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Figma

Figma

#3in Design Tools
Discussions11
Followers2.5k
OverviewDiscussions11

What is Figma?

Figma is the first interface design tool with real-time collaboration. It keeps everyone on the same page. Focus on the work instead of fighting your tools.

Figma is a tool in the Design Tools category of a tech stack.

Key Features

Online Sketch alternativeFree for small teamsEasy to use

Figma Pros & Cons

Pros of Figma

  • ✓Web-based application
  • ✓Intuitive interface and perfect collaboration
  • ✓Free software
  • ✓Highly Collaborative
  • ✓Works on both Mac and Windows
  • ✓Great plugins, easy to extend
  • ✓Hands done the best design tool for collaboration!
  • ✓Imports Sketch files
  • ✓Large community, tutorials, documentation
  • ✓Works on multiple OS's

Cons of Figma

  • ✗Limited Export options

Figma Alternatives & Comparisons

What are some alternatives to Figma?

Adobe Photoshop

Adobe Photoshop

It is the best in the world of graphic design and image processing software that will realize any of your ideas. Create and enhance photos, illustrations and 3D graphic objects.

Sketch

Sketch

Easily create complex shapes with our state-of-the-art vector boolean operations and take advantage of our extensive layer styles.

Adobe Illustrator

Adobe Illustrator

The industry-standard vector graphics app lets you create logos, icons, sketches, typography, and complex illustrations for print, web, interactive, video, and mobile.

Adobe XD

Adobe XD

A vector-based tool developed and published by Adobe Inc for designing and prototyping user experience for web and mobile apps.

Zeplin

Zeplin

Collaboration app for designers & developers. Supports Sketch and Photoshop (on beta!).

Adobe InDesign

Adobe InDesign

The industry's leading page layout and design software enables you to create, proof and publish documents for print and digital media. Ir has everything to create posters, books, digital magazines, eBooks, interactive PDFs and more.

Figma Integrations

Avocode, Nuclino, XWiki, Diez, Presentator and 7 more are some of the popular tools that integrate with Figma. Here's a list of all 12 tools that integrate with Figma.

Avocode
Avocode
Nuclino
Nuclino
XWiki
XWiki
Diez
Diez
Presentator
Presentator
Outline
Outline
ProtoPie
ProtoPie
Lokalise
Lokalise
Useberry
Useberry
Polypane
Polypane
Linear
Linear
Trello
Trello

Try It

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Adoption

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Figma Discussions

Discover why developers choose Figma. Read real-world technical decisions and stack choices from the StackShare community.

Felix Hungenberg
Felix Hungenberg

Graphic Designer & Web Developer

Jan 9, 2020

Needs adviceonFigmaFigmaWebAssemblyWebAssembly

Imo Figma is an everywhere-available tool, that uses modern technology (WebAssembly) and intuitive design to let you build awesome things.

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Evergreen
Evergreen

marketer at Evergreen

Mar 20, 2019

Needs adviceonFigmaFigma

We use Figma because it unites prototyping and design tools. With Figma's components approach it can be also used as an asset management tool, so we share with a front-end development, not an image, but a UI kit split into components. It saves time on doing CSS and components stucture

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Adam Neary
Adam Neary

Engineer at Airbnb

Dec 11, 2018

Needs adviceonReact StorybookReact StorybookZeplinZeplinFigmaFigma

The tool we use for editing UI is React Storybook. It is the perfect place to make sure your work aligns with designs to the pixel across breakpoints. You get fast hot module reloading and a couple checkboxes to enable/disable browser features like Flexbox.

The only tricks I apply to Storybook are loading the stories with the mock data we’ve extracted from the API. If your mock data really covers all the various various possible states for your UI, you are good to go. Beyond that, if you have alternative states you want to account for, perhaps loading or error states, you can add them in manually.

This is the crux of the matter for Storybook. This file is entirely generated from Yeoman (discussed below), and it delivers the examples from the Alps Journey by default. getSectionsFromJourney() just filters the sections.

One other hack you’ll notice is that I added a pair of divs to bookend my component vertically, since Storybook renders with whitespace around the component. That is fine for buttons or UI with borders, but it’s hard to tell precisely where your component starts and ends, so I hacked them in there.

Since we are talking about how all these fabulous tools work so well together to help you be productive, can I just say what a delight it is to work on UI with Zeplin or Figma side by side with Storybook. Digging into UI in this abstract way takes all the chaos of this madcap world away one breakpoint at a time, and in that quiet realm, you are good down to the pixel every time.

To supply Storybook and our unit tests with realistic mock data, we want to extract the mock data directly from our Shared Development Environment. As with codegen, even a small change in a query fragment should also trigger many small changes in mock data. And here, similarly, the hard part is tackled entirely by Apollo CLI, and you can stitch it together with your own code in no time.

Coming back to Zeplin and Figma briefly, they're both built to allow engineers to extract content directly to facilitate product development.

Extracting the copy for an entire paragraph is as simple as selecting the content in Zeplin and clicking the “copy” icon in the Content section of the sidebar. In the case of Zeplin, images can be extracted by selecting and clicking the “download” icon in the Assets section of the sidebar.

