What is WebGL and what are its top alternatives?
Top Alternatives to WebGL
- OpenGL
It is a cross-language, cross-platform application programming interface for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit, to achieve hardware-accelerated rendering. ...
- HTML5
HTML5 is a core technology markup language of the Internet used for structuring and presenting content for the World Wide Web. As of October 2014 this is the final and complete fifth revision of the HTML standard of the World Wide Web Consortium (W3C). The previous version, HTML 4, was standardised in 1997. ...
- D3.js
It is a JavaScript library for manipulating documents based on data. Emphasises on web standards gives you the full capabilities of modern browsers without tying yourself to a proprietary framework. ...
- three.js
It is a cross-browser JavaScript library and Application Programming Interface used to create and display animated 3D computer graphics in a web browser. ...
- WebAssembly
It is an open standard that defines a portable binary code format for executable programs, and a corresponding textual assembly language, as well as interfaces for facilitating interactions between such programs and their host environment. ...
- jQuery
jQuery is a cross-platform JavaScript library designed to simplify the client-side scripting of HTML. ...
- React
Lots of people use React as the V in MVC. Since React makes no assumptions about the rest of your technology stack, it's easy to try it out on a small feature in an existing project. ...
- AngularJS
AngularJS lets you write client-side web applications as if you had a smarter browser. It lets you use good old HTML (or HAML, Jade and friends!) as your template language and lets you extend HTML’s syntax to express your application’s components clearly and succinctly. It automatically synchronizes data from your UI (view) with your JavaScript objects (model) through 2-way data binding. ...
WebGL alternatives & related posts
related OpenGL posts
HTML5
- New doctype447
- Local storage389
- Canvas333
- Semantic header and footer285
- Video element240
- Geolocation121
- Form autofocus105
- Email inputs100
- Editable content85
- Application caches79
- Easy to use10
- Cleaner Code9
- Easy4
- Semantical4
- Websockets3
- Better3
- Audio element3
- Modern3
- Semantic Header and Footer, Geolocation, New Doctype2
- Content focused2
- Compatible2
- Portability2
- Very easy to learning to HTML1
- Easy to forget the tags when you're a begginner1
- Long and winding code1
related HTML5 posts
I needed to choose a full stack of tools for cross platform mobile application design & development. After much research and trying different tools, these are what I came up with that work for me today:
For the client coding I chose Framework7 because of its performance, easy learning curve, and very well designed, beautiful UI widgets. I think it's perfect for solo development or small teams. I didn't like React Native. It felt heavy to me and rigid. Framework7 allows the use of #CSS3, which I think is the best technology to come out of the #WWW movement. No other tech has been able to allow designers and developers to develop such flexible, high performance, customisable user interface elements that are highly responsive and hardware accelerated before. Now #CSS3 includes variables and flexboxes it is truly a powerful language and there is no longer a need for preprocessors such as #SCSS / #Sass / #less. React Native contains a very limited interpretation of #CSS3 which I found very frustrating after using #CSS3 for some years already and knowing its powerful features. The other very nice feature of Framework7 is that you can even build for the browser if you want your app to be available for desktop web browsers. The latest release also includes the ability to build for #Electron so you can have MacOS, Windows and Linux desktop apps. This is not possible with React Native yet.
Framework7 runs on top of Apache Cordova. Cordova and webviews have been slated as being slow in the past. Having a game developer background I found the tweeks to make it run as smooth as silk. One of those tweeks is to use WKWebView. Another important one was using srcset on images.
I use #Template7 for the for the templating system which is a no-nonsense mobile-centric #HandleBars style extensible templating system. It's easy to write custom helpers for, is fast and has a small footprint. I'm not forced into a new paradigm or learning some new syntax. It operates with standard JavaScript, HTML5 and CSS 3. It's written by the developer of Framework7 and so dovetails with it as expected.
I configured TypeScript to work with the latest version of Framework7. I consider TypeScript to be one of the best creations to come out of Microsoft in some time. They must have an amazing team working on it. It's very powerful and flexible. It helps you catch a lot of bugs and also provides code completion in supporting IDEs. So for my IDE I use Visual Studio Code which is a blazingly fast and silky smooth editor that integrates seamlessly with TypeScript for the ultimate type checking setup (both products are produced by Microsoft).
