Ruby vs Rust: What are the differences?
Developers describe Ruby as "A dynamic, interpreted, open source programming language with a focus on simplicity and productivity". Ruby is a language of careful balance. Its creator, Yukihiro “Matz” Matsumoto, blended parts of his favorite languages (Perl, Smalltalk, Eiffel, Ada, and Lisp) to form a new language that balanced functional programming with imperative programming. On the other hand, Rust is detailed as "A safe, concurrent, practical language". Rust is a systems programming language that combines strong compile-time correctness guarantees with fast performance. It improves upon the ideas of other systems languages like C++ by providing guaranteed memory safety (no crashes, no data races) and complete control over the lifecycle of memory.
Ruby and Rust can be categorized as "Languages" tools.
"Programme friendly" is the primary reason why developers consider Ruby over the competitors, whereas "Guaranteed memory safety" was stated as the key factor in picking Rust.
Ruby and Rust are both open source tools. Rust with 37.3K GitHub stars and 5.85K forks on GitHub appears to be more popular than Ruby with 15.9K GitHub stars and 4.25K GitHub forks.
According to the StackShare community, Ruby has a broader approval, being mentioned in 2530 company stacks & 1140 developers stacks; compared to Rust, which is listed in 39 company stacks and 105 developer stacks.
What is Ruby?
What is Rust?
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One important decision for delivering a platform independent solution with low memory footprint and minimal dependencies was the choice of the programming language. We considered a few from Python (there was already a reasonably large Python code base at Thumbtack), to Go (we were taking our first steps with it), and even Rust (too immature at the time).
We ended up writing it in C. It was easy to meet all requirements with only one external dependency for implementing the web server, clearly no challenges running it on any of the Linux distributions we were maintaining, and arguably the implementation with the smallest memory footprint given the choices above.
As the WeWork footprint continued to expand, in mid-2018 the team began to explore the next generation of identity management to handle the global scale of the business.
The team decided to vet three languages for building microservices: Go, Kotlin, and Ruby. They compared the three by building a component of an identity system in each, and assessing the performance apples-to-apples.
After building out the systems and load testing each one, the team decided to implement the new system in Go for a few reasons. In addition to better performance under heavy loads, Go, according to the team, is a simpler language that will constrain developers to simpler code. Additionally, the development lifecycle is simpler with Go, since “there is little difference between running a service directly on a dev machine, to running it in a container, to running clustered instances of the service.”
In the implementation, they the Go grpc framework to handle various common infrastructure patterns, resulting in “in a clean common server pattern that we can reuse across our microservices.”
Ruby NLP C++ Grammar #BNF
At FriendlyData we had a Ruby-based pipeline for natural language processing. Our technology is centered around grammar-based natural language parsing, as well as various product features, and, as the core stack of the company historically is Ruby, the initial version of the pipeline was implemented in Ruby as well.
As we were entering the exponential growth phase, both technology- and product-wise, we looked into how could we speed up and extend the performance and flexibility of our [meta-]BNF-based parsing engine. Gradually, we built the pieces of the engine in C++.
Ultimately, the natural language parsing stack spans three universes and three software engineering paradigms: the declarative one, the functional one, and the imperative one. The imperative one was and remains implemented in Ruby, the functional one is implemented in a functional language (this part is under the NDA, while everything I am talking about here is part of the public talks we gave throughout 2017 and 2018), and the declarative part, which can loosely be thought of as being BNF-based, is now served by the C++ engine.
The C++ engine for the BNF part removed the immediate blockers, gave us 500x+ performance speedup, and enabled us to launch new product features, most notably query completions, suggestions, and spelling corrections.
I chose Sqreen because it provides an out-of-the-box Security as a Service solution to protect my customer data. I get full visibility over my application security in real-time and I reduce my risk against the most common threats. My customers are happy and I don't need to spend any engineering resources or time on this. We're only alerted when our attention is required and the data that is provided helps engineering teams easily remediate vulnerabilities. The platform grows with us and will allow us to have all the right tools in place when our first security engineer joins the company. Advanced security protections against business logic threats can then be implemented.
Installation was super easy on my Node.js and Ruby apps. But Sqreen also supports Python , Java , PHP and soon Go .
It integrates well with the tools I'm using every day Slack , PagerDuty and more.
Lumosity is home to the world's largest cognitive training database, a responsibility we take seriously. For most of the company's history, our analysis of user behavior and training data has been powered by an event stream--first a simple Node.js pub/sub app, then a heavyweight Ruby app with stronger durability. Both supported decent throughput and latency, but they lacked some major features supported by existing open-source alternatives: replaying existing messages (also lacking in most message queue-based solutions), scaling out many different readers for the same stream, the ability to leverage existing solutions for reading and writing, and possibly most importantly: the ability to hire someone externally who already had expertise.
