Socket.IO vs Apache Tomcat: What are the differences?
Socket.IO: Realtime application framework (Node.JS server). Socket.IO enables real-time bidirectional event-based communication. It works on every platform, browser or device, focusing equally on reliability and speed; Apache Tomcat: An open source software implementation of the Java Servlet and JavaServer Pages technologies. Apache Tomcat powers numerous large-scale, mission-critical web applications across a diverse range of industries and organizations.
Socket.IO and Apache Tomcat are primarily classified as "Realtime Backend / API" and "Web Servers" tools respectively.
"Real-time" is the primary reason why developers consider Socket.IO over the competitors, whereas "Easy" was stated as the key factor in picking Apache Tomcat.
Socket.IO and Apache Tomcat are both open source tools. It seems that Socket.IO with 46.9K GitHub stars and 8.54K forks on GitHub has more adoption than Apache Tomcat with 3.51K GitHub stars and 2.4K GitHub forks.
According to the StackShare community, Apache Tomcat has a broader approval, being mentioned in 566 company stacks & 430 developers stacks; compared to Socket.IO, which is listed in 560 company stacks and 395 developer stacks.
What is Socket.IO?
What is Apache Tomcat?
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I use Socket.IO because using HTTP requests for a real-time multiplayer game just blows! Even with websockets, I had to scrunch the data being transmitted down to a bare minimum, and do some cheap compression tricks so that I can send data in JSON format. Otherwise, I would have to resort to sending binary data. I may end up doing that anyway when the time comes that I need to scale.
How do I use it? Each client opens a socket connection at startup. The server keeps track of these connections, and sends each client the visible portion of the Playfield repeatedly. The clients render this information, while sending requests and commands to the server (join,turn,fire,thrust,bomb,viewport change,etc.) in response to the player's actions. The server uses that to make adjustments to the player's ship on the Playfield.
Where we have browser support (recent Chrome, Firefox, and Safari), we make a WebSocket connection so that the server can push changes made by other people down to browsers listening on the appropriate channels. We use a modified version* of the Socket.io client and server libraries that allows us to keep many thousands of open WebSockets on each of our servers at very little cost in terms of CPU or memory usage. So when anything happens to a board you’re watching, that action is published to our server processes and propagated to your watching browser with very minimal latency, usually well under a second.
Socket.IO has a decent community footprint, including integrations with popular JS frameworks, and has fallbacks to maintain an app's services if websockets are not available for some reason. Websockets are an important factor in most of the web-facing apps I build, to provide asynchronous two-way communication between the app and whatever server or data source it is connected to.
Another one that we're not using, yet. But have realtime data updates within our applications and the central API will be a great bit of functionality that gives our clients more control and keep them informed of changes and updates in their stores, in real time.
Socket.io is used as our current multiplayer engine. The existing engine is very simplistic and only utilizes the websocket+http fallback transports and serves as a generic world/zone/screen grouping mechanism for displaying users to each other.
Apache Tomcat is part of the open source Ant Media Server platform that currently provides both LIVE and VOD video trans-coding and delivery features for the Promethean Platform.
I use Tomcat to run Java enterprise web apps. Used to test enterprise applications mostly written using the Spring framework
Use this as the application server running on our production and development environment. Hosted on AWS.
Tomcat provides a fantastic application container that runs the majority of services of the site.