Dart vs Electron: What are the differences?
Dart belongs to "Languages" category of the tech stack, while Electron can be primarily classified under "Cross-Platform Desktop Development".
Some of the features offered by Dart are:
- Dart’s comprehensive libraries give you lots of choices
- Pub package manager
On the other hand, Electron provides the following key features:
- Electron is open source
- maintained by GitHub and an active community.
"Backed by Google" is the primary reason why developers consider Dart over the competitors, whereas "Easy to make rich cross platform desktop applications" was stated as the key factor in picking Electron.
Electron is an open source tool with 74.9K GitHub stars and 9.8K GitHub forks. Here's a link to Electron's open source repository on GitHub.
According to the StackShare community, Electron has a broader approval, being mentioned in 221 company stacks & 374 developers stacks; compared to Dart, which is listed in 19 company stacks and 78 developer stacks.
What is Dart?
What is Electron?
Need advice about which tool to choose?Ask the StackShare community!
Sign up to add, upvote and see more prosMake informed product decisions
Sign up to get full access to all the companiesMake informed product decisions
Sign up to get full access to all the tool integrationsMake informed product decisions
The Slack desktop app was originally written us the MacGap framework, which used Apple’s WebView to host web content inside of a native app frame. As this approach continued to present product limitations, Slack decided to migrate the desktop app to Electron. Electron is a platform that combines the rendering engine from Chromium and the Node.js runtime and module system. The desktop app is written as a modern ES6 + async/await React application.
For the desktop app, Slack takes a hybrid approach, wherein some of the assets ship as part of the app, but most of their assets and code are loaded remotely.
Slack's new desktop application was launched for macOS. It was built using Electron for a faster, frameless look with a host of background improvements for a superior Slack experience. Instead of adopting a complete-in-box approach taken by other apps, Slack prefers a hybrid approach where some of the assets are loaded as part of the app, while others are made available remotely. Slack's original desktop app was written using the MacGap v1 framework using WebView to host web content within the native app frame. But it was difficult to upgrade with new features only available to Apple's WKWebView and moving to this view called for a total application rewrite.
Electron brings together Chromium's rendering engine with the Node.js runtime and module system. The new desktop app is now based on an ES6 + async/await React application is currently being moved gradually to TypeScript. Electron functions on Chromium's multi-process model, with each Slack team signed into a separate process and memory space. It also helps prevent remote content to directly access desktop features using a feature called WebView Element which creates a fresh Chromium renderer process and assigns rendering of content for its hosting renderer. Additional security can be ensured by preventing Node.js modules from leaking into the API surface and watching out for APIs with file paths. Communication between processes on Electron is carried out via electron-remote, a pared-down, zippy version of Electron's remote module, which makes implementing the web apps UI much easier.
I use Dart because it is a fast, modern language with an intuitive package manager and syntax similar to Java, while less verbose (i.e. public by default,
_ in front of a variable, class, etc. to be private). Dart has an excellent asynchronous syntax making asynchronous calls such as filesystem interaction or HTTP requests simple and concise.
Our application began as an HTML5 browser game, however we decided to leverage certain native parts of desktop applications by wrapping our client code into Electron. This also allowed us to not have to worry about compatibility across all the various browsers.
Our Web Applications are served on our Desktops by Electron. This allows us to have native apps running on our Workstations without having too many Browser Tabs open at the same time.
Electron is the current preferred method to convert games made in the Game Pencil Editor for desktop support.
Implement a web-service using your favorite tools but sell a desktop application for oblivious windows users.
Used Electron to package single page web application as a desktop application.