We ultimately migrated to Kafka in early- to mid-2016, citing both industry trends in companies we'd talked to with similar durability and throughput needs, the extremely strong documentation and community. We pored over Kyle Kingsbury's Jepsen post (https://aphyr.com/posts/293-jepsen-Kafka), as well as Jay Kreps' follow-up (http://blog.empathybox.com/post/62279088548/a-few-notes-on-kafka-and-jepsen), talked at length with Confluent folks and community members, and still wound up running parallel systems for quite a long time, but ultimately, we've been very, very happy. Understanding the internals and proper levers takes some commitment, but it's taken very little maintenance once configured. Since then, the Confluent Platform community has grown and grown; we've gone from doing most development using custom Scala consumers and producers to being 60/40 Kafka Streams/Connects.
We originally looked into Storm / Heron , and we'd moved on from Redis pub/sub. Heron looks great, but we already had a programming model across services that was more akin to consuming a message consumers than required a topology of bolts, etc. Heron also had just come out while we were starting to migrate things, and the community momentum and direction of Kafka felt more substantial than the older Storm. If we were to start the process over again today, we might check out Pulsar , although the ecosystem is much younger.
To find out more, read our 2017 engineering blog post about the migration!
Jekyll is an open source static site generator (SSG) with a Ruby at its core which transform your plain text into static websites and blogs.
It is simple means no more databases, comment moderation, or pesky updates to install—just your content. As said earlier SSG uses Markdown, Liquid, HTML & CSS go in and come out ready for deployment. Lastly it's blog-aware permalinks, categories, pages, posts, and custom layouts are all first-class citizens here.
For Stack Decisions I needed to add Markdown in the decision composer to give our users access to some general styling when writing their decisions. We used React & GraphQL on the #Frontend and Ruby & GraphQL on the backend.
Instead of using Showdown or another tool, We decided to parse the Markdown on the backend so we had more control over what we wanted to render in Markdown because we didn't want to enable all Markdown options, we also wanted to limit any malicious code or images to be embedded into the decisions and Markdown was a fairly large to import into our component so it was going to add a lot of kilobytes that we didn't need.
We also needed to style how the markdown looked, we are currently using Glamorous so I used that but we are planning to update this to Emotion at some stage as it has a fairly easy upgrade path rather than switching over to styled-components or one of the other cssInJs alternatives.
Also we used React-Mentions for tagging tools and topics in the decisions. Typing
@ will let you tag a tool, and typing
# will allow you to tag a topic.
The Markdown options that we chose to support are tags:
If there are anymore tags you'd love to see added in the composer leave me a comment below and we will look into adding them.
I needed to make stack decisions accept a subset of Markdown, similarly to sites like Reddit or Stack Overflow.
Problem solved! #StackDecisionsLaunch
I needed to choose a full stack of tools for cross platform mobile application design & development. After much research and trying different tools, these are what I came up with that work for me today:
For the client coding I chose Framework7 because of its performance, easy learning curve, and very well designed, beautiful UI widgets. I think it's perfect for solo development or small teams. I didn't like React Native. It felt heavy to me and rigid. Framework7 allows the use of #CSS3, which I think is the best technology to come out of the #WWW movement. No other tech has been able to allow designers and developers to develop such flexible, high performance, customisable user interface elements that are highly responsive and hardware accelerated before. Now #CSS3 includes variables and flexboxes it is truly a powerful language and there is no longer a need for preprocessors such as #SCSS / #Sass / #less. React Native contains a very limited interpretation of #CSS3 which I found very frustrating after using #CSS3 for some years already and knowing its powerful features. The other very nice feature of Framework7 is that you can even build for the browser if you want your app to be available for desktop web browsers. The latest release also includes the ability to build for #Electron so you can have MacOS, Windows and Linux desktop apps. This is not possible with React Native yet.
Framework7 runs on top of Apache Cordova. Cordova and webviews have been slated as being slow in the past. Having a game developer background I found the tweeks to make it run as smooth as silk. One of those tweeks is to use WKWebView. Another important one was using srcset on images.
I configured TypeScript to work with the latest version of Framework7. I consider TypeScript to be one of the best creations to come out of Microsoft in some time. They must have an amazing team working on it. It's very powerful and flexible. It helps you catch a lot of bugs and also provides code completion in supporting IDEs. So for my IDE I use Visual Studio Code which is a blazingly fast and silky smooth editor that integrates seamlessly with TypeScript for the ultimate type checking setup (both products are produced by Microsoft).
