What is Adobe XD and what are its top alternatives?
Adobe XD is a powerful design tool that allows users to create prototypes and wireframes for websites, mobile apps, and other digital products. Key features include a variety of design tools, support for vector graphics, real-time collaboration, and the ability to create interactive prototypes. However, some limitations of Adobe XD include the lack of advanced animation features and limited compatibility with other design software.
- Figma: Figma is a cloud-based design tool that offers real-time collaboration, robust design systems, and seamless prototyping. Pros: Excellent collaboration features, versatile design tools. Cons: Steeper learning curve compared to Adobe XD.
- Sketch: Sketch is a popular design tool known for its ease of use, powerful plugins, and extensive library of design resources. Pros: Intuitive interface, strong community support. Cons: Limited prototyping capabilities compared to Adobe XD.
- InVision Studio: InVision Studio combines design and prototyping in one platform, offering features like responsive design, animations, and advanced interactions. Pros: Powerful animation capabilities, easy to use. Cons: Can be slow for larger projects.
- Axure RP: Axure RP is a comprehensive prototyping tool that allows for complex interactions and dynamic content. Pros: Flexible prototyping options, robust interactivity. Cons: Steeper learning curve compared to Adobe XD.
- Adobe Illustrator: Illustrator is a vector graphics editor with powerful design tools ideal for creating detailed assets for prototypes. Pros: Extensive design capabilities, seamless integration with other Adobe products. Cons: Not specifically designed for prototyping like Adobe XD.
- Protopie: Protopie is a prototyping tool known for its ease of use and powerful interactivity features, allowing for advanced animations and interactions. Pros: Intuitive interface, advanced animation capabilities. Cons: Limited design tools compared to Adobe XD.
- Marvel: Marvel is a prototyping tool that focuses on simplicity and speed, offering features like easy-to-use interface, design feedback, and user testing. Pros: Simple and user-friendly, quick prototyping process. Cons: Limited customization options compared to Adobe XD.
- Origami Studio: Origami Studio is a prototyping tool by Facebook that enables designers to create prototypes with advanced interactions and animations. Pros: Powerful animation features, integration with Facebook's design tools. Cons: Limited support for vector graphics compared to Adobe XD.
- Adobe Photoshop: Photoshop is a versatile design tool known for its photo editing capabilities, making it ideal for creating detailed visual assets for prototypes. Pros: Extensive design capabilities, seamless integration with other Adobe products. Cons: Not specifically designed for prototyping like Adobe XD.
- Affinity Designer: Affinity Designer is a professional design software with robust vector graphic capabilities, perfect for creating detailed assets for digital projects like prototypes. Pros: Affordable pricing, powerful design tools. Cons: Steeper learning curve compared to Adobe XD.
Top Alternatives to Adobe XD
- Sketch
Easily create complex shapes with our state-of-the-art vector boolean operations and take advantage of our extensive layer styles. ...
- InVision
InVision lets you create stunningly realistic interactive wireframes and prototypes without compromising your creative vision. ...
- UXPin
It is a code-based design tool that merges design and engineering into one unified process. Thanks to conditional interactions, variables, state-based animations, and powerful expressions, you can build prototypes that feel like the real thing. In other words, anything that's on the web can be accurately prototyped in UXPin. ...
- Figma
Figma is the first interface design tool with real-time collaboration. It keeps everyone on the same page. Focus on the work instead of fighting your tools. ...
- Affinity Designer
No bloat, no gimmicks, just all the tools you need, implemented how you always dreamed. It is a stripped back, pro-end workhorse that will always get your job done. It was created to thrive on the electric pace of the latest computing hardware. Live, responsive and incredibly fluid, it’s simply a joy to use. ...
- Adobe Photoshop
It is the best in the world of graphic design and image processing software that will realize any of your ideas. Create and enhance photos, illustrations and 3D graphic objects. ...
- Webflow
Webflow is a responsive design tool that lets you design, build, and publish websites in an intuitive interface. Clean code included! ...
- Google Fonts
A library of 915 free licensed fonts, an interactive web directory for browsing the library, and APIs for conveniently using the fonts via CSS and Android. ...
Adobe XD alternatives & related posts
- Lightweight alternative to Photoshop23
- Mirror designs on mobile devices11
- Reusable elements/components9
- Vector7
- Plugins for everything5
- Real-time design preview on iOS devices2
- Constant updates1
- Thought for UI design1
- Not for Windows4
- Horrible for slide presentations3
related Sketch posts
How we ended up choosing Confluence as our internal web / wiki / documentation platform at Katana.
