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Common Lisp
Common Lisp

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HTML5

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Common Lisp vs HTML5: What are the differences?

Developers describe Common Lisp as "The modern, multi-paradigm, high-performance, compiled, ANSI-standardized descendant of the long-running family of Lisp programming languages". Lisp was originally created as a practical mathematical notation for computer programs, influenced by the notation of Alonzo Church's lambda calculus. It quickly became the favored programming language for artificial intelligence (AI) research. As one of the earliest programming languages, Lisp pioneered many ideas in computer science, including tree data structures, automatic storage management, dynamic typing, conditionals, higher-order functions, recursion, and the self-hosting compiler. [source: wikipedia]. On the other hand, HTML5 is detailed as "5th major revision of the core language of the World Wide Web". HTML5 is a core technology markup language of the Internet used for structuring and presenting content for the World Wide Web. As of October 2014 this is the final and complete fifth revision of the HTML standard of the World Wide Web Consortium (W3C). The previous version, HTML 4, was standardised in 1997.

Common Lisp and HTML5 can be categorized as "Languages" tools.

"Flexibility" is the top reason why over 13 developers like Common Lisp, while over 437 developers mention "New doctype" as the leading cause for choosing HTML5.

9GAG, Asana, and Fitbit are some of the popular companies that use HTML5, whereas Common Lisp is used by Real Softservice, NG Informática, and Platform Project. HTML5 has a broader approval, being mentioned in 3166 company stacks & 3482 developers stacks; compared to Common Lisp, which is listed in 5 company stacks and 3 developer stacks.

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What is Common Lisp?

Lisp was originally created as a practical mathematical notation for computer programs, influenced by the notation of Alonzo Church's lambda calculus. It quickly became the favored programming language for artificial intelligence (AI) research. As one of the earliest programming languages, Lisp pioneered many ideas in computer science, including tree data structures, automatic storage management, dynamic typing, conditionals, higher-order functions, recursion, and the self-hosting compiler. [source: wikipedia]

What is HTML5?

HTML5 is a core technology markup language of the Internet used for structuring and presenting content for the World Wide Web. As of October 2014 this is the final and complete fifth revision of the HTML standard of the World Wide Web Consortium (W3C). The previous version, HTML 4, was standardised in 1997.
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    What are some alternatives to Common Lisp and HTML5?
    Clojure
    Clojure is designed to be a general-purpose language, combining the approachability and interactive development of a scripting language with an efficient and robust infrastructure for multithreaded programming. Clojure is a compiled language - it compiles directly to JVM bytecode, yet remains completely dynamic. Clojure is a dialect of Lisp, and shares with Lisp the code-as-data philosophy and a powerful macro system.
    Haskell
    Python
    Python is a general purpose programming language created by Guido Van Rossum. Python is most praised for its elegant syntax and readable code, if you are just beginning your programming career python suits you best.
    Racket
    It is a general-purpose, multi-paradigm programming language based on the Scheme dialect of Lisp. It is designed to be a platform for programming language design and implementation. It is also used for scripting, computer science education, and research.
    PHP
    Fast, flexible and pragmatic, PHP powers everything from your blog to the most popular websites in the world.
    See all alternatives
    Decisions about Common Lisp and HTML5
    Jonathan Pugh
    Jonathan Pugh
    Software Engineer / Project Manager / Technical Architect · | 19 upvotes · 443.4K views
    Framework7
    Framework7
    JavaScript
    JavaScript
    TypeScript
    TypeScript
    Figma
    Figma
    Visual Studio Code
    Visual Studio Code
    Webpack
    Webpack
    Babel
    Babel
    Ruby
    Ruby
    HTML5
    HTML5
    CouchDB
    CouchDB
    Pouchdb
    Pouchdb
    Font Awesome
    Font Awesome
    Apache Cordova
    Apache Cordova
    CSS 3
    CSS 3
    PhoneGap
    PhoneGap
    #Css
    #CSS3
    #SCSS
    #Sass
    #Less
    #Electron
    #HandleBars
    #Template7
    #Sketch
    #GraphQL
    #HTML5
    #GraphCool

    I needed to choose a full stack of tools for cross platform mobile application design & development. After much research and trying different tools, these are what I came up with that work for me today:

    For the client coding I chose Framework7 because of its performance, easy learning curve, and very well designed, beautiful UI widgets. I think it's perfect for solo development or small teams. I didn't like React Native. It felt heavy to me and rigid. Framework7 allows the use of #CSS3, which I think is the best technology to come out of the #WWW movement. No other tech has been able to allow designers and developers to develop such flexible, high performance, customisable user interface elements that are highly responsive and hardware accelerated before. Now #CSS3 includes variables and flexboxes it is truly a powerful language and there is no longer a need for preprocessors such as #SCSS / #Sass / #less. React Native contains a very limited interpretation of #CSS3 which I found very frustrating after using #CSS3 for some years already and knowing its powerful features. The other very nice feature of Framework7 is that you can even build for the browser if you want your app to be available for desktop web browsers. The latest release also includes the ability to build for #Electron so you can have MacOS, Windows and Linux desktop apps. This is not possible with React Native yet.

    Framework7 runs on top of Apache Cordova. Cordova and webviews have been slated as being slow in the past. Having a game developer background I found the tweeks to make it run as smooth as silk. One of those tweeks is to use WKWebView. Another important one was using srcset on images.

    I use #Template7 for the for the templating system which is a no-nonsense mobile-centric #HandleBars style extensible templating system. It's easy to write custom helpers for, is fast and has a small footprint. I'm not forced into a new paradigm or learning some new syntax. It operates with standard JavaScript, HTML5 and CSS 3. It's written by the developer of Framework7 and so dovetails with it as expected.

    I configured TypeScript to work with the latest version of Framework7. I consider TypeScript to be one of the best creations to come out of Microsoft in some time. They must have an amazing team working on it. It's very powerful and flexible. It helps you catch a lot of bugs and also provides code completion in supporting IDEs. So for my IDE I use Visual Studio Code which is a blazingly fast and silky smooth editor that integrates seamlessly with TypeScript for the ultimate type checking setup (both products are produced by Microsoft).

    I use Webpack and Babel to compile the JavaScript. TypeScript can compile to JavaScript directly but Babel offers a few more options and polyfills so you can use the latest (and even prerelease) JavaScript features today and compile to be backwards compatible with virtually any browser. My favorite recent addition is "optional chaining" which greatly simplifies and increases readability of a number of sections of my code dealing with getting and setting data in nested objects.

    I use some Ruby scripts to process images with ImageMagick and pngquant to optimise for size and even auto insert responsive image code into the HTML5. Ruby is the ultimate cross platform scripting language. Even as your scripts become large, Ruby allows you to refactor your code easily and make it Object Oriented if necessary. I find it the quickest and easiest way to maintain certain aspects of my build process.

    For the user interface design and prototyping I use Figma. Figma has an almost identical user interface to #Sketch but has the added advantage of being cross platform (MacOS and Windows). Its real-time collaboration features are outstanding and I use them a often as I work mostly on remote projects. Clients can collaborate in real-time and see changes I make as I m