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C++ vs Oh My ZSH: What are the differences?
Introduction
In this markdown, we will highlight the key differences between C++ and Oh My ZSH.
Language Type: C++ is a programming language used for system software, application software, device drivers, client-server applications, and embedded firmware, while Oh My ZSH is an open-source framework for managing ZSH configuration that comes with various plugins and themes.
Usage: C++ is primarily used for developing system-level software, games, operating systems, and performance-critical applications, whereas Oh My ZSH is a tool used for customizing and enhancing the ZSH shell for improved productivity and efficiency in the command-line interface.
Syntax: C++ follows a strict syntax requiring code compilation before execution, while Oh My ZSH operates as an interactive shell, interpreting commands directly without the need for compilation, making it more user-friendly for shell customization.
Programming Paradigm: C++ supports multiple programming paradigms like procedural, object-oriented, and generic programming, offering versatility in application development, whereas Oh My ZSH focuses on shell scripting and configuring the ZSH shell environment for improved shell usage.
Community Support: C++ has a vast community of developers and resources for learning and troubleshooting, enabling comprehensive support for programming queries and issues, whereas Oh My ZSH has a smaller but dedicated community that provides assistance and contributions for enhancing ZSH shell configurations and functionalities.
Toolchain: C++ requires specific development tools like compilers, linkers, and debuggers for code compilation and execution, while Oh My ZSH simplifies the process by offering pre-configured tools, plugins, and themes to enhance the ZSH shell experience without the need for additional setup.
In Summary, the key differences between C++ and Oh My ZSH lie in their language type, usage, syntax, programming paradigm, community support, and toolchain.
As a personal research project I wanted to add post-quantum crypto KEM (key encapsulation) algorithms and new symmetric crypto session algorithms to openssh. I found the openssh code and its channel/context management extremely complex.
Concurrently, I was learning Go. It occurred to me that Go's excellent standard library, including crypto libraries, plus its much safer memory model and string/buffer handling would be better suited to a secure remote shell solution. So I started from scratch, writing a clean-room Go-based solution, without regard for ssh compatibility. Interactive and token-based login, secure copy and tunnels.
Of course, it needs a proper security audit for side channel attacks, protocol vulnerabilities and so on -- but I was impressed by how much simpler a client-server application with crypto and complex terminal handling was in Go.
$ sloc openssh-portable Languages Files Code Comment Blank Total CodeLns Total 502 112982 14327 15705 143014 100.0% C 389 105938 13349 14416 133703 93.5% Shell 92 6118 937 1129 8184 5.7% Make 16 468 37 131 636 0.4% AWK 1 363 0 7 370 0.3% C++ 3 79 4 18 101 0.1% Conf 1 16 0 4 20 0.0% $ sloc xs Languages Files Code Comment Blank Total CodeLns Total 34 3658 1231 655 5544 100.0% Go 19 3230 1199 507 4936 89.0% Markdown 2 181 0 76 257 4.6% Make 7 148 4 50 202 3.6% YAML 1 39 0 5 44 0.8% Text 1 30 0 7 37 0.7% Modula 1 16 0 2 18 0.3% Shell 3 14 28 8 50 0.9%
Pros of C++
- Performance202
- Control over memory allocation106
- Cross-platform97
- Fast96
- Object oriented84
- Industry standard57
- Smart pointers47
- Templates37
- Gui toolkits16
- Raii16
- Generic programming13
- Control13
- Flexibility13
- Metaprogramming11
- Hardcore9
- Simple5
- Full-fledged containers/collections API5
- Many large libraries5
- Performant multi-paradigm language4
- Large number of Libraries4
- Way too complicated3
- Close to Reality1
- Plenty of useful features1
Pros of Oh My ZSH
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Cons of C++
- Slow compilation8
- Unsafe8
- Over-complicated6
- Fragile ABI6
- No standard/mainstream dependency management5
- Templates mess with compilation units4
- Too low level for most tasks3
- Compile time features are a mess1
- Template metaprogramming is insane1
- Segfaults1
- Unreal engine1