It happened because we chose Bitbucket over GitHub . We had Katana's first hackaton to assemble and test product engineering platform. It turned out that at that time you could have Bitbucket's private repositories and a team of five people for free - Done!
This decision led us to using Bitbucket pipelines for CI, Jira for Kanban, and finally, Confluence. We also use Microsoft Office 365 and started with using OneNote, but SharePoint is still a nightmare product to use to collaborate, so OneNote had to go.
Now, when thinking of the key value of Confluence to Katana then it is Product Requirements Management. We use Page Properties macros, integrations (with Slack , InVision, Sketch etc.) to manage Product Roadmap, flash out Epic and User Stories.
We ended up with using Confluence because it is the best fit for our current engineering ecosystem.
- Collaborative158
- Simple128
- Pretty95
- Quick79
- Works with lots of devices45
- Free33
- Cool for remote team prototyping29
- It revolutionized the way I share work with clients17
- Legendary customer support10
- Dropbox Integration8
- Easy3
- Collaboration3
- Rapid Prototyping2
- LiveShare2
- Annotation1
- They are always improving the product suite1
- Beautiful UI1
- Brings mockups to life1
- Allows for a comprehensive workflow1
related InVision posts
How we ended up choosing Confluence as our internal web / wiki / documentation platform at Katana.
It happened because we chose Bitbucket over GitHub . We had Katana's first hackaton to assemble and test product engineering platform. It turned out that at that time you could have Bitbucket's private repositories and a team of five people for free - Done!
This decision led us to using Bitbucket pipelines for CI, Jira for Kanban, and finally, Confluence. We also use Microsoft Office 365 and started with using OneNote, but SharePoint is still a nightmare product to use to collaborate, so OneNote had to go.
Now, when thinking of the key value of Confluence to Katana then it is Product Requirements Management. We use Page Properties macros, integrations (with Slack , InVision, Sketch etc.) to manage Product Roadmap, flash out Epic and User Stories.
We ended up with using Confluence because it is the best fit for our current engineering ecosystem.
I am working on a project for a client, I need to provide them with ideas and prototypes. They all have Adobe XD, but not InVision - I am the only one who will have that if purchased. I am trying to decide what would be the best tool to hand off the work to a developer who in terms will be working in PySide (Qt related) or Tkinter. Is there any benefits to me or the developer to work in Adobe XD or InVision. I am just trying to use the best tool to get the job done between the two.
Thank you in advance! Nadia
- Semantic UI support5
- Can make unique interactions5
- Jira Integration2
- Prototyping2
- Design Systems2
- Co-Design together real-time with designers on my team1
- Design Libraries Auto-Generated1
- Animated Gif Support1
- Unlimited Previews (no charge for reviewers)1
- Document and Annotate Designs1
- Unlimited Storage for all file types1
- Sketch Integration1
- Photoshop Integration1
- Sharing prototypes on mobile device1
- Prebuilt & Customizable UI Patterns1
- No free tier1
related UXPin posts
Our UX designers currently use Adobe XD and we are considering moving to UXPin with Merge. Our UI developers are transitioning to React and perhaps React Native, so I'm intrigued by UXPin/Merge abilities to leverage React components, both for improved design fidelity and easier integration with production components. If you use or have evaluated UXPin and/or Merge, I'm interested to know your observations on UXPin/Merge as a design tool compared to any alternative, as well as to what extent Merge delivers on its promise of seamless integration between designers and front-end developers.
- Web-based application18
- Intuitive interface and perfect collaboration10
- Free software8
- Works on both Mac and Windows7
- Highly Collaborative7
- Great plugins, easy to extend6
- Works on multiple OS's5
- Imports Sketch files5
- Large community, tutorials, documentation5
- Hands done the best design tool for collaboration!5
- Prototyping, design files and comments all in one place4
- Interactive, event-based prototypes4
- No more syncing between Sketch and InVision3
- Limited Export options6
related Figma posts
I needed to choose a full stack of tools for cross platform mobile application design & development. After much research and trying different tools, these are what I came up with that work for me today:
For the client coding I chose Framework7 because of its performance, easy learning curve, and very well designed, beautiful UI widgets. I think it's perfect for solo development or small teams. I didn't like React Native. It felt heavy to me and rigid. Framework7 allows the use of #CSS3, which I think is the best technology to come out of the #WWW movement. No other tech has been able to allow designers and developers to develop such flexible, high performance, customisable user interface elements that are highly responsive and hardware accelerated before. Now #CSS3 includes variables and flexboxes it is truly a powerful language and there is no longer a need for preprocessors such as #SCSS / #Sass / #less. React Native contains a very limited interpretation of #CSS3 which I found very frustrating after using #CSS3 for some years already and knowing its powerful features. The other very nice feature of Framework7 is that you can even build for the browser if you want your app to be available for desktop web browsers. The latest release also includes the ability to build for #Electron so you can have MacOS, Windows and Linux desktop apps. This is not possible with React Native yet.
