What is SDL and what are its top alternatives?
Top Alternatives to SDL
It is a cross-language, cross-platform application programming interface for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit, to achieve hardware-accelerated rendering. ...
Qt, a leading cross-platform application and UI framework. With Qt, you can develop applications once and deploy to leading desktop, embedded & mobile targets. ...
It is a set of graphics and media packages that enables developers to design, create, test, debug, and deploy rich client applications that operate consistently across diverse platforms. ...
It is a full development framework with tools designed to streamline the creation of applications and user interfaces for desktop, embedded, and mobile platforms. ...
It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language. ...
Element is a Vue 2.0 based component library for developers, designers and product managers, with a set of design resources. ...
It is a framework for building tiny, blazing fast binaries for all major desktop platforms. Developers can integrate any front-end framework that compiles to HTML, JS and CSS for building their user interface. The backend of the application is a rust-sourced binary with an API that the front-end can interact with. ...
SDL alternatives & related posts
related OpenGL posts
- High Performance17
- Declarative, easy and flexible UI13
- Cross platform12
- Fast prototyping9
- Easiest integration with C++8
- Up to date framework8
- Multiple license including Open Source and Commercial6
- Safe 2D Renderer6
- Great Community Support5
- HW Accelerated UI4
- Game Engine like UI system4
- No history of broken compatibility with a major version3
- JIT and QML Compiler3
- True cross-platform framework with native code compile3
- Reliable for industrial use3
- Pure C++3
- Been using it since the 90s - runs anywhere does it all3
- Easy Integrating to DX and OpenGL and Vulkan2
- From high to low level coding2
- Open source1
- Learning Curve1
- Great mobile support with Felgo add-on1
- Native looking GUI1
- C++ is not so productive4
- Lack of community support2
- Lack of libraries1
- Not detailed documentation1
related Qt posts
- Easy to make rich cross platform desktop applications67
- Open source51
- Great looking apps such as Slack and Visual Studio Code13
- Because it's cross platform7
- Use Node.js in the Main Process3
- Uses a lot of memory18
- User experience never as good as a native app8
- No proper documentation4
- Does not native4
- Each app needs to install a new chromium + nodejs1
- Wrong reference for dom inspection1
related Electron posts
The Slack desktop app was originally written us the MacGap framework, which used Apple’s WebView to host web content inside of a native app frame. As this approach continued to present product limitations, Slack decided to migrate the desktop app to Electron. Electron is a platform that combines the rendering engine from Chromium and the Node.js runtime and module system. The desktop app is written as a modern ES6 + async/await React application.
For the desktop app, Slack takes a hybrid approach, wherein some of the assets ship as part of the app, but most of their assets and code are loaded remotely.
Slack's new desktop application was launched for macOS. It was built using Electron for a faster, frameless look with a host of background improvements for a superior Slack experience. Instead of adopting a complete-in-box approach taken by other apps, Slack prefers a hybrid approach where some of the assets are loaded as part of the app, while others are made available remotely. Slack's original desktop app was written using the MacGap v1 framework using WebView to host web content within the native app frame. But it was difficult to upgrade with new features only available to Apple's WKWebView and moving to this view called for a total application rewrite.
Electron brings together Chromium's rendering engine with the Node.js runtime and module system. The new desktop app is now based on an ES6 + async/await React application is currently being moved gradually to TypeScript. Electron functions on Chromium's multi-process model, with each Slack team signed into a separate process and memory space. It also helps prevent remote content to directly access desktop features using a feature called WebView Element which creates a fresh Chromium renderer process and assigns rendering of content for its hosting renderer. Additional security can be ensured by preventing Node.js modules from leaking into the API surface and watching out for APIs with file paths. Communication between processes on Electron is carried out via electron-remote, a pared-down, zippy version of Electron's remote module, which makes implementing the web apps UI much easier.
- Community support less than qt1
related JavaFX posts
- Fast enough1
- Very good documentation1
- Open source1
- Cross platform1
- Easy to learn and use1
related Qt5 posts
- Easy to install3
- Lightweigt by only being 12 mb1
- Has only 2d2
related pygame posts
- Very complete solution3
- Buggy in parts2