I'm making my university community web service with a team. (6 members myself included)
There are tons of languages, tools, etc., but I'm really new to programming, so I'd like to get some help to figure out what tools we need.
So my question is this: are there any good examples of web community services we can mimic the tools or get an insight from them?
Since you're following Python, I would recomend using Django as your main back-end language. If you know Python it would be a great experience. Django is well documented on their official website: https://www.djangoproject.com/ I would also use React for front-end as well. Also this article is worth reading, I think progressive web app is something worth learning these days: https://web.dev/progressive-web-apps/ Hope that helps :)
Hello, I am interested in learning how to program. I am a beginner, and many articles saying I should go with Python if I am new to programming. I considered Lua a long time ago, but for my career, I believe major programming languages should be better for me. I'm considering Python at this moment, but if you have other tools I should use, let me know.
My name is Brayden. I’m currently a Frontend React Developer, striving to move into Fullstack so I can expand my knowledge.
For my main backend language, I am deciding between Python, Rust, and Go. I’ve tried each of them out for about an hour and currently, I like Python and Rust the most. However, I’m not sure if I’m missing out on something!
If anyone has advice on these technologies, I’d love to hear it!
Rust is still in low demand. It's a great language but you'll have a hard time finding jobs. Go is the mix of both Rust and Python. Great language with modern features, fast, scalable, fun to write, and at the same time it has high demand (not as much as python).
Python on the other hand is a language that you can't go wrong with. Look around you and see what your job market prefers. If there isn't much difference to you personally, pick the one with more demand.
All of these are solid options, however considering your expertise currently, I would probably suggest Node.JS considering your past experience with JS. However Python offers a similar development environment to JS in my opinion, and Go is a good sort of intermediate between Rust and Node.JS and Python. It's fast, but not as fast as Rust, and offers a development experience that combines C-styled languages (like Rust), and Python-y languages... So: Rust for the fastest, Node for familiarity, Python for ease of development, and Go for a good middle ground. I have used all in personal projects... If you use Go, I suggest a easy to use web server framework like Fiber.
Rust is a challenging choice, but worth to be chosen. It has strong memory-safety and type-safety, this gives you no bother about those errors. However, static typing languages often slow our developing speed down in early stage. In that case, it's effective to write prototype in an easy language like Python, and rewrite it in a hard language. It's important not to be afraid to throw away first code you write.
The other answers are excellent, but I want to be a bit of a contrarian and say you should learn Rust. While the number of jobs for it are (relatively) low(er), it is certainly expanding and you'd be surprised at which companies do use Rust (Discord, for example, is starting to move away from Golang to Rust!).
But the main reason is that learning Rust itself will teach you a lot about systems design (/backend) because of its borrow checker. You can try out a lot of ideas and make a lot mistakes and the borrow checker will always be there guide you to a better solution (thereby teaching you in the process).
Also, I wouldn't underestimated how important managing memory (and memory safety) is. While Golang is great in some ways, it doesn't protect you from pushing memory leaks into production. And eventually you'll come upon a scenario where you'll have to make your Python code run faster and the optimizations you'd have to do won't look pretty (or be very Pythontic).
And Rust is freakin fast! If you have Rust, you wouldn't need any other language for the backend (or any other systems level code). Check this blog post: https://blog.discord.com/why-discord-is-switching-from-go-to-rust-a190bbca2b1f?gi=dd8bc5d669d. Discord found that even after spending months optimizing Golang code it still wasn't fast enough. But unoptimized, first-draft Rust code was (is) faster by an order of magnitude!
Python has become the most popular language for machine learning right now since almost all machine learning tools provide service for this language, and it is really to use since it has many build-in objects like Hashtable. In C, you need to implement everything by yourself.
C++ is one of the most popular programming languages in graphics. It has many fancy libraries like eigen to help us process matrix. I have many previous projects about graphics based on C++ and this time, we also need to deal with graphics since we need to analyze movements of the human body. C++ has much more advantages than Java. C++ uses only compiler, whereas Java uses compiler and interpreter in both. C++ supports both operator overloading and method overloading whereas Java only supports method overloading. C++ supports manual object management with the help of new and delete keywords whereas Java has built-in automatic garbage collection.
Go is a way faster than both Python and PHP, which is pretty understandable, but we were amazed at how good we adapted to use it. Go was a blessing for a team , since strict typing is making it very easy to develop and control everything inside team, so the quality was really good. We made huge leap forward in dev speed because of it.
I am working in the domain of big data and machine learning. I am helping companies with bringing their machine learning models to the production. In many projects there is a tendency to port Python, PySpark code to Scala and Scala Spark.
This yields to longer time to market and a lot of mistakes due to necessity to understand and re-write the code. Also many libraries/apis that data scientists/machine learning practitioners use are not available in jvm ecosystem.
Simply, refactoring (if necessary) and organising the code of the data scientists by following best practices of software development is less error prone and faster comparing to re-write in Scala.
Pipeline orchestration tools such as Luigi/Airflow is python native and fits well to this picture.