I use Webpack and Babel to compile the JavaScript. TypeScript can compile to JavaScript directly but Babel offers a few more options and polyfills so you can use the latest (and even prerelease) JavaScript features today and compile to be backwards compatible with virtually any browser. My favorite recent addition is "optional chaining" which greatly simplifies and increases readability of a number of sections of my code dealing with getting and setting data in nested objects.
I use some Ruby scripts to process images with ImageMagick and pngquant to optimise for size and even auto insert responsive image code into the HTML5. Ruby is the ultimate cross platform scripting language. Even as your scripts become large, Ruby allows you to refactor your code easily and make it Object Oriented if necessary. I find it the quickest and easiest way to maintain certain aspects of my build process.
For the user interface design and prototyping I use Figma. Figma has an almost identical user interface to #Sketch but has the added advantage of being cross platform (MacOS and Windows). Its real-time collaboration features are outstanding and I use them a often as I work mostly on remote projects. Clients can collaborate in real-time and see changes I make as I make them. The clickable prototyping features in Figma are also very well designed and mean I can send clickable prototypes to clients to try user interface updates as they are made and get immediate feedback. I'm currently also evaluating the latest version of #AdobeXD as an alternative to Figma as it has the very cool auto-animate feature. It doesn't have real-time collaboration yet, but I heard it is proposed for 2019.
For the UI icons I use Font Awesome Pro. They have the largest selection and best looking icons you can find on the internet with several variations in styles so you can find most of the icons you want for standard projects.
For the backend I was using the #GraphCool Framework. As I later found out, #GraphQL still has some way to go in order to provide the full power of a mature graph query language so later in my project I ripped out #GraphCool and replaced it with CouchDB and Pouchdb. Primarily so I could provide good offline app support. CouchDB with Pouchdb is very flexible and efficient combination and overcomes some of the restrictions I found in #GraphQL and hence #GraphCool also. The most impressive and important feature of CouchDB is its replication. You can configure it in various ways for backups, fault tolerance, caching or conditional merging of databases. CouchDB and Pouchdb even supports storing, retrieving and serving binary or image data or other mime types. This removes a level of complexity usually present in database implementations where binary or image data is usually referenced through an #HTML5 link. With CouchDB and Pouchdb apps can operate offline and sync later, very efficiently, when the network connection is good.
I use PhoneGap when testing the app. It auto-reloads your app when its code is changed and you can also install it on Android phones to preview your app instantly. iOS is a bit more tricky cause of Apple's policies so it's not available on the App Store, but you can build it and install it yourself to your device.
So that's my latest mobile stack. What tools do you use? Have you tried these ones?
Hey everyone, I have a matrix chart drawn in HTML5/CSS 3 dominantly using CSS grid. I would like to add interactive features and am unsure about the best tool. My programming knowledge is limited to 2 semesters of Java in college, so I'd have to learn the language as I go. I am open to anything, but the selected languages would be useful in future projects.
Here are the features I am attempting to add to the site linked as my blog:
Assign over 120 attributes each to over 400 elements (probably in a DB)
Procedurally position elements in a matrix chart based on user-inputted filters (filtering and searching)
Procedurally position matrix elements based on attributes weighted by user-input
Change style of elements based on user input (highlighting)
Allow saving matrix chart states to be revisited or shared
Provide a user-friendly interface for users to submit the above input
Build several columns or matrices that are separate but related and seamless to the viewer
- Beautiful visualizations191
- Svg101
- Data-driven91
- Large set of examples80
- Data-driven documents60
- Visualization components23
- Transitions20
- Dynamic properties18
- Plugins16
- Transformation11
- Makes data interactive7
- Components4
- Enter and Exit4
- Exhaustive3
- Backed by the new york times3
- Open Source3
- Easy and beautiful2
- Angular 41
- Awesome Community Support1
- Simple elegance1
- 1231
- Templates, force template1
- Beginners cant understand at all10
- Complex syntax5
- 1231
related D3.js posts
We use Plotly (just their open source stuff) for Zulip's user-facing and admin-facing statistics graphs because it's a reasonably well-designed JavaScript graphing library.
If you've tried using D3.js, it's a pretty poor developer experience, and that translates to spending a bunch of time getting the graphs one wants even for things that are conceptually pretty basic. Plotly isn't amazing (it's decent), but it's way better than than D3 unless you have very specialized needs.
I'm a student, and I have a project to build an application (Visual analytics tool) that takes a Microsoft Excel file, cleans the data, and visualizes it. Also, the app should allow the user to filter and interact with it.
1- should I make it desktop application or web application? : I'm leaning toward (desktop)
2- D3.js OR Python?
