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  1. Stackups
  2. Application & Data
  3. Game Engines
  4. Virtual Reality
  5. React 360 vs React VR

React 360 vs React VR

OverviewComparisonAlternatives

Overview

React VR
React VR
Stacks83
Followers140
Votes0
React 360
React 360
Stacks10
Followers27
Votes0

React 360 vs React VR: What are the differences?

React 360 and React VR are both JavaScript libraries used to create virtual reality (VR) and augmented reality (AR) experiences. While they share similar goals, there are key differences between the two that developers should consider. Below are six specific differences between React 360 and React VR.

  1. Rendering Platform: React 360 is designed to work primarily on web browsers, providing a cross-platform solution for VR and AR applications. On the other hand, React VR enables developers to build immersive experiences not only for browsers but also for native VR platforms like Oculus, Vive, and Daydream.

  2. Component Hierarchy: React 360 uses a custom component hierarchy where UI elements are built using React-like components. It follows a top-down approach where each component is responsible for rendering and managing its own state. In contrast, React VR uses a scene-based hierarchy, where the scene represents the whole VR world and components are placed within it.

  3. Hot Reload Support: React 360 offers hot reload support, allowing developers to see changes in real-time without having to restart the application. React VR, however, does not provide hot reload functionality out of the box. Developers need to manually refresh the application to see the changes made during development.

  4. Tracked Pose System: React 360 comes with a built-in tracked pose system that provides support for head tracking, controller pose, and other user movements. This system simplifies the development of interactive VR experiences by abstracting the raw input data. In React VR, this functionality is not readily available and developers need to implement their own solutions for handling user input and movements.

  5. Native Module Support: React 360 has limited native module support, which means that developers cannot easily integrate native code functionalities into their VR experiences. React VR, on the other hand, provides full access to native modules, allowing developers to leverage the functionalities provided by the underlying VR platforms.

  6. Development Environment: React 360 offers a browser-based development environment called React Native Packager, which is easy to set up and use. React VR, on the other hand, requires additional setup and configuration to run on native VR platforms. This makes the development process for React VR more complex compared to React 360.

In summary, React 360 is a cross-platform solution primarily focused on web browsers, while React VR offers native support for various VR platforms. React 360 has a custom component hierarchy and provides hot reload support, while React VR uses a scene-based hierarchy and lacks in-built hot reload functionality. Additionally, React 360 comes with a built-in tracked pose system and has limited native module support, whereas React VR allows for full access to native modules but requires more setup for development.

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Detailed Comparison

React VR
React VR
React 360
React 360

React VR is a framework for the creation of VR applications that run in your web browser. It pairs modern APIs like WebGL and WebVR with the declarative power of React, producing experiences that can be consumed through a variety of devices.

It is a framework for the creation of interactive 360 experiences that run in your web browser. It pairs modern APIs like WebGL and WebVR with the declarative power of React, producing applications that can be consumed through a variety of devices. Leveraging web technologies and the existing React ecosystem, React 360 aims to simplify the construction of cross-platform 360 experiences.

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JSX; Cross Platform; Variety of 360 and 3D media; VR; AR
Statistics
Stacks
83
Stacks
10
Followers
140
Followers
27
Votes
0
Votes
0
Integrations
React Native
React Native
React
React

What are some alternatives to React VR, React 360?

jQuery

jQuery

jQuery is a cross-platform JavaScript library designed to simplify the client-side scripting of HTML.

AngularJS

AngularJS

AngularJS lets you write client-side web applications as if you had a smarter browser. It lets you use good old HTML (or HAML, Jade and friends!) as your template language and lets you extend HTML’s syntax to express your application’s components clearly and succinctly. It automatically synchronizes data from your UI (view) with your JavaScript objects (model) through 2-way data binding.

React

React

Lots of people use React as the V in MVC. Since React makes no assumptions about the rest of your technology stack, it's easy to try it out on a small feature in an existing project.

Vue.js

Vue.js

It is a library for building interactive web interfaces. It provides data-reactive components with a simple and flexible API.

jQuery UI

jQuery UI

Whether you're building highly interactive web applications or you just need to add a date picker to a form control, jQuery UI is the perfect choice.

Svelte

Svelte

If you've ever built a JavaScript application, the chances are you've encountered – or at least heard of – frameworks like React, Angular, Vue and Ractive. Like Svelte, these tools all share a goal of making it easy to build slick interactive user interfaces. Rather than interpreting your application code at run time, your app is converted into ideal JavaScript at build time. That means you don't pay the performance cost of the framework's abstractions, or incur a penalty when your app first loads.

Flux

Flux

Flux is the application architecture that Facebook uses for building client-side web applications. It complements React's composable view components by utilizing a unidirectional data flow. It's more of a pattern rather than a formal framework, and you can start using Flux immediately without a lot of new code.

Famo.us

Famo.us

Famo.us is a free and open source JavaScript platform for building mobile apps and desktop experiences. What makes Famo.us unique is its JavaScript rendering engine and 3D physics engine that gives developers the power and tools to build native quality apps and animations using pure JavaScript.

Riot

Riot

Riot brings custom tags to all browsers. Think React + Polymer but with enjoyable syntax and a small learning curve.

Marko

Marko

Marko is a really fast and lightweight HTML-based templating engine that compiles templates to readable Node.js-compatible JavaScript modules, and it works on the server and in the browser. It supports streaming, async rendering and custom tags.

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