I use some Ruby scripts to process images with ImageMagick and pngquant to optimise for size and even auto insert responsive image code into the HTML5. Ruby is the ultimate cross platform scripting language. Even as your scripts become large, Ruby allows you to refactor your code easily and make it Object Oriented if necessary. I find it the quickest and easiest way to maintain certain aspects of my build process.
For the user interface design and prototyping I use Figma. Figma has an almost identical user interface to #Sketch but has the added advantage of being cross platform (MacOS and Windows). Its real-time collaboration features are outstanding and I use them a often as I work mostly on remote projects. Clients can collaborate in real-time and see changes I make as I make them. The clickable prototyping features in Figma are also very well designed and mean I can send clickable prototypes to clients to try user interface updates as they are made and get immediate feedback. I'm currently also evaluating the latest version of #AdobeXD as an alternative to Figma as it has the very cool auto-animate feature. It doesn't have real-time collaboration yet, but I heard it is proposed for 2019.
For the UI icons I use Font Awesome Pro. They have the largest selection and best looking icons you can find on the internet with several variations in styles so you can find most of the icons you want for standard projects.
For the backend I was using the #GraphCool Framework. As I later found out, #GraphQL still has some way to go in order to provide the full power of a mature graph query language so later in my project I ripped out #GraphCool and replaced it with CouchDB and Pouchdb. Primarily so I could provide good offline app support. CouchDB with Pouchdb is very flexible and efficient combination and overcomes some of the restrictions I found in #GraphQL and hence #GraphCool also. The most impressive and important feature of CouchDB is its replication. You can configure it in various ways for backups, fault tolerance, caching or conditional merging of databases. CouchDB and Pouchdb even supports storing, retrieving and serving binary or image data or other mime types. This removes a level of complexity usually present in database implementations where binary or image data is usually referenced through an #HTML5 link. With CouchDB and Pouchdb apps can operate offline and sync later, very efficiently, when the network connection is good.
I use PhoneGap when testing the app. It auto-reloads your app when its code is changed and you can also install it on Android phones to preview your app instantly. iOS is a bit more tricky cause of Apple's policies so it's not available on the App Store, but you can build it and install it yourself to your device.
So that's my latest mobile stack. What tools do you use? Have you tried these ones?
We initially started out with Heroku as our PaaS provider due to a desire to use it by our original developer for our Ruby on Rails application/website at the time. We were finding response times slow, it was painfully slow, sometimes taking 10 seconds to start loading the main page. Moving up to the next "compute" level was going to be very expensive.
We moved our site over to AWS Elastic Beanstalk , not only did response times on the site practically become instant, our cloud bill for the application was cut in half.
In database world we are currently using Amazon RDS for PostgreSQL also, we have both MariaDB and Microsoft SQL Server both hosted on Amazon RDS. The plan is to migrate to AWS Aurora Serverless for all 3 of those database systems.
Additional services we use for our public applications: AWS Lambda, Python, Redis, Memcached, AWS Elastic Load Balancing (ELB), Amazon Elasticsearch Service, Amazon ElastiCache
At our company, and I've noticed a lot of other ones... application developers and dev-ops people tend to use Ruby and our statisticians and data scientists love Python . Like most companies, our stack is kind of split that way. Ruby is used as glue in most of our production systems ( Java being the main backend language), and then all of our data scientists and their various pipelines tend towards Python
Initially, I wrote my text adventure game in C++, but I later rewrote my project in Rust. It was an incredibly easier process to use Rust to create a faster, more robust, and bug-free project.
One difficulty with the C++ language is the lack of safety, helpful error messages, and useful abstractions when compared to languages like Rust. Rust would display a helpful error message at compile time, while C++ would often display "Segmentation fault (core dumped)" or wall of STL errors in the middle. While I would frequently push buggy code to my C++ repository, Rust enabled me to only even submit fully functional code.
Along with the actual language, Rust also included useful tools such as rustup and cargo to aid in building projects, IDE tooling, managing dependencies, and cross-compiling. This was a refreshing alternative to the difficult CMake and tools of the same nature.
At FlowStack we write most of our backend in Go. Go is a well thought out language, with all the right compromises for speedy development of speedy and robust software. It's tooling is part of what makes Go such a great language. Testing and benchmarking is built into the language, in a way that makes it easy to ensure correctness and high performance. In most cases you can get more performance out of Rust and C or C++, but getting everything right is more cumbersome.