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MonoGame vs Unity: What are the differences?
# Introduction
1. **Programming Language**: MonoGame is written in C# while Unity uses C# and UnityScript for scripting.
2. **Platform Support**: MonoGame supports more platforms including Windows, macOS, Linux, iOS, and Android, whereas Unity supports these platforms as well as consoles like PlayStation and Xbox.
3. **Ease of Use**: Unity provides a more user-friendly interface and visual scripting tools making it easier for beginners to create games, while MonoGame requires more coding and understanding of game development principles.
4. **Cost**: MonoGame is an open-source framework, making it free to use, whereas Unity has different pricing tiers including a free version with limitations and paid subscriptions for more advanced features.
5. **Community and Support**: Unity has a larger community and more resources available, including asset store with plugins and tools, while MonoGame has a smaller community but dedicated developers who offer support.
6. **Customization**: MonoGame offers more flexibility and customization options for developers who want to have full control over their game development process, whereas Unity provides a more streamlined approach with predefined workflows and features.
In Summary, MonoGame and Unity differ in terms of programming language, platform support, ease of use, cost, community support, and customization options available to developers.
When I started to learn game development, I've tried to use Unity multiple times because it's the most popular option. But never get it worked because of the clunky UI which is very hard to understand for a new user. After some time, I've decided to try UE4 despite there was a lot of rumors that it's "heavy" or requires an AAA team. And suddenly it clicked, everything works as I expecting, UI is clear and much more powerfull, no need to build custom tools to work on the game itself. Blueprints are very helpful for beginners, C++ has a lot of "syntax-sugar" - macroses, a lot of convenient in-engine types for everything. Later while working with Unreal, I've realized it has very consistent roadmap with constant improvements and adding new features. At the same time, each major version update is painless so you can upgrade your project during development to get new features. UE4 is free to use with the full list of features and you only have to pay royalty after getting your first $1 million from the project (and that's just the default case, you can always discuss custom license with an upfront fee, if you want to).
I chose Unity over Unreal Engine because Unity has a more user friendly UI for beginners looking to learn game development. Additionally, as someone who uses a lot of online resources to learn new languages and tools, I found a lot of tutorials covering game development with Unity as the core engine. This doesn't mean Unreal is not a great choice for game development, I just personally found learning game development much smoother with the amount of resources available with Unity.
Pros of MonoGame
- Cross-platform1
Pros of Unity
- Because it's a powerful engine, you can build anything16
- C# language14
- Very Popular12
- Easy to Use7
- He Has A Free VErsion6
- Cross Platform6
- 2nd Game Engine In The World5
- Good Choise4
- Very Large Showcase4
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Cons of MonoGame
- Can't working in vs mac 20191
- No GUI1
Cons of Unity
- Hard to get started with4
- Clunky UI4
- Closed source4
- No consistency with updates3
- Requires to build a lot of tools3
- Gigantic by being 9gb (thats what setup says)2