#ReactDesignStack #StorybookStack #StorybookDesignStack

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Jonathan Pugh
Jonathan Pugh

Software Engineer / Project Manager / Technical Architect

Dec 7, 2018

Needs adviceonFramework7Framework7JavaScriptJavaScriptTypeScriptTypeScript

I needed to choose a full stack of tools for cross platform mobile application design & development. After much research and trying different tools, these are what I came up with that work for me today:

For the client coding I chose Framework7 because of its performance, easy learning curve, and very well designed, beautiful UI widgets. I think it's perfect for solo development or small teams. I didn't like React Native. It felt heavy to me and rigid. Framework7 allows the use of #CSS3, which I think is the best technology to come out of the #WWW movement. No other tech has been able to allow designers and developers to develop such flexible, high performance, customisable user interface elements that are highly responsive and hardware accelerated before. Now #CSS3 includes variables and flexboxes it is truly a powerful language and there is no longer a need for preprocessors such as #SCSS / #Sass / #less. React Native contains a very limited interpretation of @{#CSS}|topic:null|3 which I found very frustrating after using @{#CSS}|topic:null|3 for some years already and knowing its powerful features. The other very nice feature of Framework7 is that you can even build for the browser if you want your app to be available for desktop web browsers. The latest release also includes the ability to build for #Electron so you can have MacOS, Windows and Linux desktop apps. This is not possible with React Native yet.

Framework7 runs on top of Apache Cordova. Cordova and webviews have been slated as being slow in the past. Having a game developer background I found the tweeks to make it run as smooth as silk. One of those tweeks is to use WKWebView. Another important one was using srcset on images.

I use #Template7 for the for the templating system which is a no-nonsense mobile-centric #HandleBars style extensible templating system. It's easy to write custom helpers for, is fast and has a small footprint. I'm not forced into a new paradigm or learning some new syntax. It operates with standard JavaScript, HTML5 and CSS 3. It's written by the developer of Framework7 and so dovetails with it as expected.

I configured TypeScript to work with the latest version of Framework7. I consider TypeScript to be one of the best creations to come out of Microsoft in some time. They must have an amazing team working on it. It's very powerful and flexible. It helps you catch a lot of bugs and also provides code completion in supporting IDEs. So for my IDE I use Visual Studio Code which is a blazingly fast and silky smooth editor that integrates seamlessly with TypeScript for the ultimate type checking setup (both products are produced by Microsoft).

I use Webpack and Babel to compile the JavaScript. TypeScript can compile to JavaScript directly but Babel offers a few more options and polyfills so you can use the latest (and even prerelease) JavaScript features today and compile to be backwards compatible with virtually any browser. My favorite recent addition is "optional chaining" which greatly simplifies and increases readability of a number of sections of my code dealing with getting and setting data in nested objects.

I use some Ruby scripts to process images with ImageMagick and pngquant to optimise for size and even auto insert responsive image code into the HTML5. Ruby is the ultimate cross platform scripting language. Even as your scripts become large, Ruby allows you to refactor your code easily and make it Object Oriented if necessary. I find it the quickest and easiest way to maintain certain aspects of my build process.

For the user interface design and prototyping I use Figma. Figma has an almost identical user interface to #Sketch but has the added advantage of being cross platform (MacOS and Windows). Its real-time collaboration features are outstanding and I use them a often as I work mostly on remote projects. Clients can collaborate in real-time and see changes I make as I make them. The clickable prototyping features in Figma are also very well designed and mean I can send clickable prototypes to clients to try user interface updates as they are made and get immediate feedback. I'm currently also evaluating the latest version of #AdobeXD as an alternative to Figma as it has the very cool auto-animate feature. It doesn't have real-time collaboration yet, but I heard it is proposed for 2019.

For the UI icons I use Font Awesome Pro. They have the largest selection and best looking icons you can find on the internet with several variations in styles so you can find most of the icons you want for standard projects.

For the backend I was using the #GraphCool Framework. As I later found out, #GraphQL still has some way to go in order to provide the full power of a mature graph query language so later in my project I ripped out #GraphCool and replaced it with CouchDB and Pouchdb. Primarily so I could provide good offline app support. CouchDB with Pouchdb is very flexible and efficient combination and overcomes some of the restrictions I found in #GraphQL and hence #GraphCool also. The most impressive and important feature of CouchDB is its replication. You can configure it in various ways for backups, fault tolerance, caching or conditional merging of databases. CouchDB and Pouchdb even supports storing, retrieving and serving binary or image data or other mime types. This removes a level of complexity usually present in database implementations where binary or image data is usually referenced through an #HTML5 link. With CouchDB and Pouchdb apps can operate offline and sync later, very efficiently, when the network connection is good.

I use PhoneGap when testing the app. It auto-reloads your app when its code is changed and you can also install it on Android phones to preview your app instantly. iOS is a bit more tricky cause of Apple's policies so it's not available on the App Store, but you can build it and install it yourself to your device.

So that's my latest mobile stack. What tools do you use? Have you tried these ones?

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Z Kubota
Z Kubota

Web Developer Intern

Nov 30, 2018

Needs adviceonFigmaFigmaAdobe PhotoshopAdobe PhotoshopSketchSketch

Figma was our intern team's #wireframing tool of choice. No one had experience with #Sketch , and everyone except 2 students had let their #Photoshop subscriptions lapse. With Figma we could also make a clickable prototype and share our presentations easily.

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