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  5. HTML5 vs WebGL

HTML5 vs WebGL

OverviewDecisionsComparisonAlternatives

Overview

WebGL
WebGL
Stacks183
Followers200
Votes0
HTML5
HTML5
Stacks152.9K
Followers131.1K
Votes2.2K

HTML5 vs WebGL: What are the differences?

Introduction

HTML5 and WebGL are both widely used technologies in web development. While HTML5 is a markup language used for structuring and presenting content on the web, WebGL is a JavaScript API that enables the rendering of interactive 2D and 3D graphics within a web browser. Despite having some similarities, there are several key differences between HTML5 and WebGL.

  1. Rendering Capabilities: The primary difference between HTML5 and WebGL is their rendering capabilities. HTML5 is primarily designed for rendering static content and simple multimedia elements such as images, videos, and audio. On the other hand, WebGL is specifically designed for high-performance rendering of complex 2D and 3D graphics, allowing developers to create interactive and visually rich web applications.

  2. Graphics APIs: HTML5 uses the standard 2D drawing API, known as the Canvas API, which allows developers to draw and manipulate images, shapes, and text on a canvas element. In contrast, WebGL utilizes a low-level 3D graphics API based on OpenGL ES, providing more advanced and efficient rendering capabilities for complex graphics and shaders.

  3. Programming Language: HTML5 is primarily based on HTML and CSS, which are markup languages. It allows developers to structure and style content using tags and attributes. In comparison, WebGL relies on JavaScript, a powerful scripting language. Developers need to write code in JavaScript to create and control WebGL graphics, making it more suitable for advanced programming and interactivity.

  4. Hardware Acceleration: Another significant difference between HTML5 and WebGL is the utilization of hardware acceleration. While HTML5 depends on the browser's built-in rendering engine, WebGL leverages the device's GPU (Graphics Processing Unit) to accelerate rendering tasks. This hardware acceleration enables WebGL to handle complex graphics and animations more efficiently, resulting in smoother and more responsive visual experiences.

  5. Compatibility: HTML5 is widely supported by all modern web browsers, including Chrome, Firefox, Safari, and Edge, making it accessible to a broad range of devices and platforms. On the other hand, WebGL has more limited support, requiring enabling or installation of WebGL support in some browsers. Additionally, WebGL's performance and compatibility may vary depending on the device's GPU capabilities.

  6. Security Considerations: WebGL introduces some security considerations that need to be addressed by developers. Since WebGL allows accessing the GPU's capabilities, it can potentially expose certain vulnerabilities that might allow malicious websites to access sensitive information or harm the user's system. HTML5, being a markup language, doesn't pose similar security risks, as it mainly deals with the structure and presentation of content.

In summary, HTML5 and WebGL differ in their rendering capabilities, graphics APIs, programming language, hardware acceleration, compatibility, and security considerations. While HTML5 is more suited for static content and simple multimedia, WebGL excels in rendering complex 2D and 3D graphics with interactivity.

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Advice on WebGL, HTML5

Micky
Micky

Digital Marketer at Techy Nickk

May 23, 2020

Review

Things were very hard, before 2012 but when internet came to so many people it opens a lot ways. And now people could learn coding easily from their houses. So guys if you are a newbie who wants to learn coding with your phone then you should download these apps. Sololearn Curiosity codehub Encode

106k views106k
Comments
Mafsys
Mafsys

CEO at Mafsys Technologies

Mar 12, 2020

Needs advice

7 Awesome CSS3 Techniques You Should give a Try

  1. Vertically Align With Flexbox Earlier developers used to face a lot of difficulties aligning a text or any other element vertically center. But now, after the introduction of the new CSS3 specification Flexbox, things have become much easier.

  2. Responsive CSS Grid Do not make your grid an exception make it responsive too, like everything else in your design.

There are so many ways through which you can make your grid responsive with CSS Grid. And the best part of using it is, you will be able to create a more flexible grid that gives you the desired look, no matter what the device size is.

  1. Text Animations You might have created background animations with CSS, but now it also influences how users interact and engage with the text elements of a website. From hover adjustments to making words float in the air, CCS3 has made it all possible.

  2. Columns layout Usually, column-based layouts are created by using Javascript, which is quite complicated and time-consuming. But CSS has brought a way around to ease up the task of developers and web designers.

  3. Screen Orientation Many people think that screen orientation and device orientation both work for the same purpose. But that’s not the case. The orientation of the screen is a bit different from the device.

Even if a device is not capable of detecting its orientation, a screen always can. And if the device is capable also, then it’s good to have control over the screen orientation so that you can maintain or change the interface of your website.

  1. Comma Separated Lists There is no doubt that Bullet lists are very commonly used in writing to convey any information more precisely and clearly. But one thing that most people struggle with is to add commas on every point of the lists.

  2. Animated Checkbox Well, most of the people are very much aware of the CSS background and text animations. But, not many know about checkbox animations.

