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  1. Stackups
  2. Application & Data
  3. Platform as a Service
  4. Realtime Backend API
  5. SignalR vs Supercraft Game Server Backend

SignalR vs Supercraft Game Server Backend

OverviewComparisonAlternatives

Overview

SignalR
SignalR
Stacks656
Followers1.2K
Votes146
GitHub Stars9.3K
Forks2.3K
Supercraft Game Server Backend
Supercraft Game Server Backend
Stacks0
Followers1
Votes1

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CLI (Node.js)
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Detailed Comparison

SignalR
SignalR
Supercraft Game Server Backend
Supercraft Game Server Backend

SignalR allows bi-directional communication between server and client. Servers can now push content to connected clients instantly as it becomes available. SignalR supports Web Sockets, and falls back to other compatible techniques for older browsers. SignalR includes APIs for connection management (for instance, connect and disconnect events), grouping connections, and authorization.

Player auth, persistent data, leaderboards, server registry, live config, economy, and matchmaking. One backend platform for Unity, Roblox, Godot, and custom multiplayer games. Ship the game, not the plumbing.

-
game-backend, multiplayer, gamedev, baas, authentication, leaderboards, matchmaking, unity, godot, roblox
Statistics
GitHub Stars
9.3K
GitHub Stars
-
GitHub Forks
2.3K
GitHub Forks
-
Stacks
656
Stacks
0
Followers
1.2K
Followers
1
Votes
146
Votes
1
Pros & Cons
Pros
  • 32
    Supports .NET server
  • 25
    Real-time
  • 18
    Free
  • 16
    Fallback to SSE, forever frame, long polling
  • 15
    WebSockets
Cons
  • 2
    Requires jQuery
  • 2
    Expertise hard to get
  • 1
    Big differences between ASP.NET and Core versions
  • 1
    Weak iOS and Android support
No community feedback yet
Integrations
.NET
.NET
No integrations available

What are some alternatives to SignalR, Supercraft Game Server Backend?

Firebase

Firebase

Firebase is a cloud service designed to power real-time, collaborative applications. Simply add the Firebase library to your application to gain access to a shared data structure; any changes you make to that data are automatically synchronized with the Firebase cloud and with other clients within milliseconds.

Socket.IO

Socket.IO

It enables real-time bidirectional event-based communication. It works on every platform, browser or device, focusing equally on reliability and speed.

PubNub

PubNub

PubNub makes it easy for you to add real-time capabilities to your apps, without worrying about the infrastructure. Build apps that allow your users to engage in real-time across mobile, browser, desktop and server.

Pusher

Pusher

Pusher is the category leader in delightful APIs for app developers building communication and collaboration features.

Ably

Ably

Ably offers WebSockets, stream resume, history, presence, and managed third-party integrations to make it simple to build, extend, and deliver digital realtime experiences at scale.

Syncano

Syncano

Syncano is a backend platform to build powerful real-time apps more efficiently. Integrate with any API, minimize boilerplate code and control your data - all from one place.

Unity

Unity

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

NATS

NATS

Unlike traditional enterprise messaging systems, NATS has an always-on dial tone that does whatever it takes to remain available. This forms a great base for building modern, reliable, and scalable cloud and distributed systems.

Godot

Godot

It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world.

SocketCluster

SocketCluster

SocketCluster is a fast, highly scalable HTTP + realtime server engine which lets you build multi-process realtime servers that make use of all CPU cores on a machine/instance. It removes the limitations of having to run your Node.js server as a single thread and makes your backend resilient by automatically recovering from worker crashes and aggregating errors into a central log.

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