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  1. Stackups
  2. Application & Data
  3. Frameworks
  4. Cross Platform Desktop Development
  5. Nativefier vs NodeGUI

Nativefier vs NodeGUI

OverviewComparisonAlternatives

Overview

Nativefier
Nativefier
Stacks29
Followers95
Votes2
NodeGUI
NodeGUI
Stacks15
Followers109
Votes6
GitHub Stars9.1K
Forks308

Nativefier vs NodeGUI: What are the differences?

# Introduction
This Markdown code compares the key differences between Nativefier and NodeGUI, two popular frameworks for creating desktop applications using web technologies.

1. **Language**: Nativefier is built using Electron and JavaScript, allowing developers to use their existing web development skills. On the other hand, NodeGUI is built using Node.js and Qt, providing a more native look and feel to applications through direct access to the underlying graphical framework.
2. **Platform Support**: Nativefier primarily targets building applications for macOS, Windows, and Linux, providing a consistent experience across different operating systems. In contrast, NodeGUI focuses on supporting Windows and macOS, making it more limited in terms of platform compatibility.
3. **Size and Performance**: Nativefier applications tend to have larger file sizes due to the Electron framework's overhead, which can impact performance on resource-constrained systems. NodeGUI applications are generally smaller and more lightweight, resulting in better performance for end-users.
4. **Customization and Flexibility**: Nativefier offers extensive customization options through plugins and modules, allowing developers to tailor the application to specific requirements easily. NodeGUI, while providing a more native experience, may have limited customization capabilities compared to Nativefier.
5. **Community and Documentation**: Nativefier has a larger community and extensive documentation, making it easier for developers to find help and resources when building applications. NodeGUI, being a newer framework, may have a smaller community and fewer resources available for troubleshooting and support.
6. **Maintenance and Updates**: Nativefier is actively maintained and regularly updated to address security vulnerabilities and introduce new features, ensuring the longevity and stability of applications built with the framework. NodeGUI, being relatively newer, may have a less mature update cycle and support system in place.

In Summary, the key differences between Nativefier and NodeGUI lie in the choice of underlying technologies, platform support, application size and performance, customization options, community support, and maintenance practices.

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Detailed Comparison

Nativefier
Nativefier
NodeGUI
NodeGUI

Nativefier is a command line tool that allows you to easily create a desktop application for any web site with succinct and minimal configuration. Apps are wrapped by Electron in an OS executable (.app, .exe, etc.) for use on Windows, OSX and Linux.

It is an open source library for building cross-platform native desktop applications with JavaScript and CSS like styling. It is based on Qt5 and NOT chromium, hence it is memory and cpu efficient.

-
Cross platform;Low CPU and memory footprint;Styling with CSS ;Complete Nodejs api support ;Good Devtools support
Statistics
GitHub Stars
-
GitHub Stars
9.1K
GitHub Forks
-
GitHub Forks
308
Stacks
29
Stacks
15
Followers
95
Followers
109
Votes
2
Votes
6
Pros & Cons
Pros
  • 2
    Has a better Javascript support, and is much faster
Pros
  • 1
    Easy to make cross platform & resource efficient apps
  • 1
    Rich API which binds C++ QT
  • 1
    No webkit thus super resource efficient
  • 1
    It uses Qode which is a fork of Node to be used with QT
  • 1
    Has React & Vue support named (react|vue)-nodegui
Cons
  • 1
    Doesn't have x86 support
Integrations
No integrations available
Linux
Linux
JavaScript
JavaScript
Node.js
Node.js
TypeScript
TypeScript
Windows
Windows
CSS 3
CSS 3
macOS
macOS
Qt
Qt

What are some alternatives to Nativefier, NodeGUI?

Electron

Electron

With Electron, creating a desktop application for your company or idea is easy. Initially developed for GitHub's Atom editor, Electron has since been used to create applications by companies like Microsoft, Facebook, Slack, and Docker. The Electron framework lets you write cross-platform desktop applications using JavaScript, HTML and CSS. It is based on io.js and Chromium and is used in the Atom editor.

Sciter

Sciter

It brings a stack of web technologies to desktop UI development. Web designers, and developers, can reuse their experience and expertise in creating modern looking desktop applications.

wxWidgets

wxWidgets

It is a C++ library that lets developers create applications for Windows, macOS, Linux and other platforms with a single code base. It has popular language bindings for Python, Perl, Ruby and many other languages, and unlike other cross-platform toolkits, it gives applications a truly native look and feel because it uses the platform's native API rather than emulating the GUI. It's also extensive, free, open-source and mature.

Qt5

Qt5

It is a full development framework with tools designed to streamline the creation of applications and user interfaces for desktop, embedded, and mobile platforms.

JavaFX

JavaFX

It is a set of graphics and media packages that enables developers to design, create, test, debug, and deploy rich client applications that operate consistently across diverse platforms.

React Native Desktop

React Native Desktop

Build OS X desktop apps using React Native.

JUCE

JUCE

It is a C++ framework for low-latency applications, with cross-platform GUI libraries to get your apps running on Mac OS X, Windows, Linux, iOS and Android.

Proton Native

Proton Native

Create native desktop applications through a React syntax, on all platforms.

pygame

pygame

It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language.

SDL

SDL

It is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.

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