Java vs Objective-C: What are the differences?
Developers describe Java as "A concurrent, class-based, object-oriented, language specifically designed to have as few implementation dependencies as possible". Java is a programming language and computing platform first released by Sun Microsystems in 1995. There are lots of applications and websites that will not work unless you have Java installed, and more are created every day. Java is fast, secure, and reliable. From laptops to datacenters, game consoles to scientific supercomputers, cell phones to the Internet, Java is everywhere!. On the other hand, Objective-C is detailed as "The primary programming language you use when writing software for OS X and iOS". Objective-C is a superset of the C programming language and provides object-oriented capabilities and a dynamic runtime. Objective-C inherits the syntax, primitive types, and flow control statements of C and adds syntax for defining classes and methods. It also adds language-level support for object graph management and object literals while providing dynamic typing and binding, deferring many responsibilities until runtime.
Java and Objective-C can be primarily classified as "Languages" tools.
"Great libraries", "Widely used" and "Excellent tooling" are the key factors why developers consider Java; whereas "Ios", "Xcode" and "Backed by apple" are the primary reasons why Objective-C is favored.
According to the StackShare community, Java has a broader approval, being mentioned in 2399 company stacks & 2723 developers stacks; compared to Objective-C, which is listed in 851 company stacks and 363 developer stacks.
What is Java?
What is Objective-C?
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What are the cons of using Objective-C?
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Basically, the trajectory was we had our iOS app, which started out native, right? It started as a native app, and then we realized you have to go through a review process and it’s slow, and at a very early stage, it made sense for us to make it a wrapped web view. Basically, the app would open, and it would be a web view inside of it that we could iterate on quickly and change very rapidly and not have to wait for app store view process to change it. It wasn’t totally a native experience, but it was as actually a pretty good experience and lasted for a very long time and was up until recently the foundation of our current mobile web experience, which is different from our app situation. So for a long time, basically, our app store iOS Instacart app was a wrapped web view of just our store, a condensed version of our store, which meant that we could add things. We could change sales. We could change the formatting. We could change the UI really fast and not have to worry about the app store review process.
This all changed about a year ago, I would like to say, at which point it became a totally native app. We felt comfortable enough with the product and all the features that we made it a native experience and made it a fully featured app.
Pretty much everything - Java is reasonably fast, reasonably safe, and reasonably expressive. I wouldn't call it the best at any of those things. The real advantage to me is that the virtual machine is ubiquitous and many people can understand it. Since I have the most experience in this language, it's my tool of choice for most projects.
I've also been learning JavaFx so that I can build user interfaces without the web. I've started several single-page-application projects that worked, but felt like workarounds or hacks and would be better-served as self-contained applications.
Do I really need to explain? Well to me, the most appealing factor in Java besides the unbelievable community and vast array of available libraries, is just the amount of effort that has been put in the modern JVM. Decades of optimization and improvements have lead to a terrific piece of technology. I admire the people contributed to that.
Shouldn't surprise anyone, as minecraft is also java-based. Java is used for much more than just the plugins though. JCVortex (our API) is also served with vert.x (Java) and many of our team-internal tools also originated from java or are still java-applications.
While the majority of our stack is now using Swift, we still love Objective-C in many cases, especially low-level software manipulation, where it's just easier. It doesn't hurt that a lot of iOS/OS X Libraries out there are written in it either.
The most popular language in the world, definitely every programmer would use the Java language at some point. Frankly, I only use java when it’s a must. I find the language to be a little bit tedious when working with it.
bytelore.com makes extensive use of Java in its applications. We use Java due to its performance, community and the number of other projects built in the language. We have many projects and libraries built in Java.
We like to go native with iOS development, and Objective-C has been the only game in town until recent introduction of Swift. We're keeping an eye on Swift, but we aren't giving up on the [old way:to do:things]!