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Adobe XD
ByAdobeAdobe

Adobe XD

#8in Design Tools
Discussions5
Followers947
OverviewDiscussions5

What is Adobe XD?

A vector-based tool developed and published by Adobe Inc for designing and prototyping user experience for web and mobile apps.

Adobe XD is a tool in the Design Tools category of a tech stack.

Key Features

Voice prototypingResponsive ResizeAuto-Animate

Adobe XD Pros & Cons

Pros of Adobe XD

  • ✓Free
  • ✓Interactive Prototypes
  • ✓Clean Design
  • ✓Reusable elements/components
  • ✓Vector
  • ✓Imports Sketch files
  • ✓Import Adobe files
  • ✓Repeat Grid

Cons of Adobe XD

  • ✗No dark theme

Adobe XD Alternatives & Comparisons

What are some alternatives to Adobe XD?

Figma

Figma

Figma is the first interface design tool with real-time collaboration. It keeps everyone on the same page. Focus on the work instead of fighting your tools.

Adobe Photoshop

Adobe Photoshop

It is the best in the world of graphic design and image processing software that will realize any of your ideas. Create and enhance photos, illustrations and 3D graphic objects.

Sketch

Sketch

Easily create complex shapes with our state-of-the-art vector boolean operations and take advantage of our extensive layer styles.

Adobe Illustrator

Adobe Illustrator

The industry-standard vector graphics app lets you create logos, icons, sketches, typography, and complex illustrations for print, web, interactive, video, and mobile.

Zeplin

Zeplin

Collaboration app for designers & developers. Supports Sketch and Photoshop (on beta!).

Adobe InDesign

Adobe InDesign

The industry's leading page layout and design software enables you to create, proof and publish documents for print and digital media. Ir has everything to create posters, books, digital magazines, eBooks, interactive PDFs and more.

Adobe XD Integrations

Adobe Illustrator, Adobe Photoshop, Sympli, Windows 10, Typekit and 7 more are some of the popular tools that integrate with Adobe XD. Here's a list of all 12 tools that integrate with Adobe XD.

Adobe Illustrator
Adobe Illustrator
Adobe Photoshop
Adobe Photoshop
Sympli
Sympli
Windows 10
Windows 10
Typekit
Typekit
Axure
Axure
Coolors
Coolors
Pixelmator
Pixelmator
Diez
Diez
Presentator
Presentator
ProtoPie
ProtoPie
Unicons
Unicons

Adobe XD Discussions

Discover why developers choose Adobe XD. Read real-world technical decisions and stack choices from the StackShare community.

Howard Kiewe
Howard Kiewe

Senior Director of UX

Jul 15, 2022

Needs adviceonAdobe XDAdobe XDUXPinUXPinReactReact

Our UX designers currently use Adobe XD and we are considering moving to UXPin with Merge. Our UI developers are transitioning to React and perhaps React Native, so I'm intrigued by UXPin/Merge abilities to leverage React components, both for improved design fidelity and easier integration with production components. If you use or have evaluated UXPin and/or Merge, I'm interested to know your observations on UXPin/Merge as a design tool compared to any alternative, as well as to what extent Merge delivers on its promise of seamless integration between designers and front-end developers.

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Nadia Matveyeva
Nadia Matveyeva

UI Designer

Oct 27, 2021

Needs adviceonAdobe XDAdobe XDInVisionInVision

I am working on a project for a client, I need to provide them with ideas and prototypes. They all have Adobe XD, but not InVision - I am the only one who will have that if purchased. I am trying to decide what would be the best tool to hand off the work to a developer who in terms will be working in PySide (Qt related) or Tkinter. Is there any benefits to me or the developer to work in Adobe XD or InVision. I am just trying to use the best tool to get the job done between the two.

Thank you in advance! Nadia

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Caroline Brown
Caroline Brown

Feb 11, 2021

Needs adviceonProtoPieProtoPieAdobe XDAdobe XD

I want to create a prototype for a location-based AR. Mobile app. Is Adobe XD a good place to start, then build in ProtoPie - will this allow the AR integration? I am a bit lost. Please help.

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אלישבע מזרחי
אלישבע מזרחי

web designer

Oct 15, 2020

Needs adviceonHTML5HTML5Adobe XDAdobe XDZeplinZeplin

Hi, I'm a web designer. I need to convert files to HTML5 to transfer them to a developer. I know the Adobe XD software really well, I also heard about Zeplin. What software do you recommend working with? Is Zeplin better than XD?

