Padrino vs Play: What are the differences?
What is Padrino? A powerful full-featured ruby framework built on top of the Sinatra. Padrino is a ruby framework built upon the excellent Sinatra Microframework. Padrino was created to make it fun and easy to code more advanced web applications while still adhering to the spirit that makes Sinatra great!.
What is Play? The High Velocity Web Framework For Java and Scala. Play Framework makes it easy to build web applications with Java & Scala. Play is based on a lightweight, stateless, web-friendly architecture. Built on Akka, Play provides predictable and minimal resource consumption (CPU, memory, threads) for highly-scalable applications.
Padrino and Play can be categorized as "Frameworks (Full Stack)" tools.
"Microframework" is the primary reason why developers consider Padrino over the competitors, whereas "Scala" was stated as the key factor in picking Play.
Padrino and Play are both open source tools. Play with 11.2K GitHub stars and 3.77K forks on GitHub appears to be more popular than Padrino with 3.21K GitHub stars and 497 GitHub forks.
What is Padrino?
What is Play?
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Some may wonder why did we choose Grails ? Really good question :) We spent quite some time to evaluate what framework to go with and the battle was between Play Scala and Grails ( Groovy ). We have enough experience with both and, to be honest, I absolutely in love with Scala; however, the tipping point for us was the potential speed of development. Grails allows much faster development pace than Play , and as of right now this is the most important parameter. We might convert later though. Also, worth mentioning, by default Grails comes with Gradle as a build tool, so why change?
Play is a central framework/component/library (not sure what to call things these days) in Scala. We <3 Scala, and therefore we <3 Play.
Play is on of several frameworks we are prototyping and vetting for various public-facing websites, and may ultimately be the framework behind the main datapile.io website.
I used Play to build a configuration UI for the service, which let you create and manage the menus (a hierarchical tree of options and actions).