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Figma vs ProtoPie: What are the differences?
Introduction
Figma and ProtoPie are both powerful tools for designing and prototyping user interfaces. While they have similarities, they also have some key differences that set them apart from each other.
Collaboration and real-time editing: Figma excels in collaboration and real-time editing capabilities. It allows multiple users to work on the same project simultaneously, making it ideal for design teams working on large-scale projects. On the other hand, ProtoPie focuses more on individual workflows and lacks the same level of collaboration features.
Design tools and flexibility: Figma provides a wide range of design tools and features, offering more flexibility for designers to create complex and detailed interface designs. It has advanced vector editing capabilities and a comprehensive set of design components. ProtoPie, on the other hand, focuses primarily on prototyping and interaction design, with a focus on creating interactive and animated prototypes.
Prototyping capabilities: ProtoPie shines in its prototyping capabilities, allowing designers to create highly interactive and realistic prototypes that closely resemble the final product. It offers advanced interaction design features, such as dynamic animations, conditional triggers, and sensor-based interactions. While Figma also offers prototyping features, it may not match the depth and flexibility of ProtoPie in terms of interactive prototyping.
Platform compatibility: Figma is a web-based tool that can be accessed from any modern web browser, regardless of the operating system. It provides seamless integration with other design and collaboration tools, making it easy to share and handoff designs to developers. In contrast, ProtoPie is a desktop application available for MacOS and Windows, which may limit its accessibility for certain users.
Learning curve and ease of use: Figma is known for its user-friendly interface and easy learning curve, making it accessible to both beginners and experienced designers. It offers a simple and intuitive workflow, allowing designers to quickly adapt and start using the tool efficiently. ProtoPie, on the other hand, may have a steeper learning curve, especially for designers who are new to interaction design and prototyping.
Pricing and licensing: Figma offers both free and paid plans, making it accessible to individual designers and small teams. It has a subscription-based pricing model with different tiers based on the user's needs. ProtoPie, on the other hand, offers a 30-day free trial but requires a paid license for continued usage. It offers various pricing plans based on the number of designers and features required.
In summary, Figma emphasizes collaboration, design flexibility, and accessibility, while ProtoPie focuses more on advanced interactive prototyping capabilities. The choice between the two tools depends on the specific needs of the project and the preferred workflow of the design team.
Hello, I want to start an unlimited graphic design service. (yes, yet another one, but bear with me)
It’s the second week that I’m working on this project, my goal is to test the market as soon as possible.
One element that is missing is the solution to handle communication between the clients and the designers.
• Mandatory: it needs to communicate instructions, progress/status, and design files (exported from Adobe Illustrator or similar). • Optionally it would also display the design inside the app so the files don’t need to be opened. • Optionally it would let the client easily mark the design where he wants revision.
• Mandatory: it needs to have unlimited clients and unlimited projects (I’ll have hundreds of clients and each will have at least one project) • Optionally it would auto-assign a new project to the first available designer, or let the designers choose themselves which project they want to work on • Optionally it would have groups (corresponding to a subscription plan) with different clients and different designers in each • Optionally it would communicate with other apps so that client and designer management tasks (access, payment, etc) can be automated
I’m open to all suggestions, not just the selection above. Ultimately I guess I’ll have a custom app developed on a no-code platform, but to begin with I need something simple and ready.
Reminder: it is only for graphic design, between my designers and my clients
Zeplin is great for Developer handoff and setting as source of truth for Design and Developemt. InViosion is the standard for communicating/testing design ideas and prototypes with stakeholders. Both applications offer unlimited projects. I use them on a daily basis at big enterprises and for small weekend projects.
I have been using Basecamp since 2008 to handle my client communications. I have gone through all of its three iterations.
I'd recommend Basecamp above the others because:
- It is a communication tool through and through. Looking at your description, that seems to be what you need. Zeplin is a developer handoff tool. It isn't designed to cover a more broad use case as you describe. Invision has some features that you want, but it is primarily a tool for building quick low-fidelity prototypes from website mockups. Figma is a great design tool. For the last two, communication is a secondary feature.
- It was designed by a design agency (37 Signals) for their own needs, which were quite similar to yours. (They later closed the agency to focus on Basecamp as a product full-time)
- It has flat pricing that doesn't count the number of projects, clients or team members you have. You don't have to think twice about opening another project or inviting another user. You always pay the same price.
- It can separate team and client communications. The team can talk about something without the client ever seeing it, in the same context.
- It can keep todo lists, which I think you will need anyway.
- Access control is based on projects. Every team member or client will only see the projects they are invited to. They will not even know the existence of others. (Except admins. They can see and join all projects)
- It is easy to understand and use. The design is free of clutter and easy on the eyes. Your clients (especially the tech-averse ones) will appreciate it.
- It has mobile/desktop apps with the full functionality of the web app. You won't have to wait for someone to sit down to get a quick approval.
The only real downside for me was the lack of language support in the user interface. You will be fine if your users understand some very basic written English. Some of my clients did not, so I had to walk them through it.
Pros of Figma
- Web-based application18
- Intuitive interface and perfect collaboration10
- Free software8
- Works on both Mac and Windows7
- Highly Collaborative7
- Great plugins, easy to extend6
- Works on multiple OS's5
- Imports Sketch files5
- Large community, tutorials, documentation5
- Hands done the best design tool for collaboration!5
- Prototyping, design files and comments all in one place4
- Interactive, event-based prototypes4
- No more syncing between Sketch and InVision3
Pros of ProtoPie
- Prototypes are very interactive, realistic and advanced4
- Very easy to learn and use4
- MacOS & Windows3
- IOS & Android3
- Smartwatch2
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Cons of Figma
- Limited Export options6