Cocoa Touch (iOS) vs Play: What are the differences?
Cocoa Touch (iOS): The Cocoa Touch collection of frameworks includes everything needed to create iOS apps. The Cocoa Touch layer contains key frameworks for building iOS apps. These frameworks define the appearance of your app. They also provide the basic app infrastructure and support for key technologies such as multitasking, touch-based input, push notifications, and many high-level system services; Play: The High Velocity Web Framework For Java and Scala. Play Framework makes it easy to build web applications with Java & Scala. Play is based on a lightweight, stateless, web-friendly architecture. Built on Akka, Play provides predictable and minimal resource consumption (CPU, memory, threads) for highly-scalable applications.
Cocoa Touch (iOS) and Play can be categorized as "Frameworks (Full Stack)" tools.
"Backed by Apple" is the top reason why over 5 developers like Cocoa Touch (iOS), while over 73 developers mention "Scala" as the leading cause for choosing Play.
Play is an open source tool with 11.2K GitHub stars and 3.77K GitHub forks. Here's a link to Play's open source repository on GitHub.
According to the StackShare community, Play has a broader approval, being mentioned in 112 company stacks & 47 developers stacks; compared to Cocoa Touch (iOS), which is listed in 32 company stacks and 19 developer stacks.
What is Cocoa Touch (iOS)?
What is Play?
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Play is a central framework/component/library (not sure what to call things these days) in Scala. We <3 Scala, and therefore we <3 Play.
Play is on of several frameworks we are prototyping and vetting for various public-facing websites, and may ultimately be the framework behind the main datapile.io website.
I used Play to build a configuration UI for the service, which let you create and manage the menus (a hierarchical tree of options and actions).