Need advice about which tool to choose?Ask the StackShare community!
Amethyst vs libGDX: What are the differences?
Amethyst: Data-oriented and data-driven game engine written in Rust. Uses gfx-rs to render graphics with OpenGL, and soon Vulkan and Metal. It is meant to be used for 2D and 3D, with various utilities for both types of games; libGDX: A Java game development framework that provides a unified API that works across all supported platforms. The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.
Amethyst and libGDX can be primarily classified as "Game Development" tools.
Some of the features offered by Amethyst are:
- High Performance
- Built for 2D and 3D
- Uses all CPU cores to run internals and logic
On the other hand, libGDX provides the following key features:
- Cross Platform
- Open Source
- Feature Packed
libGDX is an open source tool with 15.7K GitHub stars and 5.86K GitHub forks. Here's a link to libGDX's open source repository on GitHub.
Pros of Amethyst
Pros of libGDX
- Knows exactly what happening1
- Java1
- Fully control1
Sign up to add or upvote prosMake informed product decisions
Cons of Amethyst
Cons of libGDX
- Full access to OS1
- No GUI1