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  1. Stackups
  2. Application & Data
  3. Frameworks
  4. Cross Platform Desktop Development
  5. Electron.NET vs wxWidgets

Electron.NET vs wxWidgets

OverviewComparisonAlternatives

Overview

wxWidgets
wxWidgets
Stacks21
Followers75
Votes19
GitHub Stars6.9K
Forks1.9K
Electron.NET
Electron.NET
Stacks18
Followers86
Votes1
GitHub Stars7.5K
Forks736

Electron.NET vs wxWidgets: What are the differences?

Introduction:

When considering desktop application development, developers may come across tools like Electron.NET and wxWidgets. Both of these frameworks offer ways to create cross-platform desktop applications, but they differ in their approach and functionality. Let's delve into the key differences between Electron.NET and wxWidgets.

  1. Architecture: Electron.NET utilizes web technologies such as HTML, CSS, and JavaScript to build desktop applications. It essentially wraps a web application in a Chromium browser shell to create a desktop-like experience. On the other hand, wxWidgets is a C++ framework that provides a set of APIs for creating native cross-platform GUI applications. This fundamental difference in architecture affects how developers approach application development and integration with the OS.

  2. Performance: Due to its reliance on web technologies, Electron.NET applications may have a heavier memory footprint and slower performance compared to applications built with wxWidgets. While Electron.NET offers easier development for web developers, wxWidgets applications can be more lightweight and responsive, especially for computationally intensive tasks.

  3. Native Look and Feel: wxWidgets applications tend to have a more native look and feel across different operating systems compared to Electron.NET applications. This is because wxWidgets leverages native GUI elements provided by the underlying OS, resulting in a more integrated user experience. Electron.NET, being a web-based framework, may require additional effort to achieve the same level of native UI consistency.

  4. Dependency Management: Electron.NET applications require users to have the Electron runtime installed on their system to run the application. This can lead to larger application sizes and potential compatibility issues. In contrast, wxWidgets applications are self-contained and do not require any external runtime dependencies, making distribution and deployment more straightforward.

  5. Community and Ecosystem: Electron.NET benefits from the robust ecosystem and community support of the Electron framework, which is widely used for building desktop applications. Developers can leverage a wealth of resources, plugins, and tooling available for Electron to enhance their applications. wxWidgets, while not as widely known in the web development community, has its dedicated user base and ecosystem of libraries and extensions for building native cross-platform applications.

In Summary, Electron.NET and wxWidgets differ in their architecture, performance, native look and feel, dependency management, and community support, ultimately shaping the development experience and capabilities of each framework.

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Detailed Comparison

wxWidgets
wxWidgets
Electron.NET
Electron.NET

It is a C++ library that lets developers create applications for Windows, macOS, Linux and other platforms with a single code base. It has popular language bindings for Python, Perl, Ruby and many other languages, and unlike other cross-platform toolkits, it gives applications a truly native look and feel because it uses the platform's native API rather than emulating the GUI. It's also extensive, free, open-source and mature.

Electron.NET is a wrapper around a "normal" Electron application with a embedded ASP.NET Core application. Via our Electron.NET IPC bridge we can invoke Electron APIs from .NET. The CLI extensions hosts our toolset to build and start Electron.NET applications.

Support for gesture events (GSoC 2017 project); Getting JavaScript code return value from wxWebView (also GSoC 2017 project); New wxSecretStore class for securely storing user passwords; New, available in parallel with the existing one, CMake build system; Support for context-sensitive translations.
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Statistics
GitHub Stars
6.9K
GitHub Stars
7.5K
GitHub Forks
1.9K
GitHub Forks
736
Stacks
21
Stacks
18
Followers
75
Followers
86
Votes
19
Votes
1
Pros & Cons
Pros
  • 5
    Native looking UI
  • 4
    Learning Curve
  • 3
    Cross platform
  • 2
    Open source
  • 2
    Permissive license. Commercial with static linkage.
Cons
  • 1
    Uses Qt for GUI (wxQt)
Pros
  • 1
    Muy pesado
Cons
  • 1
    Gran consumo ram
Integrations
Perl
Perl
C++
C++
Windows
Windows
Linux
Linux
Python
Python
macOS
macOS
Ruby
Ruby
.NET
.NET
Electron
Electron

What are some alternatives to wxWidgets, Electron.NET?

Electron

Electron

With Electron, creating a desktop application for your company or idea is easy. Initially developed for GitHub's Atom editor, Electron has since been used to create applications by companies like Microsoft, Facebook, Slack, and Docker. The Electron framework lets you write cross-platform desktop applications using JavaScript, HTML and CSS. It is based on io.js and Chromium and is used in the Atom editor.

Sciter

Sciter

It brings a stack of web technologies to desktop UI development. Web designers, and developers, can reuse their experience and expertise in creating modern looking desktop applications.

Qt5

Qt5

It is a full development framework with tools designed to streamline the creation of applications and user interfaces for desktop, embedded, and mobile platforms.

JavaFX

JavaFX

It is a set of graphics and media packages that enables developers to design, create, test, debug, and deploy rich client applications that operate consistently across diverse platforms.

React Native Desktop

React Native Desktop

Build OS X desktop apps using React Native.

JUCE

JUCE

It is a C++ framework for low-latency applications, with cross-platform GUI libraries to get your apps running on Mac OS X, Windows, Linux, iOS and Android.

Proton Native

Proton Native

Create native desktop applications through a React syntax, on all platforms.

NodeGUI

NodeGUI

It is an open source library for building cross-platform native desktop applications with JavaScript and CSS like styling. It is based on Qt5 and NOT chromium, hence it is memory and cpu efficient.

pygame

pygame

It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language.

SDL

SDL

It is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.

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