Get Advice Icon

Need advice about which tool to choose?Ask the StackShare community!

HTML5
HTML5

28.5K
22.4K
+ 1
2.2K
WebGL
WebGL

32
21
+ 1
0
Add tool

HTML5 vs WebGL: What are the differences?

What is HTML5? 5th major revision of the core language of the World Wide Web. HTML5 is a core technology markup language of the Internet used for structuring and presenting content for the World Wide Web. As of October 2014 this is the final and complete fifth revision of the HTML standard of the World Wide Web Consortium (W3C). The previous version, HTML 4, was standardised in 1997.

What is WebGL? A JavaScript API for rendering 3D graphics within any compatible web browser. It is integrated completely into all the web standards of the browser allowing GPU accelerated usage of physics and image processing and effects as part of the web page canvas. Its elements can be mixed with other HTML elements.

HTML5 and WebGL are primarily classified as "Languages" and "Javascript UI Libraries" tools respectively.

- No public GitHub repository available -
- No public GitHub repository available -

What is HTML5?

HTML5 is a core technology markup language of the Internet used for structuring and presenting content for the World Wide Web. As of October 2014 this is the final and complete fifth revision of the HTML standard of the World Wide Web Consortium (W3C). The previous version, HTML 4, was standardised in 1997.

What is WebGL?

It is integrated completely into all the web standards of the browser allowing GPU accelerated usage of physics and image processing and effects as part of the web page canvas. Its elements can be mixed with other HTML elements.
Get Advice Icon

Need advice about which tool to choose?Ask the StackShare community!

Why do developers choose HTML5?
Why do developers choose WebGL?
    Be the first to leave a pro

    Sign up to add, upvote and see more prosMake informed product decisions

      Be the first to leave a con
        Be the first to leave a con
        What companies use HTML5?
        What companies use WebGL?

        Sign up to get full access to all the companiesMake informed product decisions

        What tools integrate with HTML5?
        What tools integrate with WebGL?

        Sign up to get full access to all the tool integrationsMake informed product decisions

        What are some alternatives to HTML5 and WebGL?
        Android SDK
        Android provides a rich application framework that allows you to build innovative apps and games for mobile devices in a Java language environment.
        JavaScript
        JavaScript is most known as the scripting language for Web pages, but used in many non-browser environments as well such as node.js or Apache CouchDB. It is a prototype-based, multi-paradigm scripting language that is dynamic,and supports object-oriented, imperative, and functional programming styles.
        WordPress
        The core software is built by hundreds of community volunteers, and when you’re ready for more there are thousands of plugins and themes available to transform your site into almost anything you can imagine. Over 60 million people have chosen WordPress to power the place on the web they call “home” — we’d love you to join the family.
        Java
        Java is a programming language and computing platform first released by Sun Microsystems in 1995. There are lots of applications and websites that will not work unless you have Java installed, and more are created every day. Java is fast, secure, and reliable. From laptops to datacenters, game consoles to scientific supercomputers, cell phones to the Internet, Java is everywhere!
        AngularJS
        AngularJS lets you write client-side web applications as if you had a smarter browser. It lets you use good old HTML (or HAML, Jade and friends!) as your template language and lets you extend HTML’s syntax to express your application’s components clearly and succinctly. It automatically synchronizes data from your UI (view) with your JavaScript objects (model) through 2-way data binding.
        See all alternatives
        Decisions about HTML5 and WebGL
        Jonathan Pugh
        Jonathan Pugh
        Software Engineer / Project Manager / Technical Architect · | 19 upvotes · 493.6K views
        Framework7
        Framework7
        JavaScript
        JavaScript
        TypeScript
        TypeScript
        Figma
        Figma
        Visual Studio Code
        Visual Studio Code
        Webpack
        Webpack
        Babel
        Babel
        Ruby
        Ruby
        HTML5
        HTML5
        CouchDB
        CouchDB
        Pouchdb
        Pouchdb
        Font Awesome
        Font Awesome
        Apache Cordova
        Apache Cordova
        CSS 3
        CSS 3
        PhoneGap
        PhoneGap
        #Css
        #CSS3
        #SCSS
        #Sass
        #Less
        #Electron
        #HandleBars
        #Template7
        #Sketch
        #GraphQL
        #HTML5
        #GraphCool

        I needed to choose a full stack of tools for cross platform mobile application design & development. After much research and trying different tools, these are what I came up with that work for me today:

        For the client coding I chose Framework7 because of its performance, easy learning curve, and very well designed, beautiful UI widgets. I think it's perfect for solo development or small teams. I didn't like React Native. It felt heavy to me and rigid. Framework7 allows the use of #CSS3, which I think is the best technology to come out of the #WWW movement. No other tech has been able to allow designers and developers to develop such flexible, high performance, customisable user interface elements that are highly responsive and hardware accelerated before. Now #CSS3 includes variables and flexboxes it is truly a powerful language and there is no longer a need for preprocessors such as #SCSS / #Sass / #less. React Native contains a very limited interpretation of #CSS3 which I found very frustrating after using #CSS3 for some years already and knowing its powerful features. The other very nice feature of Framework7 is that you can even build for the browser if you want your app to be available for desktop web browsers. The latest release also includes the ability to build for #Electron so you can have MacOS, Windows and Linux desktop apps. This is not possible with React Native yet.

        Framework7 runs on top of Apache Cordova. Cordova and webviews have been slated as being slow in the past. Having a game developer background I found the tweeks to make it run as smooth as silk. One of those tweeks is to use WKWebView. Another important one was using srcset on images.

        I use #Template7 for the for the templating system which is a no-nonsense mobile-centric #HandleBars style extensible templating system. It's easy to write custom helpers for, is fast and has a small footprint. I'm not forced into a new paradigm or learning some new syntax. It operates with standard JavaScript, HTML5 and CSS 3. It's written by the developer of Framework7 and so dovetails with it as expected.

        I configured TypeScript to work with the latest version of Framework7. I consider TypeScript to be one of the best creations to come out of Microsoft in some time. They must have an amazing team working on it. It's very powerful and flexible. It helps you catch a lot of bugs and also provides code completion in supporting IDEs. So for my IDE I use Visual Studio Code which is a blazingly fast and silky smooth editor that integrates seamlessly with TypeScript for the ultimate type checking setup (both products are produced by Microsoft).

        I use Webpack and Babel to compile the JavaScript. TypeScript can compile to JavaScript directly but Babel offers a few more options and polyfills so you can use the latest (and even prerelease) JavaScript features today and compile to be backwards compatible with virtually any browser. My favorite recent addition is "optional chaining" which greatly simplifies and increases readability of a number of sections of my code dealing with getting and setting data in nested objects.

        I use some Ruby scripts to process images with ImageMagick and pngquant to optimise for size and even auto insert responsive image code into the HTML5. Ruby is the ultimate cross platform scripting language. Even as your scripts become large, Ruby allows you to refacto