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  1. Stackups
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  4. Javascript Utilities And Libraries
  5. Konva vs SVG.js

Konva vs SVG.js

OverviewComparisonAlternatives

Overview

Konva
Konva
Stacks34
Followers98
Votes0
GitHub Stars13.6K
Forks1.0K
SVG.js
SVG.js
Stacks14
Followers12
Votes0
GitHub Stars11.5K
Forks1.1K

Konva vs SVG.js: What are the differences?

Konva vs SVG.js

Konva and SVG.js are both popular JavaScript libraries used for creating interactive graphics and animations on websites.

1. Performance: One key difference between Konva and SVG.js is their performance. Konva utilizes a retained mode rendering approach, which means that it only redraws the necessary parts of the scene when changes occur. This results in better performance and smoother animations, especially when dealing with complex scenes. On the other hand, SVG.js uses an immediate mode rendering approach, where the entire scene is redrawn whenever changes occur. This can lead to slower performance, especially when handling larger scenes or complex animations.

2. API Design: Another difference lies in the design of their APIs. Konva has a more object-oriented approach, providing a higher level of abstraction and making it easier to work with complex scenes and operations. It offers a rich set of built-in methods and properties that allow developers to manipulate and interact with elements more intuitively. On the other hand, SVG.js follows a more functional programming approach, providing a more lightweight and minimalist API that focuses on simplicity and flexibility. It allows developers to have more fine-grained control over individual SVG elements.

3. Size and Dependencies: The size and dependencies of the libraries also differ. Konva, being a more feature-rich library, has a larger file size and may require additional dependencies. SVG.js, on the other hand, has a smaller footprint and is independent of external libraries, making it a good choice for projects with strict size limitations or when minimal overhead is desired.

4. Animation Capabilities: Konva offers a wide range of animation capabilities, including tweens and easing functions, making it easier to create complex animations with less code. It also provides a built-in timeline for managing and controlling animations. SVG.js, on the other hand, has more basic animation features and relies on external libraries or custom solutions for more advanced animations.

5. Interactivity: When it comes to interactivity, both libraries support event handling and user interactions. However, Konva provides a more extensive set of interactive features out of the box, such as drag-and-drop, scaling, rotating, and hit detection. It simplifies the process of creating interactive elements and enables more complex interactions with fewer lines of code. SVG.js, on the other hand, offers a more basic level of interactivity, requiring developers to implement custom solutions for advanced interactions.

6. Browser Support: Another difference lies in the browser support of the two libraries. Konva has better support for older browsers, including Internet Explorer versions 9 and 10. It achieves this by falling back to a canvas-based rendering approach for legacy browsers. SVG.js, on the other hand, requires modern browser support for SVG rendering and may not work as expected in older browsers.

In summary, Konva provides better performance, a more object-oriented API design, and a wider range of built-in features for complex scenes and animations. On the other hand, SVG.js offers a lightweight API, smaller file size, and greater flexibility for custom solutions, making it a good choice for smaller projects or when minimal overhead is desired.

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Detailed Comparison

Konva
Konva
SVG.js
SVG.js

It is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications. It enables high performance animations, transitions, node nesting, layering, filtering, caching, event handling for desktop and mobile applications, and much more.

The lightweight library for manipulating and animating SVG. It has no dependencies and aims to be as small as possible.

Built-in in support for HDPI devices with pixel ratio optimizations for sharp text and shapes; Object Oriented API; Node nesting and event bubbling; High performance event detection via color map hashing; Layering support; Node caching to improve draw performance; Nodes can be converted into data URLs, image data, or image objects Animation support
Animations on size, position, transformations, color,... ; Painless extension thanks to the modular structure; Various useful plugins available; Unified api between shape types with move, size, center, ...; Binding events to elements; Full support for opacity masks and clipping paths; Text paths, even animated; Element groups; Dynamic gradients and patterns
Statistics
GitHub Stars
13.6K
GitHub Stars
11.5K
GitHub Forks
1.0K
GitHub Forks
1.1K
Stacks
34
Stacks
14
Followers
98
Followers
12
Votes
0
Votes
0
Integrations
JavaScript
JavaScript
Vue.js
Vue.js
React
React
JavaScript
JavaScript

What are some alternatives to Konva, SVG.js?

Underscore

Underscore

A JavaScript library that provides a whole mess of useful functional programming helpers without extending any built-in objects.

Deno

Deno

It is a secure runtime for JavaScript and TypeScript built with V8, Rust, and Tokio.

Chart.js

Chart.js

Visualize your data in 6 different ways. Each of them animated, with a load of customisation options and interactivity extensions.

Immutable.js

Immutable.js

Immutable provides Persistent Immutable List, Stack, Map, OrderedMap, Set, OrderedSet and Record. They are highly efficient on modern JavaScript VMs by using structural sharing via hash maps tries and vector tries as popularized by Clojure and Scala, minimizing the need to copy or cache data.

Lodash

Lodash

A JavaScript utility library delivering consistency, modularity, performance, & extras. It provides utility functions for common programming tasks using the functional programming paradigm.

Ramda

Ramda

It emphasizes a purer functional style. Immutability and side-effect free functions are at the heart of its design philosophy. This can help you get the job done with simple, elegant code.

Vue CLI

Vue CLI

Vue CLI aims to be the standard tooling baseline for the Vue ecosystem. It ensures the various build tools work smoothly together with sensible defaults so you can focus on writing your app instead of spending days wrangling with config.

Luxon

Luxon

It is a library that makes it easier to work with dates and times in Javascript. If you want, add and subtract them, format and parse them, ask them hard questions, and so on, it provides a much easier and comprehensive interface than the native types it wraps.

Prepack

Prepack

Prepack is a partial evaluator for JavaScript. Prepack rewrites a JavaScript bundle, resulting in JavaScript code that executes more efficiently. For initialization-heavy code, Prepack works best in an environment where JavaScript parsing is effectively cached.

Blockly

Blockly

It is a client-side library for the programming language JavaScript for creating block-based visual programming languages and editors. It is a project of Google and is free and open-source software.

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