Bazel vs gulp: What are the differences?
Bazel and gulp are primarily classified as "Java Build" and "JS Build Tools / JS Task Runners" tools respectively.
Some of the features offered by Bazel are:
- Multi-language support: Bazel supports Java, Objective-C and C++ out of the box, and can be extended to support arbitrary programming languages.
- High-level build language: Projects are described in the BUILD language, a concise text format that describes a project as sets of small interconnected libraries, binaries and tests. By contrast, with tools like Make you have to describe individual files and compiler invocations.
- Multi-platform support: The same tool and the same BUILD files can be used to build software for different architectures, and even different platforms. At Google, we use Bazel to build both server applications running on systems in our data centers and client apps running on mobile phones.
On the other hand, gulp provides the following key features:
- By preferring code over configuration, gulp keeps simple things simple and makes complex tasks manageable.
- By harnessing the power of node's streams you get fast builds that don't write intermediary files to disk.
- gulp's strict plugin guidelines assure plugins stay simple and work the way you expect.
"Fast" is the top reason why over 18 developers like Bazel, while over 454 developers mention "Build speed" as the leading cause for choosing gulp.
Bazel and gulp are both open source tools. It seems that gulp with 31.3K GitHub stars and 4.4K forks on GitHub has more adoption than Bazel with 12.2K GitHub stars and 2K GitHub forks.
PedidosYa, Mailgun, and Sellsuki are some of the popular companies that use gulp, whereas Bazel is used by Square, Asana, and Google. gulp has a broader approval, being mentioned in 1158 company stacks & 689 developers stacks; compared to Bazel, which is listed in 11 company stacks and 7 developer stacks.
What is Bazel?
What is gulp?
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Using Webpack is one of the best decision ever. I have used to Grunt and gulp previously, but the experience is not the same, and despite I know there are other bundlers like Parcel, Webpack gives me the perfect balance between automatization and configuration. The ecosystem of tools and loaders is amazing, and with WebPack #merge, you can modularize your build and define standard pieces to assemble different build configurations. I don't like processes where you cannot see their guts, and you have to trust in magic a little bit too much for my taste. But also I don't want to reinvent the wheel and lose too much time configuring my build processes. And of course, I love #WebPackDevServer and hot reloading.
Gulp is a new build system which shows a lot of promise. The use of streams and code-over-configuration makes for a simpler and more intuitive build. There isn't much boilerplate code so you're able to roll your own asset pipeline. Even if you don't know node.js streams, gulp is pretty readable and easier to understand.
PS: It's worth saying if you know Grunt then you can learn Gulp in a day.
love it！l like gulp‘s logo！
Gulp is used as the build system for Cloudcraft.co with a lot of custom targets: vendoring dependencies, transpiling ES2015 to Ecmascript5 (with Babel), incremental compilation of multiple watched modules, minification, creation of app distribution packages etc. Having previously used Grunt, I've come to greatly prefer Gulp due to the ability to easily write my own tasks using plain JS without necessarily relying on plugins for everything.
gulp is used to package our plugins for the WSC (Woltlab Suite Core) in a fast, convenient and code-driven way. We enjoy the comfort it offers with stuff like the gzip-plugin or tar-packing.
For all our frontend site builds, Grunt allows us to do one-click builds for SASS, Coffeescript and other tools, with minifying and general restructuring built right in.
gulp is a fancy alternative to grunt (that we don't use anymore). Just use async/await instead of "stream" everything (which is a nonsens). We don't use gulp.