Framework7 runs on top of Apache Cordova. Cordova and webviews have been slated as being slow in the past. Having a game developer background I found the tweeks to make it run as smooth as silk. One of those tweeks is to use WKWebView. Another important one was using srcset on images.
I use #Template7 for the for the templating system which is a no-nonsense mobile-centric #HandleBars style extensible templating system. It's easy to write custom helpers for, is fast and has a small footprint. I'm not forced into a new paradigm or learning some new syntax. It operates with standard JavaScript, HTML5 and CSS 3. It's written by the developer of Framework7 and so dovetails with it as expected.
I configured TypeScript to work with the latest version of Framework7. I consider TypeScript to be one of the best creations to come out of Microsoft in some time. They must have an amazing team working on it. It's very powerful and flexible. It helps you catch a lot of bugs and also provides code completion in supporting IDEs. So for my IDE I use Visual Studio Code which is a blazingly fast and silky smooth editor that integrates seamlessly with TypeScript for the ultimate type checking setup (both products are produced by Microsoft).
I use Webpack and Babel to compile the JavaScript. TypeScript can compile to JavaScript directly but Babel offers a few more options and polyfills so you can use the latest (and even prerelease) JavaScript features today and compile to be backwards compatible with virtually any browser. My favorite recent addition is "optional chaining" which greatly simplifies and increases readability of a number of sections of my code dealing with getting and setting data in nested objects.
I use some Ruby scripts to process images with ImageMagick and pngquant to optimise for size and even auto insert responsive image code into the HTML5. Ruby is the ultimate cross platform scripting language. Even as your scripts become large, Ruby allows you to refactor your code easily and make it Object Oriented if necessary. I find it the quickest and easiest way to maintain certain aspects of my build process.
For the user interface design and prototyping I use Figma. Figma has an almost identical user interface to #Sketch but has the added advantage of being cross platform (MacOS and Windows). Its real-time collaboration features are outstanding and I use them a often as I work mostly on remote projects. Clients can collaborate in real-time and see changes I make as I make them. The clickable prototyping features in Figma are also very well designed and mean I can send clickable prototypes to clients to try user interface updates as they are made and get immediate feedback. I'm currently also evaluating the latest version of #AdobeXD as an alternative to Figma as it has the very cool auto-animate feature. It doesn't have real-time collaboration yet, but I heard it is proposed for 2019.
For the UI icons I use Font Awesome Pro. They have the largest selection and best looking icons you can find on the internet with several variations in styles so you can find most of the icons you want for standard projects.
For the backend I was using the #GraphCool Framework. As I later found out, #GraphQL still has some way to go in order to provide the full power of a mature graph query language so later in my project I ripped out #GraphCool and replaced it with CouchDB and Pouchdb. Primarily so I could provide good offline app support. CouchDB with Pouchdb is very flexible and efficient combination and overcomes some of the restrictions I found in #GraphQL and hence #GraphCool also. The most impressive and important feature of CouchDB is its replication. You can configure it in various ways for backups, fault tolerance, caching or conditional merging of databases. CouchDB and Pouchdb even supports storing, retrieving and serving binary or image data or other mime types. This removes a level of complexity usually present in database implementations where binary or image data is usually referenced through an #HTML5 link. With CouchDB and Pouchdb apps can operate offline and sync later, very efficiently, when the network connection is good.
I use PhoneGap when testing the app. It auto-reloads your app when its code is changed and you can also install it on Android phones to preview your app instantly. iOS is a bit more tricky cause of Apple's policies so it's not available on the App Store, but you can build it and install it yourself to your device.
So that's my latest mobile stack. What tools do you use? Have you tried these ones?
The tool we use for editing UI is React Storybook. It is the perfect place to make sure your work aligns with designs to the pixel across breakpoints. You get fast hot module reloading and a couple checkboxes to enable/disable browser features like Flexbox.
The only tricks I apply to Storybook are loading the stories with the mock data we’ve extracted from the API. If your mock data really covers all the various various possible states for your UI, you are good to go. Beyond that, if you have alternative states you want to account for, perhaps loading or error states, you can add them in manually.
This is the crux of the matter for Storybook. This file is entirely generated from Yeoman (discussed below), and it delivers the examples from the Alps Journey by default. getSectionsFromJourney() just filters the sections.
One other hack you’ll notice is that I added a pair of divs to bookend my component vertically, since Storybook renders with whitespace around the component. That is fine for buttons or UI with borders, but it’s hard to tell precisely where your component starts and ends, so I hacked them in there.
