
Hack and Rust can be categorized as "Languages" tools.
"Interoperates seamlessly with php" is the primary reason why developers consider Hack over the competitors, whereas "Guaranteed memory safety" was stated as the key factor in picking Rust.
Rust is an open source tool with 37.3K GitHub stars and 5.85K GitHub forks. Here's a link to Rust's open source repository on GitHub.
According to the StackShare community, Rust has a broader approval, being mentioned in 39 company stacks & 105 developers stacks; compared to Hack, which is listed in 8 company stacks and 3 developer stacks.
What is Hack?
What is Rust?
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To handle its growing observability needs, Postmates created and open sourced Cernan, a telemetry and logging aggregation server. Ceran is built on Rust and Lua, and can ingest data from many sources and then push or exposes what it’s collected to many destinations, or “sinks.” It can also create or manipulate in-flight data with programmable Lua filters.
Throughout 2016, Slack began migrating from PHP5 to Hack. They cite several well-known challenges inherent to PHP, including surprise type conversions, inconsistency around reference semantics, inconsistencies in the standard library, and the fact that “PHP tries very, very hard to keep the request running, even if it has done something deeply strange.”
To overcome these challenges while maintaining the unique values of PHP, Slack turned to Hack, a gradual typing system for PHP. Hack runs on the HipHop Virtual Machine, or HHVM, an open source just-in-time (JIT) environment for PHP.
Sentry's event processing pipeline, which is responsible for handling all of the ingested event data that makes it through to our offline task processing, is written primarily in Python.
For particularly intense code paths, like our source map processing pipeline, we have begun re-writing those bits in Rust. Rust’s lack of garbage collection makes it a particularly convenient language for embedding in Python. It allows us to easily build a Python extension where all memory is managed from the Python side (if the Python wrapper gets collected by the Python GC we clean up the Rust object as well).
One important decision for delivering a platform independent solution with low memory footprint and minimal dependencies was the choice of the programming language. We considered a few from Python (there was already a reasonably large Python code base at Thumbtack), to Go (we were taking our first steps with it), and even Rust (too immature at the time).
We ended up writing it in C. It was easy to meet all requirements with only one external dependency for implementing the web server, clearly no challenges running it on any of the Linux distributions we were maintaining, and arguably the implementation with the smallest memory footprint given the choices above.
Since the beginning, Cal Henderson has been the CTO of Slack. Earlier this year, he commented on a Quora question summarizing their current stack.Apps
- Desktop: And Electron to ship it as a desktop application.
- Android: a mix of Java and Kotlin.
- iOS: written in a mix of Objective C and Swift.
- The core application and the API written in PHP/Hack that runs on HHVM.
- The data is stored in MySQL using Vitess.
- Caching is done using Memcached and MCRouter.
- The search service takes help from SolrCloud, with various Java services.
- The messaging system uses WebSockets with many services in Java and Go.
- Load balancing is done using HAproxy with Consul for configuration.
- Most services talk to each other over gRPC,
- Some Thrift and JSON-over-HTTP
- Voice and video calling service was built in Elixir.
- Built using open source tools including Presto, Spark, Airflow, Hadoop and Kafka.
Initially, I wrote my text adventure game in C++, but I later rewrote my project in Rust. It was an incredibly easier process to use Rust to create a faster, more robust, and bug-free project.
One difficulty with the C++ language is the lack of safety, helpful error messages, and useful abstractions when compared to languages like Rust. Rust would display a helpful error message at compile time, while C++ would often display "Segmentation fault (core dumped)" or wall of STL errors in the middle. While I would frequently push buggy code to my C++ repository, Rust enabled me to only even submit fully functional code.
Along with the actual language, Rust also included useful tools such as rustup and cargo to aid in building projects, IDE tooling, managing dependencies, and cross-compiling. This was a refreshing alternative to the difficult CMake and tools of the same nature.
At FlowStack we write most of our backend in Go. Go is a well thought out language, with all the right compromises for speedy development of speedy and robust software. It's tooling is part of what makes Go such a great language. Testing and benchmarking is built into the language, in a way that makes it easy to ensure correctness and high performance. In most cases you can get more performance out of Rust and C or C++, but getting everything right is more cumbersome.
Rust is used in Shirogane (https://github.com/Marc3842h/shirogane).
Shirogane is a osu! beatmap mirror built for shiro. We use Rust because of memory safe but still low level and high performance.