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  5. jExcel vs three.js

jExcel vs three.js

OverviewComparisonAlternatives

Overview

three.js
three.js
Stacks825
Followers530
Votes0
GitHub Stars109.2K
Forks36.1K
jExcel
jExcel
Stacks5
Followers32
Votes0

jExcel vs three.js: What are the differences?

Introduction

jExcel and three.js are both popular tools used in web development, however, they serve different purposes and have distinct features. This markdown code provides a comparison between jExcel and three.js, highlighting their key differences.

  1. Rendering and Visualization Capabilities:

    • jExcel is primarily a JavaScript library that provides an Excel-like spreadsheet component, allowing users to create and manipulate data in a tabular format. It focuses on providing extensive spreadsheet functionalities such as calculations, formulas, filtering, sorting, and data visualization through charts and pivot tables.
    • On the other hand, three.js is a JavaScript library used for 3D graphics rendering on the web. It enables the creation and manipulation of 3D objects, scenes, and animations. While it does not provide built-in spreadsheet functionalities like jExcel, it allows developers to build interactive and immersive 3D visualizations on the web.
  2. Data Manipulation vs. 3D Graphics:

    • jExcel is designed to handle data manipulation tasks, similar to a spreadsheet software. Users can create, edit, and analyze data in a tabular format, leveraging familiar Excel-like functionalities. It provides features like sorting, filtering, complex formulas, and data visualization options.
    • three.js, however, is focused on creating and rendering 3D graphics on the web. It provides a wide range of tools and functionalities for dealing with 3D objects, materials, textures, lighting, and animations. While it can handle some data representation and interaction, its primary purpose is to create visually appealing 3D experiences.
  3. 2D Tabular Data vs. 3D Scene Design:

    • jExcel is ideal for scenarios where working with structured tabular data is the primary requirement, such as financial calculations, inventory management, or data analysis. It provides a familiar spreadsheet interface that simplifies data entry, manipulation, and analysis tasks.
    • In contrast, three.js is suited for scenarios where rendering and designing 3D scenes or models is the main focus, such as architecture visualization, game development, or virtual reality experiences. It offers extensive tools and capabilities specific to 3D graphics, allowing developers to create intricate 3D worlds and objects.
  4. Dependency and Integration:

    • jExcel is a standalone JavaScript library that can be easily integrated into web applications. It does not have any external dependencies and can be used with popular frameworks like jQuery, Angular, React, or Vue.js.
    • three.js, on the other hand, relies on WebGL, a web standard for rendering 3D graphics, and therefore requires a compatible browser. It integrates directly with HTML5 canvas, leveraging the browser's rendering capabilities. While it can also be used with frameworks like Angular or React, it has a relatively larger dependency stack due to its focus on 3D graphics rendering.
  5. Community and Ecosystem:

    • jExcel is widely used in projects that require spreadsheet-like functionality on the web. It has an active community, regular updates, and good documentation. However, its ecosystem is more focused on spreadsheet functionalities, and extensions or plugins specific to 3D graphics may be limited or not available.
    • three.js has a vibrant community dedicated to 3D graphics on the web. It has a vast ecosystem of resources, examples, and third-party plugins, making it easier to find solutions or pre-built components for various 3D visualization needs. The community actively contributes to the library's development, ensuring regular updates and improvements.
  6. Learning Curve and Complexity:

    • jExcel has a relatively low learning curve, especially for users familiar with spreadsheets or Excel-like interfaces. Its API is designed to provide an intuitive and user-friendly experience. Users can quickly grasp the essential features and start working with tabular data efficiently.
    • three.js, on the other hand, has a steeper learning curve due to its focus on 3D graphics concepts and rendering. It requires a solid understanding of 3D mathematics, models, materials, and lighting. Building complex 3D scenes or animations may involve more intricate programming and potential performance considerations.

In summary, jExcel is a JavaScript library that provides spreadsheet functionalities for tabular data manipulation, while three.js is a powerful library for rendering and designing 3D graphics on the web. While jExcel focuses on data-driven tasks and Excel-like features, three.js offers extensive 3D visualization capabilities. The choice between the two depends on the specific requirements of the project, whether it is focused on tabular data manipulation or requires immersive 3D experiences.

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Detailed Comparison

three.js
three.js
jExcel
jExcel

It is a cross-browser JavaScript library and Application Programming Interface used to create and display animated 3D computer graphics in a web browser.

It is a very light, totally free, jquery plugin to embed a spreadsheet compatible with Excel in your website or application. You can create a excel-like table from a JS array, json or even a CSV file. You can use your copy and paste shortcuts to move data from excel straight to your jExcel spreadsheet and vice versa. You can easily integrate third party jquery plugins to create your own custom colums, custom editors, and customize new features to your clients.

Statistics
GitHub Stars
109.2K
GitHub Stars
-
GitHub Forks
36.1K
GitHub Forks
-
Stacks
825
Stacks
5
Followers
530
Followers
32
Votes
0
Votes
0

What are some alternatives to three.js, jExcel?

Underscore

Underscore

A JavaScript library that provides a whole mess of useful functional programming helpers without extending any built-in objects.

Deno

Deno

It is a secure runtime for JavaScript and TypeScript built with V8, Rust, and Tokio.

Unity

Unity

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

Godot

Godot

It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world.

Chart.js

Chart.js

Visualize your data in 6 different ways. Each of them animated, with a load of customisation options and interactivity extensions.

Unreal Engine

Unreal Engine

It is a game engine that helps you make games. It is made up of several components that work together to drive the game. Its massive system of tools and editors allows you to organize your assets and manipulate them to create the gameplay for your game.

Gamemaker Studio 2

Gamemaker Studio 2

It has everything you need to take your idea from concept to finished game. With no barriers to entry and powerful functionality.

Immutable.js

Immutable.js

Immutable provides Persistent Immutable List, Stack, Map, OrderedMap, Set, OrderedSet and Record. They are highly efficient on modern JavaScript VMs by using structural sharing via hash maps tries and vector tries as popularized by Clojure and Scala, minimizing the need to copy or cache data.

Panda3D

Panda3D

It is a game engine that includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games.

pygame

pygame

It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language.

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