What is SDL and what are its top alternatives?
Top Alternatives to SDL
It is a cross-language, cross-platform application programming interface for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit, to achieve hardware-accelerated rendering. ...
Qt, a leading cross-platform application and UI framework. With Qt, you can develop applications once and deploy to leading desktop, embedded & mobile targets. ...
It is a set of graphics and media packages that enables developers to design, create, test, debug, and deploy rich client applications that operate consistently across diverse platforms. ...
It is a full development framework with tools designed to streamline the creation of applications and user interfaces for desktop, embedded, and mobile platforms. ...
Element is a Vue 2.0 based component library for developers, designers and product managers, with a set of design resources. ...
It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language. ...
Nativefier is a command line tool that allows you to easily create a desktop application for any web site with succinct and minimal configuration. Apps are wrapped by Electron in an OS executable (.app, .exe, etc.) for use on Windows, OSX and Linux. ...
SDL alternatives & related posts
related OpenGL posts
- High Performance11
- Declarative, easy and flexible UI9
- Cross platform8
- Up to date framework6
- Easiest integration with C++6
- Fast prototyping6
- Safe 2D Renderer4
- Multiple license including Open Source and Commercial3
- Great Community Support3
- HW Accelerated UI3
- JIT and QML Compiler2
- Game Engine like UI system0
- From high to low level coding0
- Easy Integrating to DX and OpenGL and Vulkan0
- True cross-platform framework with native code compile0
- Been using it since the 90s - runs anywhere does it all0
- Great mobile support with Felgo add-on0
- C++ is not so productive4
- Lack of libraries1
- Not detailed documentation1
- Lack of community support1
related Qt posts
- Easy to make rich cross platform desktop applications66
- Open source50
- Great looking apps such as Slack and Visual Studio Code11
- Because it's cross platform6
- Use Node.js in the Main Process3
- Uses a lot of memory17
- User experience never as good as a native app8
- No proper documentation4
- Does not native4
- Each app needs to install a new chromium + nodejs1
- Wrong reference for dom inspection1
related Electron posts
Slack's new desktop application was launched for macOS. It was built using Electron for a faster, frameless look with a host of background improvements for a superior Slack experience. Instead of adopting a complete-in-box approach taken by other apps, Slack prefers a hybrid approach where some of the assets are loaded as part of the app, while others are made available remotely. Slack's original desktop app was written using the MacGap v1 framework using WebView to host web content within the native app frame. But it was difficult to upgrade with new features only available to Apple's WKWebView and moving to this view called for a total application rewrite.
Electron brings together Chromium's rendering engine with the Node.js runtime and module system. The new desktop app is now based on an ES6 + async/await React application is currently being moved gradually to TypeScript. Electron functions on Chromium's multi-process model, with each Slack team signed into a separate process and memory space. It also helps prevent remote content to directly access desktop features using a feature called WebView Element which creates a fresh Chromium renderer process and assigns rendering of content for its hosting renderer. Additional security can be ensured by preventing Node.js modules from leaking into the API surface and watching out for APIs with file paths. Communication between processes on Electron is carried out via electron-remote, a pared-down, zippy version of Electron's remote module, which makes implementing the web apps UI much easier.
The Slack desktop app was originally written us the MacGap framework, which used Apple’s WebView to host web content inside of a native app frame. As this approach continued to present product limitations, Slack decided to migrate the desktop app to Electron. Electron is a platform that combines the rendering engine from Chromium and the Node.js runtime and module system. The desktop app is written as a modern ES6 + async/await React application.
For the desktop app, Slack takes a hybrid approach, wherein some of the assets ship as part of the app, but most of their assets and code are loaded remotely.
- Community support less than qt1
related JavaFX posts
related Qt5 posts
- Very complete solution3
- Buggy in parts2
related Element posts
- Easy to install2
- Lightweigt by only being 12 mb1
- Has only 2d2