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  5. React 360 vs three.js

React 360 vs three.js

OverviewComparisonAlternatives

Overview

three.js
three.js
Stacks825
Followers530
Votes0
GitHub Stars109.2K
Forks36.1K
React 360
React 360
Stacks10
Followers27
Votes0

React 360 vs three.js: What are the differences?

Introduction

React 360 and three.js are two popular JavaScript libraries used for developing interactive 3D applications on the web. While both can be used to create immersive experiences, there are key differences between the two. Below are the six main differences between React 360 and three.js.

  1. Design Philosophy: React 360 is built on top of React, a declarative JavaScript library for building user interfaces. It follows a component-based architecture, allowing developers to easily create reusable UI components. On the other hand, three.js is a low-level library that provides a set of tools for creating and rendering 3D graphics in the browser. It gives developers more control and flexibility but requires more manual configuration.

  2. Ease of Use: React 360 abstracts away many low-level complexities and provides a higher level of abstraction, making it easier to build 3D applications. With React 360, developers can utilize React's familiar syntax and concepts to create interactive 3D scenes. In contrast, three.js requires a deeper understanding of 3D graphics and a more manual approach to handle various aspects of the application, such as rendering, lighting, and camera controls.

  3. Performance Optimization: React 360 optimizes performance by leveraging the power of React's virtual DOM and reconciliation algorithm. It efficiently updates only the necessary components based on the changes in the scene, resulting in better rendering performance. On the other hand, three.js provides more fine-grained control over rendering and allows developers to implement custom performance optimizations, but this requires a deeper understanding of the rendering pipeline.

  4. Compatibility: React 360 is designed specifically for creating VR and AR experiences, meaning it includes built-in support for various VR platforms and devices. It provides the necessary abstractions to handle input events and rendering for these platforms. Conversely, three.js is a general-purpose library that can be used for a wide range of 3D applications, including VR and AR. However, developers using three.js need to manually handle input and rendering for different VR/AR platforms.

  5. Community and Ecosystem: React 360 benefits from the wider React ecosystem, including the vast number of pre-built UI components and libraries available. This allows developers to leverage existing solutions and speed up development. On the other hand, three.js has a dedicated community and a large number of plugins, extensions, and resources available. It provides a more versatile and customizable environment but may require more effort to find specific features or functionalities.

  6. Learning Curve: React 360 is relatively easier to learn for developers familiar with React. It provides a more abstracted and guided approach, allowing developers to use their existing React knowledge. Conversely, three.js requires a steeper learning curve, as it involves understanding concepts related to 3D graphics, such as meshes, materials, and shaders. It also requires a deeper knowledge of JavaScript and mathematical concepts like vectors and matrices.

In summary, React 360 offers an easy-to-use, component-based approach for building VR and AR experiences, leveraging the power of React. On the other hand, three.js provides more control and flexibility, allowing developers to create a wide range of 3D applications but requires a deeper understanding of 3D graphics and a more manual approach.

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Detailed Comparison

three.js
three.js
React 360
React 360

It is a cross-browser JavaScript library and Application Programming Interface used to create and display animated 3D computer graphics in a web browser.

It is a framework for the creation of interactive 360 experiences that run in your web browser. It pairs modern APIs like WebGL and WebVR with the declarative power of React, producing applications that can be consumed through a variety of devices. Leveraging web technologies and the existing React ecosystem, React 360 aims to simplify the construction of cross-platform 360 experiences.

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JSX; Cross Platform; Variety of 360 and 3D media; VR; AR
Statistics
GitHub Stars
109.2K
GitHub Stars
-
GitHub Forks
36.1K
GitHub Forks
-
Stacks
825
Stacks
10
Followers
530
Followers
27
Votes
0
Votes
0
Integrations
No integrations available
React
React

What are some alternatives to three.js, React 360?

jQuery

jQuery

jQuery is a cross-platform JavaScript library designed to simplify the client-side scripting of HTML.

AngularJS

AngularJS

AngularJS lets you write client-side web applications as if you had a smarter browser. It lets you use good old HTML (or HAML, Jade and friends!) as your template language and lets you extend HTML’s syntax to express your application’s components clearly and succinctly. It automatically synchronizes data from your UI (view) with your JavaScript objects (model) through 2-way data binding.

React

React

Lots of people use React as the V in MVC. Since React makes no assumptions about the rest of your technology stack, it's easy to try it out on a small feature in an existing project.

Vue.js

Vue.js

It is a library for building interactive web interfaces. It provides data-reactive components with a simple and flexible API.

jQuery UI

jQuery UI

Whether you're building highly interactive web applications or you just need to add a date picker to a form control, jQuery UI is the perfect choice.

Svelte

Svelte

If you've ever built a JavaScript application, the chances are you've encountered – or at least heard of – frameworks like React, Angular, Vue and Ractive. Like Svelte, these tools all share a goal of making it easy to build slick interactive user interfaces. Rather than interpreting your application code at run time, your app is converted into ideal JavaScript at build time. That means you don't pay the performance cost of the framework's abstractions, or incur a penalty when your app first loads.

Flux

Flux

Flux is the application architecture that Facebook uses for building client-side web applications. It complements React's composable view components by utilizing a unidirectional data flow. It's more of a pattern rather than a formal framework, and you can start using Flux immediately without a lot of new code.

Famo.us

Famo.us

Famo.us is a free and open source JavaScript platform for building mobile apps and desktop experiences. What makes Famo.us unique is its JavaScript rendering engine and 3D physics engine that gives developers the power and tools to build native quality apps and animations using pure JavaScript.

Unity

Unity

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

Riot

Riot

Riot brings custom tags to all browsers. Think React + Polymer but with enjoyable syntax and a small learning curve.

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