Codeanywhere vs Xcode: What are the differences?
What is Codeanywhere? Online code editor, available on iOS, Android and more. Integrates with GitHub and Dropbox. A development platform that enables you to not only edit your files from underlying services like FTP, GitHub, Dropbox and the like, but on top of that gives you the ability to collaborate, embed and share through Codeanywhere on any device.
What is Xcode? The complete toolset for building great apps. The Xcode IDE is at the center of the Apple development experience. Tightly integrated with the Cocoa and Cocoa Touch frameworks, Xcode is an incredibly productive environment for building amazing apps for Mac, iPhone, and iPad.
Codeanywhere can be classified as a tool in the "Cloud IDE" category, while Xcode is grouped under "Integrated Development Environment".
Some of the features offered by Codeanywhere are:
- Code editor
- FTP Client
- SSH Terminal
On the other hand, Xcode provides the following key features:
- Source Editor
- Assistant Editor
- Asset Catalog
"Sleek interface" is the top reason why over 12 developers like Codeanywhere, while over 127 developers mention "IOS Development" as the leading cause for choosing Xcode.
According to the StackShare community, Xcode has a broader approval, being mentioned in 1051 company stacks & 603 developers stacks; compared to Codeanywhere, which is listed in 5 company stacks and 6 developer stacks.
What is Codeanywhere?
What is Xcode?
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I've recently switched to using Expo for initializing and developing my React Native apps. Compared to React Native CLI, it's so much easier to get set up and going. Setting up and maintaining Android Studio, Android SDK, and virtual devices used to be such a headache. Thanks to Expo, I can now test my apps directly on my Android phone, just by installing the Expo app. I still use Xcode Simulator for iOS testing, since I don't have an iPhone, but that's easy anyway. The big win for me with Expo is ease of Android testing.
The Expo SDK also provides convenient features like Facebook login,
MapView, push notifications, and many others. https://docs.expo.io/versions/v31.0.0/sdk/
As a Engineering Manager & Director at SmartZip, I had a mix of front-end, back-end, #mobile engineers reporting to me.
Sprints after sprints, I noticed some inefficiencies on the MobileDev side. People working multiple sprints in a row on their Xcode / Objective-C codebase while some others were working on Android Studio. After which, QA & Product ensured both applications were in sync, on a UI/UX standpoint, creating addional work, which also happened to be extremely costly.
Our resources being so limited, my role was to stop this bleeding and keep my team productive and their time, valuable.
After some analysis, discussions, proof of concepts... etc. We decided to move to a single codebase using React Native so our velocity would increase.
After some initial investment, our initial assumptions were confirmed and we indeed started to ship features a lot faster than ever before. Also, our engineers found a way to perform this upgrade incrementally, so the initial platform-specific codebase wouldn't have to entirely be rewritten at once but only gradually and at will.
Feedback around React Native was very positive. And I doubt - for the kind of application we had - no one would want to go back to two or more code bases. Our application was still as Native as it gets. And no feature or device capability was compromised.
Over time I think more and more that Codeanywhere is a waste of money.
They prioritise absolutely pointless features over general UX. Let's take a very simple situation... you're coding a page and suddenly you're logged out and redirected to the homepage login form, so everything you've coded leading up to that redirect is lost for good. You can't go back, even after you log in, and you can't get the code back because it didn't save (because you were not logged in).
I can think of at least 4 different, more practical ways in which session expiration could be handled to stop this frustration for users, but Codeanywhere would rather have their developers working on additional container support or new syntax highlighting for languages nobody has even heard of.
Do not waste your money on this garbage. I've been with them long enough to go through at least 2-3 serious situations that could have been prevented if the platform was properly developed.
Even though React Native takes care of most of the heavy lifting, there are still some cases where we need xcode. These cases include app icon integration, mobile deployments, loading screens, ect...
Xcode is our primary development platform for iOS applications, with a very fully featured set of dev tools for the platform. For everything else, there's Sublime Text 3.
Experience with Xcode in the context of iOS development. This includes Storyboards, Debugging tools and the Simulator.
QA and Testing have been so much easier with the help of its simulators on Apple Devices like; iPhones and iPads.