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  1. Stackups
  2. Application & Data
  3. Frameworks
  4. Cross Platform Desktop Development
  5. Eel vs NodeGUI

Eel vs NodeGUI

OverviewComparisonAlternatives

Overview

Eel
Eel
Stacks6
Followers83
Votes0
NodeGUI
NodeGUI
Stacks15
Followers109
Votes6
GitHub Stars9.1K
Forks308

Eel vs NodeGUI: What are the differences?

Introduction: Eel and NodeGUI are two frameworks used for building desktop applications with web technologies. While both leverage web technologies, they have key differences that set them apart.

1. Language Support: Eel primarily focuses on using Python for creating the backend of the application and utilizes web technologies for the frontend. On the other hand, NodeGUI allows developers to use JavaScript and its popular framework, React, for both the frontend and backend of the application.

2. Native UI Components: NodeGUI provides native UI components that seamlessly integrate with the host platform, offering a more native look and feel to the desktop application. Eel, however, relies on web-based UI components rendered within a Chromium-based browser window, which may not fully align with the native aesthetics of the platform.

3. Installation and Setup: Eel simplifies the installation process by bundling a pre-built Chromium browser with the application, reducing the setup complexity. In contrast, NodeGUI requires additional steps for setting up the development environment and configuring native modules, which might be more intricate for some developers.

4. Performance: NodeGUI is known for its superior performance due to the use of native components that directly interact with the host platform. Eel, utilizing web technologies for rendering UI, may face performance limitations compared to NodeGUI, especially when handling complex UI interactions and animations.

5. Integration with Existing Codebases: Eel seamlessly integrates with existing Python codebases, allowing developers to leverage their Python expertise. NodeGUI, closely tied to JavaScript and React, may require a ramp-up period for developers not familiar with these technologies when integrating with existing codebases.

6. Community and Ecosystem: NodeGUI benefits from a robust JavaScript and React ecosystem, providing access to a wide range of libraries and resources for developers. Eel, being more Python-centric, may have a smaller community and a narrower selection of tools and resources available for developers.

In Summary, Eel and NodeGUI differ in language support, native UI components, installation process, performance, integration with existing codebases, and community and ecosystem, ultimately catering to different developer preferences and project requirements.

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Detailed Comparison

Eel
Eel
NodeGUI
NodeGUI

Python3 library for making simple Electron-like offline HTML/JS GUI apps, with full access to Python capabilities and libraries. It hosts a local webserver, then lets you annotate functions in Python so that they can be called from Javascript, and vice versa.

It is an open source library for building cross-platform native desktop applications with JavaScript and CSS like styling. It is based on Qt5 and NOT chromium, hence it is memory and cpu efficient.

-
Cross platform;Low CPU and memory footprint;Styling with CSS ;Complete Nodejs api support ;Good Devtools support
Statistics
GitHub Stars
-
GitHub Stars
9.1K
GitHub Forks
-
GitHub Forks
308
Stacks
6
Stacks
15
Followers
83
Followers
109
Votes
0
Votes
6
Pros & Cons
No community feedback yet
Pros
  • 1
    Its not hybrid & fully native.
  • 1
    Easy to make cross platform & resource efficient apps
  • 1
    Rich API which binds C++ QT
  • 1
    No webkit thus super resource efficient
  • 1
    It uses Qode which is a fork of Node to be used with QT
Cons
  • 1
    Doesn't have x86 support
Integrations
Python
Python
Linux
Linux
JavaScript
JavaScript
Node.js
Node.js
TypeScript
TypeScript
Windows
Windows
CSS 3
CSS 3
macOS
macOS
Qt
Qt

What are some alternatives to Eel, NodeGUI?

Electron

Electron

With Electron, creating a desktop application for your company or idea is easy. Initially developed for GitHub's Atom editor, Electron has since been used to create applications by companies like Microsoft, Facebook, Slack, and Docker. The Electron framework lets you write cross-platform desktop applications using JavaScript, HTML and CSS. It is based on io.js and Chromium and is used in the Atom editor.

Sciter

Sciter

It brings a stack of web technologies to desktop UI development. Web designers, and developers, can reuse their experience and expertise in creating modern looking desktop applications.

wxWidgets

wxWidgets

It is a C++ library that lets developers create applications for Windows, macOS, Linux and other platforms with a single code base. It has popular language bindings for Python, Perl, Ruby and many other languages, and unlike other cross-platform toolkits, it gives applications a truly native look and feel because it uses the platform's native API rather than emulating the GUI. It's also extensive, free, open-source and mature.

Qt5

Qt5

It is a full development framework with tools designed to streamline the creation of applications and user interfaces for desktop, embedded, and mobile platforms.

JavaFX

JavaFX

It is a set of graphics and media packages that enables developers to design, create, test, debug, and deploy rich client applications that operate consistently across diverse platforms.

React Native Desktop

React Native Desktop

Build OS X desktop apps using React Native.

JUCE

JUCE

It is a C++ framework for low-latency applications, with cross-platform GUI libraries to get your apps running on Mac OS X, Windows, Linux, iOS and Android.

Proton Native

Proton Native

Create native desktop applications through a React syntax, on all platforms.

pygame

pygame

It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language.

SDL

SDL

It is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.

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