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  1. Stackups
  2. Application & Data
  3. Game Engines
  4. Game Development
  5. MonoGame vs Unity

MonoGame vs Unity

OverviewDecisionsComparisonAlternatives

Overview

Unity
Unity
Stacks1.8K
Followers1.4K
Votes78
MonoGame
MonoGame
Stacks33
Followers52
Votes1

MonoGame vs Unity: What are the differences?

# Introduction

1. **Programming Language**: MonoGame is written in C# while Unity uses C# and UnityScript for scripting.
2. **Platform Support**: MonoGame supports more platforms including Windows, macOS, Linux, iOS, and Android, whereas Unity supports these platforms as well as consoles like PlayStation and Xbox.
3. **Ease of Use**: Unity provides a more user-friendly interface and visual scripting tools making it easier for beginners to create games, while MonoGame requires more coding and understanding of game development principles.
4. **Cost**: MonoGame is an open-source framework, making it free to use, whereas Unity has different pricing tiers including a free version with limitations and paid subscriptions for more advanced features.
5. **Community and Support**: Unity has a larger community and more resources available, including asset store with plugins and tools, while MonoGame has a smaller community but dedicated developers who offer support.
6. **Customization**: MonoGame offers more flexibility and customization options for developers who want to have full control over their game development process, whereas Unity provides a more streamlined approach with predefined workflows and features.

In Summary, MonoGame and Unity differ in terms of programming language, platform support, ease of use, cost, community support, and customization options available to developers.

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Advice on Unity, MonoGame

Alexey
Alexey

Software Engineer / Game Developer at Norlin Games

Jun 11, 2020

Decided

When I started to learn game development, I've tried to use Unity multiple times because it's the most popular option. But never get it worked because of the clunky UI which is very hard to understand for a new user. After some time, I've decided to try UE4 despite there was a lot of rumors that it's "heavy" or requires an AAA team. And suddenly it clicked, everything works as I expecting, UI is clear and much more powerfull, no need to build custom tools to work on the game itself. Blueprints are very helpful for beginners, C++ has a lot of "syntax-sugar" - macroses, a lot of convenient in-engine types for everything. Later while working with Unreal, I've realized it has very consistent roadmap with constant improvements and adding new features. At the same time, each major version update is painless so you can upgrade your project during development to get new features. UE4 is free to use with the full list of features and you only have to pay royalty after getting your first $1 million from the project (and that's just the default case, you can always discuss custom license with an upfront fee, if you want to).

92.3k views92.3k
Comments
Arthur
Arthur

Software Engineer at Value Industry

Mar 1, 2020

Decided

I chose Unity over Unreal Engine because Unity has a more user friendly UI for beginners looking to learn game development. Additionally, as someone who uses a lot of online resources to learn new languages and tools, I found a lot of tutorials covering game development with Unity as the core engine. This doesn't mean Unreal is not a great choice for game development, I just personally found learning game development much smoother with the amount of resources available with Unity.

89.8k views89.8k
Comments

Detailed Comparison

Unity
Unity
MonoGame
MonoGame

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

It is a free C# framework used by game developers to make games for multiple platforms and other systems. It is also used to make Windows and Windows Phone games run on other systems.

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Cross-Platform; Open-Source; Managed Code
Statistics
Stacks
1.8K
Stacks
33
Followers
1.4K
Followers
52
Votes
78
Votes
1
Pros & Cons
Pros
  • 17
    Because it's a powerful engine, you can build anything
  • 15
    C# language
  • 12
    Very Popular
  • 8
    Easy to Use
  • 7
    Cross Platform
Cons
  • 4
    Closed source
  • 4
    Clunky UI
  • 4
    Hard to get started with
  • 3
    No consistency with updates
  • 3
    Requires to build a lot of tools
Pros
  • 1
    Cross-platform
Cons
  • 1
    Can't working in vs mac 2019
  • 1
    No GUI
Integrations
No integrations available
C#
C#
Linux
Linux
Windows
Windows
macOS
macOS

What are some alternatives to Unity, MonoGame?

Godot

Godot

It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world.

Unreal Engine

Unreal Engine

It is a game engine that helps you make games. It is made up of several components that work together to drive the game. Its massive system of tools and editors allows you to organize your assets and manipulate them to create the gameplay for your game.

Gamemaker Studio 2

Gamemaker Studio 2

It has everything you need to take your idea from concept to finished game. With no barriers to entry and powerful functionality.

Panda3D

Panda3D

It is a game engine that includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games.

pygame

pygame

It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language.

Corona SDK

Corona SDK

It is a cross-platform framework ideal for rapidly creating apps and games for mobile devices and desktop systems. It builds rich mobile apps for iOS, Android, Kindle and Nook. Build high quality mobile apps in a fraction of the time.

Buildbox

Buildbox

It is the easiest drag and drop game maker software.Make your own games without coding and export them to iPhone, iPad, Android, Mac, PC and Microconsoles.

AppGameKit

AppGameKit

It is an easy to learn game development engine, ideal for Beginners, Hobbyists & Indie developers. It solves many problems caused by mobile device fragmentation. With it you can code your game once and then deploy your game to multiple platforms. Different resolutions and input systems are all easily handled by it.

Amazon Lumberyard

Amazon Lumberyard

It is a game engine with no royalties or seat fees, frictionless integration with Twitch and AWS, plus much more on the horizon.

Phaser

Phaser

It is a free open source HTML5 game framework. It uses Pixi.js for WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS and Android apps via 3rd party tools.

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