3- better excel or CSV?
I'm a beginner Inspiration for interaction and look of the app: eventflow application.
related three.js posts
We already have an existing 3d interactive application for windows, mac, and iOS devices and have planned to move that app to the web for high availability to different types of users. I have been searching for different options for it. Our existing application is made in Unity so we prefer to work on unity webgl but it also has its drawbacks. Other than that we are also thinking to change the tech stack to three.js or BabylonJS due to their high compatibility with the web ecosystem. I want to know which engine/library/framework we should use for the development of our 3d web application. Also with unity webgl, we want to develop all UI parts in web technologies only and will use the unity3d for 3d part only.
Points that are very important to consider - 1. Memory optimization and allocation 2. Quality 3. Shaders 4. Materials 5. Lighting 6. Mesh editing, mesh creation at runtime 7. Ar 8. Vr 10. Support on different browsers including mobile browsers 11. Physics(gravity, collision, cloth simulation, etc.) 12. Initial load time 13. Speed and performance 14. Max vertices count. What happens when we load models exceeding max vertex count? 15. Development time 16. Learning curve (Unity3d we already working on) 17. Ease of use. What artists can do using any platform eg. in unity3d, artists can edit materials, set up lighting etc? 18. Future scope 19. Scalability 20. Integration with web ecosystem
- Security issues2
related WebAssembly posts
- Cross-browser1.3K
- Dom manipulation957
- Power809
- Open source660
- Plugins610
- Easy458
- Popular395
- Feature-rich350
- Html5281
- Light weight227
- Simple92
- Great community84
- CSS3 Compliant79
- Mobile friendly69
- Fast67
- Intuitive43
- Swiss Army knife for webdev42
- Huge Community35
- Easy to learn11
- Clean code4
- Because of Ajax request :)3
- Just awesome2
- Used everywhere2
- Powerful2
- Nice2
- Widely Used1
- Improves productivity1
- Open Source, Simple, Easy Setup1
- It Just Works1
- Industry acceptance1
- Allows great manipulation of HTML and CSS1
- Javascript1
- Easy Setup1
- Large size6
- Sometimes inconsistent API5
- Encourages DOM as primary data source5
- Live events is overly complex feature2
related jQuery posts
The client-side stack of Shopify Admin has been a long journey. It started with HTML templates, jQuery and Prototype. We moved to Batman.js, our in-house Single-Page-Application framework (SPA), in 2013. Then, we re-evaluated our approach and moved back to statically rendered HTML and vanilla JavaScript. As the front-end ecosystem matured, we felt that it was time to rethink our approach again. Last year, we started working on moving Shopify Admin to React and TypeScript.
Many things have changed since the days of jQuery and Batman. JavaScript execution is much faster. We can easily render our apps on the server to do less work on the client, and the resources and tooling for developers are substantially better with React than we ever had with Batman.
#FrameworksFullStack #Languages
I'm planning to create a web application and also a mobile application to provide a very good shopping experience to the end customers. Shortly, my application will be aggregate the product details from difference sources and giving a clear picture to the user that when and where to buy that product with best in Quality and cost.
I have planned to develop this in many milestones for adding N number of features and I have picked my first part to complete the core part (aggregate the product details from different sources).
As per my work experience and knowledge, I have chosen the followings stacks to this mission.
UI: I would like to develop this application using React, React Router and React Native since I'm a little bit familiar on this and also most importantly these will help on developing both web and mobile apps. In addition, I'm gonna use the stacks JavaScript, jQuery, jQuery UI, jQuery Mobile, Bootstrap wherever required.
Service: I have planned to use Java as the main business layer language as I have 7+ years of experience on this I believe I can do better work using Java than other languages. In addition, I'm thinking to use the stacks Node.js.
Database and ORM: I'm gonna pick MySQL as DB and Hibernate as ORM since I have a piece of good knowledge and also work experience on this combination.
Search Engine: I need to deal with a large amount of product data and it's in-detailed info to provide enough details to end user at the same time I need to focus on the performance area too. so I have decided to use Solr as a search engine for product search and suggestions. In addition, I'm thinking to replace Solr by Elasticsearch once explored/reviewed enough about Elasticsearch.
Host: As of now, my plan to complete the application with decent features first and deploy it in a free hosting environment like Docker and Heroku and then once it is stable then I have planned to use the AWS products Amazon S3, EC2, Amazon RDS and Amazon Route 53. I'm not sure about Microsoft Azure that what is the specialty in it than Heroku and Amazon EC2 Container Service. Anyhow, I will do explore these once again and pick the best suite one for my requirement once I reached this level.