Yes, apart from background and texts, you can also make your checkbox section look visually appealing. Isn’t it great? #css3 #html5 #mafsyscss3 #mafsyshtml5 #mafsystechnology #mafsystechnologies #css3techniques #css3tips #html5tips

99.1k views99.1k
Comments
Amir
Amir

Feb 7, 2020

Review

This post is a bit of an obvious one, as we have a web application, we obviously need to have HTML and CSS in our stack. Though specifically though, we can talk a bit about backward compatibility and the specific approaches we want to enforce in our codebase.

HTML : Not much explanation here, you have to interact with HTML for a web app. We will stick to the latest standard: HTML 5.

CSS: Again if we want to style any of our components within he web, we have to use to style it. Though we will be taking advantage of JSS in our code base and try to minimize the # of CSS stylesheets and include all our styling within the components themselves. This leaves the codebase much cleaner and makes it easier to find styles!

Babel: We understand that not every browser is able to support the cool new features of the latest node/JS features (such as redue, filter, etc) seen in ES6. We will make sure to have the correct Babel configuration o make our application backward compatible.

Material UI (MUI): We need to make our user interface as intuitive and pretty as possible within his MVP, and the UI framework used by Google will provide us with exactly that. MUI provides pretty much all the UI components you would need and allows heavy customization as well. Its vast # of demos will allow us to add components quickly and not get too hung up on making UI components.

We will be using the latest version of create-react-app which bundles most of the above along many necessary frameworks (e.g. Jest for testing) to get started quickly.

128k views128k
Comments

Detailed Comparison

WebGL
WebGL
HTML5
HTML5

It is integrated completely into all the web standards of the browser allowing GPU accelerated usage of physics and image processing and effects as part of the web page canvas. Its elements can be mixed with other HTML elements.

HTML5 is a core technology markup language of the Internet used for structuring and presenting content for the World Wide Web. As of October 2014 this is the final and complete fifth revision of the HTML standard of the World Wide Web Consortium (W3C). The previous version, HTML 4, was standardised in 1997.

Statistics
Stacks
183
Stacks
152.9K
Followers
200
Followers
131.1K
Votes
0
Votes
2.2K
Pros & Cons
No community feedback yet
Pros
  • 448
    New doctype
  • 389
    Local storage
  • 334
    Canvas
  • 285
    Semantic header and footer
  • 240
    Video element
Cons
  • 2
    Easy to forget the tags when you're a begginner
  • 1
    Long and winding code

What are some alternatives to WebGL, HTML5?

JavaScript

JavaScript

JavaScript is most known as the scripting language for Web pages, but used in many non-browser environments as well such as node.js or Apache CouchDB. It is a prototype-based, multi-paradigm scripting language that is dynamic,and supports object-oriented, imperative, and functional programming styles.

Python

Python

Python is a general purpose programming language created by Guido Van Rossum. Python is most praised for its elegant syntax and readable code, if you are just beginning your programming career python suits you best.

jQuery

jQuery

jQuery is a cross-platform JavaScript library designed to simplify the client-side scripting of HTML.

AngularJS

AngularJS

AngularJS lets you write client-side web applications as if you had a smarter browser. It lets you use good old HTML (or HAML, Jade and friends!) as your template language and lets you extend HTML’s syntax to express your application’s components clearly and succinctly. It automatically synchronizes data from your UI (view) with your JavaScript objects (model) through 2-way data binding.

PHP

PHP

Fast, flexible and pragmatic, PHP powers everything from your blog to the most popular websites in the world.

React

React

Lots of people use React as the V in MVC. Since React makes no assumptions about the rest of your technology stack, it's easy to try it out on a small feature in an existing project.

Ruby

Ruby

Ruby is a language of careful balance. Its creator, Yukihiro “Matz” Matsumoto, blended parts of his favorite languages (Perl, Smalltalk, Eiffel, Ada, and Lisp) to form a new language that balanced functional programming with imperative programming.

Java

Java

Java is a programming language and computing platform first released by Sun Microsystems in 1995. There are lots of applications and websites that will not work unless you have Java installed, and more are created every day. Java is fast, secure, and reliable. From laptops to datacenters, game consoles to scientific supercomputers, cell phones to the Internet, Java is everywhere!

Golang

Golang

Go is expressive, concise, clean, and efficient. Its concurrency mechanisms make it easy to write programs that get the most out of multicore and networked machines, while its novel type system enables flexible and modular program construction. Go compiles quickly to machine code yet has the convenience of garbage collection and the power of run-time reflection. It's a fast, statically typed, compiled language that feels like a dynamically typed, interpreted language.

C#

C#

C# (pronounced "See Sharp") is a simple, modern, object-oriented, and type-safe programming language. C# has its roots in the C family of languages and will be immediately familiar to C, C++, Java, and JavaScript programmers.

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