What is Xcode?
Who uses Xcode?
Here are some stack decisions, common use cases and reviews by companies and developers who chose Xcode in their tech stack.
As a Engineering Manager & Director at SmartZip, I had a mix of front-end, back-end, #mobile engineers reporting to me.
Sprints after sprints, I noticed some inefficiencies on the MobileDev side. People working multiple sprints in a row on their Xcode / Objective-C codebase while some others were working on Android Studio. After which, QA & Product ensured both applications were in sync, on a UI/UX standpoint, creating addional work, which also happened to be extremely costly.
Our resources being so limited, my role was to stop this bleeding and keep my team productive and their time, valuable.
After some analysis, discussions, proof of concepts... etc. We decided to move to a single codebase using React Native so our velocity would increase.
After some initial investment, our initial assumptions were confirmed and we indeed started to ship features a lot faster than ever before. Also, our engineers found a way to perform this upgrade incrementally, so the initial platform-specific codebase wouldn't have to entirely be rewritten at once but only gradually and at will.
Feedback around React Native was very positive. And I doubt - for the kind of application we had - no one would want to go back to two or more code bases. Our application was still as Native as it gets. And no feature or device capability was compromised.
I've recently switched to using Expo for initializing and developing my React Native apps. Compared to React Native CLI, it's so much easier to get set up and going. Setting up and maintaining Android Studio, Android SDK, and virtual devices used to be such a headache. Thanks to Expo, I can now test my apps directly on my Android phone, just by installing the Expo app. I still use Xcode Simulator for iOS testing, since I don't have an iPhone, but that's easy anyway. The big win for me with Expo is ease of Android testing.
The Expo SDK also provides convenient features like Facebook login,
MapView, push notifications, and many others. https://docs.expo.io/versions/v31.0.0/sdk/
QA and Testing have been so much easier with the help of its simulators on Apple Devices like; iPhones and iPads. Xcode
Xcode is our primary development platform for iOS applications, with a very fully featured set of dev tools for the platform. For everything else, there's Sublime Text 3. Xcode
PrometheanTV provides SDKs for IOS devices and utilizes the XCode IDE for development and testing purposes. Xcode
used xcode extensively for debugging ios software. been using it on and off for 6 years or so. Xcode
- Source Editor
- Assistant Editor
- Asset Catalog
- OpenGL Frame Capture
- Version Editor
- Interface Builder Built In
- iOS Simulator
- Integrated Build System
- Continuous Integration
- Instrument Library
- Command Line Tools