Build and Repositories: I have decided to choose Apache Maven and Git as these are my favorites and also so popular on respectively build and repositories.
Additional Utilities :) - I would like to choose Codacy for code review as their Startup plan will be very helpful to this application. I'm already experienced with Google CheckStyle and SonarQube even I'm looking something on Codacy.
Happy Coding! Suggestions are welcome! :)
Thanks, Ganesa
- Components807
- Virtual dom665
- Performance575
- Simplicity501
- Composable442
- Data flow184
- Declarative166
- Isn't an mvc framework127
- Reactive updates118
- Explicit app state113
- JSX46
- Learn once, write everywhere27
- Easy to Use22
- Uni-directional data flow21
- Works great with Flux Architecture17
- Great perfomance11
- Javascript9
- Built by Facebook9
- TypeScript support7
- Speed6
- Easy to start5
- Excellent Documentation5
- Props5
- Functional5
- Easy as Lego5
- Closer to standard JavaScript and HTML than others5
- Cross-platform5
- Server Side Rendering5
- Feels like the 90s5
- Hooks5
- Awesome5
- Scalable5
- Strong Community4
- Super easy4
- Start simple4
- Sdfsdfsdf4
- Server side views4
- Fancy third party tools4
- Scales super well4
- Just the View of MVC3
- Simple, easy to reason about and makes you productive3
- Fast evolving3
- SSR3
- Great migration pathway for older systems3
- Rich ecosystem3
- Simple3
- Has functional components3
- Allows creating single page applications3
- Has arrow functions3
- Very gentle learning curve3
- Beautiful and Neat Component Management3
- Permissively-licensed2
- Sharable2
- Split your UI into components with one true state2
- Every decision architecture wise makes sense2
- Fragments2
- M1
- Recharts1
- Image upload1
- HTML-like1
- Requires discipline to keep architecture organized38
- No predefined way to structure your app27
- Need to be familiar with lots of third party packages26
- JSX10
- Not enterprise friendly8
- One-way binding only6
- State consistency with backend neglected3
- Bad Documentation3
- Paradigms change too fast2
- Error boundary is needed2
related React posts
I am starting to become a full-stack developer, by choosing and learning .NET Core for API Development, Angular CLI / React for UI Development, MongoDB for database, as it a NoSQL DB and Flutter / React Native for Mobile App Development. Using Postman, Markdown and Visual Studio Code for development.
I picked up an idea to develop and it was no brainer I had to go with React for the frontend. I was faced with challenges when it came to what component framework to use. I had worked extensively with Material-UI but I needed something different that would offer me wider range of well customized components (I became pretty slow at styling). I brought in Evergreen after several sampling and reads online but again, after several prototype development against Evergreen—since I was using TypeScript and I had to import custom Type, it felt exhaustive. After I validated Evergreen with the designs of the idea I was developing, I also noticed I might have to do a lot of styling. I later stumbled on Material Kit, the one specifically made for React . It was promising with beautifully crafted components, most of which fits into the designs pages I had on ground.
A major problem of Material Kit for me is it isn't written in TypeScript and there isn't any plans to support its TypeScript version. I rolled up my sleeve and started converting their components to TypeScript and if you'll ask me, I am still on it.
In summary, I used the Create React App with TypeScript support and I am spending some time converting Material Kit to TypeScript before I start developing against it. All of these components are going to be hosted on Bit.
If you feel I am crazy or I have gotten something wrong, I'll be willing to listen to your opinion. Also, if you want to have a share of whatever TypeScript version of Material Kit I end up coming up with, let me know.
