Need advice about which tool to choose?Ask the StackShare community!

Amethyst

5
20
+ 1
0
libGDX

45
60
+ 1
3
Add tool

Amethyst vs libGDX: What are the differences?

Amethyst: Data-oriented and data-driven game engine written in Rust. Uses gfx-rs to render graphics with OpenGL, and soon Vulkan and Metal. It is meant to be used for 2D and 3D, with various utilities for both types of games; libGDX: A Java game development framework that provides a unified API that works across all supported platforms. The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.

Amethyst and libGDX can be primarily classified as "Game Development" tools.

Some of the features offered by Amethyst are:

  • High Performance
  • Built for 2D and 3D
  • Uses all CPU cores to run internals and logic

On the other hand, libGDX provides the following key features:

  • Cross Platform
  • Open Source
  • Feature Packed

libGDX is an open source tool with 15.7K GitHub stars and 5.86K GitHub forks. Here's a link to libGDX's open source repository on GitHub.

Manage your open source components, licenses, and vulnerabilities
Learn More
Pros of Amethyst
Pros of libGDX
    Be the first to leave a pro
    • 1
      Knows exactly what happening
    • 1
      Java
    • 1
      Fully control

    Sign up to add or upvote prosMake informed product decisions

    Cons of Amethyst
    Cons of libGDX
      Be the first to leave a con
      • 1
        Full access to OS
      • 1
        No GUI

      Sign up to add or upvote consMake informed product decisions

      What is Amethyst?

      Uses gfx-rs to render graphics with OpenGL, and soon Vulkan and Metal. It is meant to be used for 2D and 3D, with various utilities for both types of games.

      What is libGDX?

      The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.

      Need advice about which tool to choose?Ask the StackShare community!

      What companies use Amethyst?
      What companies use libGDX?
        No companies found
        Manage your open source components, licenses, and vulnerabilities
        Learn More

        Sign up to get full access to all the companiesMake informed product decisions

        What tools integrate with Amethyst?
        What tools integrate with libGDX?
        What are some alternatives to Amethyst and libGDX?
        Ruby
        Ruby is a language of careful balance. Its creator, Yukihiro “Matz” Matsumoto, blended parts of his favorite languages (Perl, Smalltalk, Eiffel, Ada, and Lisp) to form a new language that balanced functional programming with imperative programming.
        JavaScript
        JavaScript is most known as the scripting language for Web pages, but used in many non-browser environments as well such as node.js or Apache CouchDB. It is a prototype-based, multi-paradigm scripting language that is dynamic,and supports object-oriented, imperative, and functional programming styles.
        Python
        Python is a general purpose programming language created by Guido Van Rossum. Python is most praised for its elegant syntax and readable code, if you are just beginning your programming career python suits you best.
        Node.js
        Node.js uses an event-driven, non-blocking I/O model that makes it lightweight and efficient, perfect for data-intensive real-time applications that run across distributed devices.
        HTML5
        HTML5 is a core technology markup language of the Internet used for structuring and presenting content for the World Wide Web. As of October 2014 this is the final and complete fifth revision of the HTML standard of the World Wide Web Consortium (W3C). The previous version, HTML 4, was standardised in 1997.
        See all alternatives