Kestrel vs ZeroMQ: What are the differences?
Developers describe Kestrel as "Simple, distributed message queue system". Kestrel is based on Blaine Cook's "starling" simple, distributed message queue, with added features and bulletproofing, as well as the scalability offered by actors and the JVM. On the other hand, ZeroMQ is detailed as "Fast, lightweight messaging library that allows you to design complex communication system without much effort". The 0MQ lightweight messaging kernel is a library which extends the standard socket interfaces with features traditionally provided by specialised messaging middleware products. 0MQ sockets provide an abstraction of asynchronous message queues, multiple messaging patterns, message filtering (subscriptions), seamless access to multiple transport protocols and more.
Kestrel and ZeroMQ can be categorized as "Message Queue" tools.
Some of the features offered by Kestrel are:
- Written by Robey Pointer
- Starling clone written in Scala (a port of Starling from Ruby to Scala)
- Queues are stored in memory, but logged on disk
On the other hand, ZeroMQ provides the following key features:
- Connect your code in any language, on any platform.
- Carries messages across inproc, IPC, TCP, TPIC, multicast.
- Smart patterns like pub-sub, push-pull, and router-dealer.
Kestrel and ZeroMQ are both open source tools. ZeroMQ with 5.33K GitHub stars and 1.57K forks on GitHub appears to be more popular than Kestrel with 2.8K GitHub stars and 326 GitHub forks.
What is Kestrel?
What is ZeroMQ?
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What tools integrate with Kestrel?
Our platform is based on interconnected services with a custom RPC protocol based on ZeroMQ and inspired by ZeroMQs LPP/MDP protocols.