Since we are talking about how all these fabulous tools work so well together to help you be productive, can I just say what a delight it is to work on UI with Zeplin or Figma side by side with Storybook. Digging into UI in this abstract way takes all the chaos of this madcap world away one breakpoint at a time, and in that quiet realm, you are good down to the pixel every time.
To supply Storybook and our unit tests with realistic mock data, we want to extract the mock data directly from our Shared Development Environment. As with codegen, even a small change in a query fragment should also trigger many small changes in mock data. And here, similarly, the hard part is tackled entirely by Apollo CLI, and you can stitch it together with your own code in no time.
Coming back to Zeplin and Figma briefly, they're both built to allow engineers to extract content directly to facilitate product development.
Extracting the copy for an entire paragraph is as simple as selecting the content in Zeplin and clicking the “copy” icon in the Content section of the sidebar. In the case of Zeplin, images can be extracted by selecting and clicking the “download” icon in the Assets section of the sidebar.
ReactDesignStack #StorybookStack #StorybookDesignStackAffinity Designer
- Easy of use3
- No subscription2
- Feels like Illustrator2
- Love the UI2
- Export options1
- Customizable layouts1
- Feels like Photoshop0
related Affinity Designer posts
Adobe Photoshop
- Photo editing14
- Powerful14
- Layers11
- You can use it for anything related to graphics7
- Magic wand4
- Pen Tool2
- Easy to crack2
- Raster-based Image Editing Software2
- Heavyweight4
- Memory hungry3
- Steep learning curve2
related Adobe Photoshop posts
- Interactions and Animations13
- Builds clean code in the background7
- Fast development of html and css layouts/design7
- Free plan6
- Fully Customizable6
- Simple5
- Prototype4
- Built on web standards2
- Next Gen2
- Freemium1
- No Audio Support1
related Webflow posts
We chose Webflow to build up websites faster and to make possible for particular employees to fix some misspellings or add an easy element to the page on their own - it is like Adobe Photoshop. To work with the incoming traffic we use our own product, that I can't pin here. It helps to make nurture visitors from the first session into the signing up and further activation into the product. In addition to @Carrrot we use Google Analytics to traffic source awareness, to monitor customers inside the product FullStory helps is a lot with its fury clicking and abandoned links. Activation and retention are done by our own product through the pop-ups, live chat, and emails that all based on customer behavior.
I would like to build a community-based customer review platform for a niche industry where users can sign up for a forum, as well as post detailed reviews of their experience with a company/product, including a rating system for pre-selected features. Something like niche.com or areavibes.com with curated information/data, ratings, reviews, and comparison functionalities.
Is this possible to build using no-code tools? I have read about the possibility of using Webflow with Memberstack, Airtable, and Elfsight through Zapier / Integromat, which may allow for good design and functionality. Is it possible with Bubble or Bildr?
I have no problems with a bit of a learning curve as long as what I want is possible. Since I have 0 coding experience, I am not sure how to go about it.
Any advice would be greatly appreciated!
Google Fonts
- Restrict character set8
- Free5
related Google Fonts posts
Our whole Vue.js frontend stack (incl. SSR) consists of the following tools:
- Nuxt.js consisting of Vue CLI, Vue Router, vuex, Webpack and Sass (Bundler for HTML5, CSS 3), Babel (Transpiler for JavaScript),
- Vue Styleguidist as our style guide and pool of developed Vue.js components
- Vuetify as Material Component Framework (for fast app development)
- TypeScript as programming language
- Apollo / GraphQL (incl. GraphiQL) for data access layer (https://apollo.vuejs.org/)
- ESLint, TSLint and Prettier for coding style and code analyzes
- Jest as testing framework
- Google Fonts and Font Awesome for typography and icon toolkit
- NativeScript-Vue for mobile development
The main reason we have chosen Vue.js over React and AngularJS is related to the following artifacts:
- Empowered HTML. Vue.js has many similar approaches with Angular. This helps to optimize HTML blocks handling with the use of different components.
- Detailed documentation. Vue.js has very good documentation which can fasten learning curve for developers.
- Adaptability. It provides a rapid switching period from other frameworks. It has similarities with Angular and React in terms of design and architecture.
- Awesome integration. Vue.js can be used for both building single-page applications and more difficult web interfaces of apps. Smaller interactive parts can be easily integrated into the existing infrastructure with no negative effect on the entire system.
- Large scaling. Vue.js can help to develop pretty large reusable templates.
- Tiny size. Vue.js weights around 20KB keeping its speed and flexibility. It allows reaching much better performance in comparison to other frameworks.