- Quick to develop889
- Great mvc588
- Powerful572
- Restful521
- Backed by google503
- Two-way data binding349
- Javascript343
- Open source328
- Dependency injection306
- Readable197
- Fast75
- Directives64
- Great community63
- Free56
- Extend html vocabulary38
- Components29
- Easy to test26
- Easy to learn24
- Easy to templates23
- Great documentation23
- Easy to start21
- Awesome18
- Light weight17
- Javascript mvw framework14
- Angular 2.014
- Great extensions13
- Efficient13
- Easy to prototype with10
- Coffeescript8
- High performance8
- Mvc7
- Two-way binding7
- Lots of community modules7
- Clean and keeps code readable6
- Easy to e2e6
- One of the best frameworks5
- Easy for small applications5
- Fast development4
- Works great with jquery4
- I do not touch DOM3
- The two-way Data Binding is awesome2
- Typescript2
- Dart2
- Community2
- Hierarchical Data Structure2
- Be a developer, not a plumber.2
- Declarative programming2
- Common Place1
- Great1
- Very very useful and fast framework for development1
- Amazing community support1
- Readable code1
- Linear learning curve1
- Scopes1
- Programming fun again1
- The powerful of binding, routing and controlling routes1
- Consistency with backend architecture if using Nest1
- Fkin awesome1
- Opinionated in the right areas1
- Supports api , easy development1
- Complex10
- Dependency injection3
- Event Listener Overload2
- Learning Curve2
- Hard to learn1
related AngularJS posts
Our whole Node.js backend stack consists of the following tools:
- Lerna as a tool for multi package and multi repository management
- npm as package manager
- NestJS as Node.js framework
- TypeScript as programming language
- ExpressJS as web server
- Swagger UI for visualizing and interacting with the API’s resources
- Postman as a tool for API development
- TypeORM as object relational mapping layer
- JSON Web Token for access token management
The main reason we have chosen Node.js over PHP is related to the following artifacts:
- Made for the web and widely in use: Node.js is a software platform for developing server-side network services. Well-known projects that rely on Node.js include the blogging software Ghost, the project management tool Trello and the operating system WebOS. Node.js requires the JavaScript runtime environment V8, which was specially developed by Google for the popular Chrome browser. This guarantees a very resource-saving architecture, which qualifies Node.js especially for the operation of a web server. Ryan Dahl, the developer of Node.js, released the first stable version on May 27, 2009. He developed Node.js out of dissatisfaction with the possibilities that JavaScript offered at the time. The basic functionality of Node.js has been mapped with JavaScript since the first version, which can be expanded with a large number of different modules. The current package managers (npm or Yarn) for Node.js know more than 1,000,000 of these modules.
- Fast server-side solutions: Node.js adopts the JavaScript "event-loop" to create non-blocking I/O applications that conveniently serve simultaneous events. With the standard available asynchronous processing within JavaScript/TypeScript, highly scalable, server-side solutions can be realized. The efficient use of the CPU and the RAM is maximized and more simultaneous requests can be processed than with conventional multi-thread servers.
- A language along the entire stack: Widely used frameworks such as React or AngularJS or Vue.js, which we prefer, are written in JavaScript/TypeScript. If Node.js is now used on the server side, you can use all the advantages of a uniform script language throughout the entire application development. The same language in the back- and frontend simplifies the maintenance of the application and also the coordination within the development team.
- Flexibility: Node.js sets very few strict dependencies, rules and guidelines and thus grants a high degree of flexibility in application development. There are no strict conventions so that the appropriate architecture, design structures, modules and features can be freely selected for the development.





Our whole Vue.js frontend stack (incl. SSR) consists of the following tools:
- Nuxt.js consisting of Vue CLI, Vue Router, vuex, Webpack and Sass (Bundler for HTML5, CSS 3), Babel (Transpiler for JavaScript),
- Vue Styleguidist as our style guide and pool of developed Vue.js components
- Vuetify as Material Component Framework (for fast app development)
- TypeScript as programming language
- Apollo / GraphQL (incl. GraphiQL) for data access layer (https://apollo.vuejs.org/)
- ESLint, TSLint and Prettier for coding style and code analyzes
- Jest as testing framework
- Google Fonts and Font Awesome for typography and icon toolkit
- NativeScript-Vue for mobile development
The main reason we have chosen Vue.js over React and AngularJS is related to the following artifacts:
- Empowered HTML. Vue.js has many similar approaches with Angular. This helps to optimize HTML blocks handling with the use of different components.
- Detailed documentation. Vue.js has very good documentation which can fasten learning curve for developers.
- Adaptability. It provides a rapid switching period from other frameworks. It has similarities with Angular and React in terms of design and architecture.
- Awesome integration. Vue.js can be used for both building single-page applications and more difficult web interfaces of apps. Smaller interactive parts can be easily integrated into the existing infrastructure with no negative effect on the entire system.
- Large scaling. Vue.js can help to develop pretty large reusable templates.
- Tiny size. Vue.js weights around 20KB keeping its speed and flexibility. It allows reaching much better performance in comparison to other frameworks.