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Jonathan Pugh
Jonathan Pugh

Software Engineer / Project Manager / Technical Architect

Dec 7, 2018

Needs adviceonFramework7Framework7JavaScriptJavaScriptTypeScriptTypeScript

I needed to choose a full stack of tools for cross platform mobile application design & development. After much research and trying different tools, these are what I came up with that work for me today:

For the client coding I chose Framework7 because of its performance, easy learning curve, and very well designed, beautiful UI widgets. I think it's perfect for solo development or small teams. I didn't like React Native. It felt heavy to me and rigid. Framework7 allows the use of #CSS3, which I think is the best technology to come out of the #WWW movement. No other tech has been able to allow designers and developers to develop such flexible, high performance, customisable user interface elements that are highly responsive and hardware accelerated before. Now #CSS3 includes variables and flexboxes it is truly a powerful language and there is no longer a need for preprocessors such as #SCSS / #Sass / #less. React Native contains a very limited interpretation of @{#CSS}|topic:null|3 which I found very frustrating after using @{#CSS}|topic:null|3 for some years already and knowing its powerful features. The other very nice feature of Framework7 is that you can even build for the browser if you want your app to be available for desktop web browsers. The latest release also includes the ability to build for #Electron so you can have MacOS, Windows and Linux desktop apps. This is not possible with React Native yet.

Framework7 runs on top of Apache Cordova. Cordova and webviews have been slated as being slow in the past. Having a game developer background I found the tweeks to make it run as smooth as silk. One of those tweeks is to use WKWebView. Another important one was using srcset on images.

I use #Template7 for the for the templating system which is a no-nonsense mobile-centric #HandleBars style extensible templating system. It's easy to write custom helpers for, is fast and has a small footprint. I'm not forced into a new paradigm or learning some new syntax. It operates with standard JavaScript, HTML5 and CSS 3. It's written by the developer of Framework7 and so dovetails with it as expected.

I configured TypeScript to work with the latest version of Framework7. I consider TypeScript to be one of the best creations to come out of Microsoft in some time. They must have an amazing team working on it. It's very powerful and flexible. It helps you catch a lot of bugs and also provides code completion in supporting IDEs. So for my IDE I use Visual Studio Code which is a blazingly fast and silky smooth editor that integrates seamlessly with TypeScript for the ultimate type checking setup (both products are produced by Microsoft).

I use Webpack and Babel to compile the JavaScript. TypeScript can compile to JavaScript directly but Babel offers a few more options and polyfills so you can use the latest (and even prerelease) JavaScript features today and compile to be backwards compatible with virtually any browser. My favorite recent addition is "optional chaining" which greatly simplifies and increases readability of a number of sections of my code dealing with getting and setting data in nested objects.

I use some Ruby scripts to process images with ImageMagick and pngquant to optimise for size and even auto insert responsive image code into the HTML5. Ruby is the ultimate cross platform scripting language. Even as your scripts become large, Ruby allows you to refactor your code easily and make it Object Oriented if necessary. I find it the quickest and easiest way to maintain certain aspects of my build process.

For the user interface design and prototyping I use Figma. Figma has an almost identical user interface to #Sketch but has the added advantage of being cross platform (MacOS and Windows). Its real-time collaboration features are outstanding and I use them a often as I work mostly on remote projects. Clients can collaborate in real-time and see changes I make as I make them. The clickable prototyping features in Figma are also very well designed and mean I can send clickable prototypes to clients to try user interface updates as they are made and get immediate feedback. I'm currently also evaluating the latest version of #AdobeXD as an alternative to Figma as it has the very cool auto-animate feature. It doesn't have real-time collaboration yet, but I heard it is proposed for 2019.

For the UI icons I use Font Awesome Pro. They have the largest selection and best looking icons you can find on the internet with several variations in styles so you can find most of the icons you want for standard projects.

For the backend I was using the #GraphCool Framework. As I later found out, #GraphQL still has some way to go in order to provide the full power of a mature graph query language so later in my project I ripped out #GraphCool and replaced it with CouchDB and Pouchdb. Primarily so I could provide good offline app support. CouchDB with Pouchdb is very flexible and efficient combination and overcomes some of the restrictions I found in #GraphQL and hence #GraphCool also. The most impressive and important feature of CouchDB is its replication. You can configure it in various ways for backups, fault tolerance, caching or conditional merging of databases. CouchDB and Pouchdb even supports storing, retrieving and serving binary or image data or other mime types. This removes a level of complexity usually present in database implementations where binary or image data is usually referenced through an #HTML5 link. With CouchDB and Pouchdb apps can operate offline and sync later, very efficiently, when the network connection is good.

I use PhoneGap when testing the app. It auto-reloads your app when its code is changed and you can also install it on Android phones to preview your app instantly. iOS is a bit more tricky cause of Apple's policies so it's not available on the App Store, but you can build it and install it yourself to your device.

So that's my latest mobile stack. What tools do you use? Have you tried these ones?

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