I have heard some arguments against Python such as, it is slow, or it is hard to maintain due to its dynamically typed language. However cost/benefit of time consumed porting python code to java/scala alone would be enough as a counter-argument. ML pipelines rarerly contains a lot of code (if that is not the case, such as complex domain and significant amount of code, then scala would be a better fit).
In terms of performance, I did not see any issues with Python. It is not the fastest runtime around but ML applications are rarely time-critical (majority of them is batch based).
I still prefer Scala for developing APIs and for applications where the domain contains complex logic.
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The performance of Swift is almost the same as that of C++, which is considered the fastest in algorithm calculation arithmetics. Apple had this idea in mind and worked to improve the speed of Swift. For example, Swift 2.0 has beaten C++ in several computation algorithms, such as Mandelbrot algorithm. Objective-C is slower because it contains C API legacy.
Swift is faster than Objective-C, because it removed the limitations of C language and has been improved with the help of advanced technologies that were unavailable when C was developed. As mentioned by Apple, Swift was originally designed to operate faster.
Despite the fact that languages are different, they both integrate, and work with Cocoa and Cocoa Touch APIs, for all Apple platforms. Therefore, a regular app-user would not recognize the difference in operating speed between Objective-C vs Swift. Speed also depends on a programmer’s level and capabilities, since a slow app can be written in Swift as well.
I started with a CodeAcademy course before working on my first Rails project. The language is easy to read and Rails is an amazing framework. The online community is fantastic, the documentation is amazing, and there is no shortage of Ruby Gems which allows you to quickly "cobble" together a new project.
Its performance approaches the one of C++ which is considered the fastest algorithm calculation arithmetics. And Apple strives to improve the speed of Swift. Learn more here https://mlsdev.com/blog/51-7-advantages-of-using-swift-over-objective-c
Beautiful is better than ugly.
Explicit is better than implicit.
Simple is better than complex.
Complex is better than complicated.
Flat is better than nested.
Sparse is better than dense.
Special cases aren't special enough to break the rules.
Although practicality beats purity.
Errors should never pass silently.
Unless explicitly silenced.
In the face of ambiguity, refuse the temptation to guess.
There should be one-- and preferably only one --obvious way to do it.
Although that way may not be obvious at first unless you're Dutch.
Now is better than never.
Although never is often better than right now.
If the implementation is hard to explain, it's a bad idea.
If the implementation is easy to explain, it may be a good idea.
Namespaces are one honking great idea -- let's do more of those!
Only thing worth noting here is that we saw some major issues with memory swapping on Heroku with Ruby 2.1.2. We weren’t the only ones. So we actually reverted back to 2.0.0. Here’s what happened: . We’re planning to upgrade to 2.1.4 once we’ve had time to test thoroughly.
iPhone app, a new born language, it may good but the IDE, xcode is bad compare with Visual Studio. It just like a baby. playground can only use without connect to other library...you can not do a simply refactor of renaming a variable. You can go to definition and find reference, but you can not go to implementation....I should write them on xcode not here basically it is not the fault of swift, but it tightly to it, unless you want to use a notepad to write it.
When we are comparing Turing complete languages it's not about what compiles faster or to the cleanest machine code, it's about what the developer can think in and write faster, including the availability of libraries. A couple of times I wrote some ruby scripts for this project. I just like the language best for some things. Love the syntax.
To me, this is by far the best programming language. Why? Because it’s the only language that really got me going after trying to get into programming with Java for a while. Python is powerful, easy to learn, and gets you to unsderstand other languages more once you understand it. Did I state I love the python language? Well, I do..
Backend server for analysis of image samples from iPhone microscope lens. Chose this because of familiarity. The number one thing that I've learned at hackathons is that work exclusively with what you're 100% comfortable with. I use Python extensively at my day job at Wit.ai, so it was the obvious choice for the bulk of my coding.
been a pythoner for around 7 years, maybe longer. quite adept at it, and love using the higher constructs like decorators. was my goto scripting language until i fell in love with clojure. python's also the goto for most vfx studios and great for the machine learning. numpy and pyqt for the win.
We are primarily a Ruby shop; our main apps are running on Ruby + Rails, our Slack bot is written in Ruby and our smaller projects are on Sinatra. It makes it really easy for us to re-use code and switch between different projects since they are all on the same language.
Most of our newer apps are written completely in swift, with our older ones and some special cases using a mix of Swift and Objective-C, but with Swift 2, the language is pretty much a must-use. "guard" is <3.
Because happiness. Testing via RSpec (mostly model and request specs), Factory Girl for fixtures, VCR for testing API responses, timecop, Redcarpet for Markdown rendering, Intercom gem for posting events.
Most of our services are written in Ruby. We started out as a Ruby shop, but we're slowly also moving some stuff to Go. We're using Go more and more these days, actually, including some backend services.
Flutter is coded with Swift v.2.3 and can be run with Xcode v.8.2.1. To launch in Xcode 9.3, the code needs to be migrated to Swift 4.1
Most of the app code was gradually rewritten in Swift for better performance and code maintenance.