StackShareStackShare
Follow on
StackShare

Discover and share technology stacks from companies around the world.

Follow on

© 2025 StackShare. All rights reserved.

Product

  • Stacks
  • Tools
  • Feed

Company

  • About
  • Contact

Legal

  • Privacy Policy
  • Terms of Service
  1. Stackups
  2. Application & Data
  3. Frameworks
  4. Cross Platform Desktop Development
  5. Electron vs SDL

Electron vs SDL

OverviewComparisonAlternatives

Overview

Electron
Electron
Stacks11.6K
Followers10.0K
Votes148
SDL
SDL
Stacks40
Followers45
Votes4

Electron vs SDL: What are the differences?

Introduction

In this comparison, we will discuss the key differences between Electron and SDL for better understanding.

  1. Platform Compatibility: Electron allows developers to build cross-platform desktop applications using web technologies like HTML, CSS, and JavaScript, making it easy to create applications that work on Windows, macOS, and Linux. On the other hand, SDL (Simple DirectMedia Layer) is a low-level hardware-independent multimedia library that provides functionality for creating 2D and 3D graphics, audio, and input handling in games and multimedia applications targeting multiple platforms, including desktop and mobile devices.

  2. Use Case: Electron is commonly used for creating desktop applications with rich user interfaces and features, such as text editors, communication tools, and productivity apps. In contrast, SDL is often utilized in game development for handling multimedia components like graphics rendering, audio playback, and user input, making it suitable for creating interactive and visually engaging games across various platforms.

  3. Application Performance: Electron applications tend to be heavier in terms of memory consumption and performance compared to native applications due to the overhead of bundling the Chromium runtime for rendering web-based UI elements. In contrast, SDL provides efficient hardware-accelerated graphics rendering and sound processing, resulting in high-performance multimedia applications with minimal overhead, making it a preferred choice for resource-intensive real-time applications like games.

  4. Community and Ecosystem: Electron has a large and active community of developers contributing to its ecosystem with a wide range of plugins, extensions, and frameworks that enhance the development experience and provide additional functionality for building complex applications. On the other hand, while SDL also has a dedicated community supporting its development, the ecosystem is more focused on game development tools and libraries that complement the core functionality of SDL for creating interactive multimedia applications.

  5. Learning Curve: Electron simplifies desktop application development for web developers by leveraging familiar web technologies and frameworks, allowing them to quickly prototype and build applications without requiring extensive knowledge of native desktop development. In contrast, SDL requires a deeper understanding of graphics programming, multimedia handling, and system-level interactions, making it more suitable for developers with a background in game development or multimedia applications.

  6. Packaging and Distribution: Electron provides built-in tools for packaging applications as standalone executables for easy distribution and installation on target platforms, simplifying the deployment process for developers. SDL, on the other hand, requires developers to manage dependencies, binaries, and platform-specific configurations manually when packaging applications, making the distribution process more complex and challenging, especially for cross-platform projects.

In Summary, the key differences between Electron and SDL lie in their platform compatibility, use cases, application performance, community support, learning curves, and packaging/distribution processes.

Share your Stack

Help developers discover the tools you use. Get visibility for your team's tech choices and contribute to the community's knowledge.

View Docs
CLI (Node.js)
or
Manual

Detailed Comparison

Electron
Electron
SDL
SDL

With Electron, creating a desktop application for your company or idea is easy. Initially developed for GitHub's Atom editor, Electron has since been used to create applications by companies like Microsoft, Facebook, Slack, and Docker. The Electron framework lets you write cross-platform desktop applications using JavaScript, HTML and CSS. It is based on io.js and Chromium and is used in the Atom editor.

It is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.

Use HTML, CSS, and JavaScript with Chromium and Node.js to build your app.;Electron is open source; maintained by GitHub and an active community.;Electron apps build and run on Mac, Windows, and Linux.;Automatic updates;Crash reporting;Windows installers;Debugging & profiling;Native menus & notifications
Multiple window support; Hardware-accelerated 2D graphics; Better Unicode support
Statistics
Stacks
11.6K
Stacks
40
Followers
10.0K
Followers
45
Votes
148
Votes
4
Pros & Cons
Pros
  • 69
    Easy to make rich cross platform desktop applications
  • 53
    Open source
  • 14
    Great looking apps such as Slack and Visual Studio Code
  • 8
    Because it's cross platform
  • 4
    Use Node.js in the Main Process
Cons
  • 19
    Uses a lot of memory
  • 8
    User experience never as good as a native app
  • 4
    No proper documentation
  • 4
    Does not native
  • 1
    Wrong reference for dom inspection
Pros
  • 2
    Actively being worked on
  • 1
    Fast
  • 1
    Cross-platform
Cons
  • 1
    No GUI support
Integrations
No integrations available
Toggl
Toggl
Datadog
Datadog
Zendesk
Zendesk
Slaask
Slaask
Salesforce Service Cloud
Salesforce Service Cloud
Confluent
Confluent

What are some alternatives to Electron, SDL?

Sciter

Sciter

It brings a stack of web technologies to desktop UI development. Web designers, and developers, can reuse their experience and expertise in creating modern looking desktop applications.

wxWidgets

wxWidgets

It is a C++ library that lets developers create applications for Windows, macOS, Linux and other platforms with a single code base. It has popular language bindings for Python, Perl, Ruby and many other languages, and unlike other cross-platform toolkits, it gives applications a truly native look and feel because it uses the platform's native API rather than emulating the GUI. It's also extensive, free, open-source and mature.

Qt5

Qt5

It is a full development framework with tools designed to streamline the creation of applications and user interfaces for desktop, embedded, and mobile platforms.

JavaFX

JavaFX

It is a set of graphics and media packages that enables developers to design, create, test, debug, and deploy rich client applications that operate consistently across diverse platforms.

React Native Desktop

React Native Desktop

Build OS X desktop apps using React Native.

JUCE

JUCE

It is a C++ framework for low-latency applications, with cross-platform GUI libraries to get your apps running on Mac OS X, Windows, Linux, iOS and Android.

Proton Native

Proton Native

Create native desktop applications through a React syntax, on all platforms.

NodeGUI

NodeGUI

It is an open source library for building cross-platform native desktop applications with JavaScript and CSS like styling. It is based on Qt5 and NOT chromium, hence it is memory and cpu efficient.

pygame

pygame

It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language.

Element

Element

Element is a Vue 2.0 based component library for developers, designers and product managers, with a set of design resources.

Related Comparisons

Bootstrap
Materialize

Bootstrap vs Materialize

Laravel
Django

Django vs Laravel vs Node.js

Bootstrap
Foundation

Bootstrap vs Foundation vs Material UI

Node.js
Spring Boot

Node.js vs Spring-Boot

Liquibase
Flyway

Flyway vs Liquibase