Alternatives to Avocode logo

Alternatives to Avocode

Zeplin, InVision, Abstract, Figma, and Adobe XD are the most popular alternatives and competitors to Avocode.
68
133
+ 1
70

What is Avocode and what are its top alternatives?

Avocode is a design collaboration platform that allows users to code and inspect Photoshop and Sketch designs. Its key features include real-time collaboration, design version control, and code export. However, some limitations of Avocode include limited integrations with other design tools and a higher price point compared to some alternatives.

  1. Figma: Figma is a cloud-based design tool that allows for real-time collaboration and prototyping. Key features include collaborative design editing, version history, and easy sharing options. Pros of Figma include its versatility and ease of use, while a con is the need for an internet connection to work on designs.

  2. Sketch: Sketch is a professional design tool for Mac users, offering a wide range of features such as symbols, artboards, and plugins. Pros of Sketch include its powerful vector editing capabilities and extensive plugin ecosystem, while a con is its Mac-only compatibility.

  3. Adobe XD: Adobe XD is a design and prototype tool that allows for wireframing, designing, and prototyping. Key features include repeat grid, auto-animate, and interactive prototypes. Pros of Adobe XD include its integration with other Adobe Creative Cloud apps, while a con is the learning curve for beginners.

  4. InVision: InVision is a prototyping tool that enables collaboration, design feedback, and testing. Features include design collaboration, interactive prototypes, and user testing. Pros of InVision include its easy sharing and feedback capabilities, while a con is the number of different tools required for full functionality.

  5. Zeplin: Zeplin is a collaboration tool for designers and developers, focusing on design handoff and specs. Key features include design handoff, style guides, and code snippets. Pros of Zeplin include its seamless integration with design tools, while a con is its lack of advanced prototyping features.

  6. Abstract: Abstract is a design version control tool that enables designers to manage, version, and collaborate on design files. Features include version history, design branching, and commenting. Pros of Abstract include its robust version control system, while a con is the learning curve for new users.

  7. Webflow: Webflow is a design and development platform that allows users to design, build, and launch responsive websites visually. Key features include visual design tools, CMS, and interactions. Pros of Webflow include its ability to design and develop websites without code, while a con is the limited customization options compared to coding by hand.

  8. Adobe Photoshop: Adobe Photoshop is a design and photo editing tool with a vast array of features such as layers, filters, and brushes. Pros of Photoshop include its extensive editing capabilities and integration with other Adobe products, while a con is its complexity for beginners.

  9. Marvel: Marvel is a design and prototyping tool that allows for rapid prototyping and user testing. Key features include simple prototyping, user testing, and design collaboration. Pros of Marvel include its ease of use and intuitive interface, while a con is the lack of advanced design features.

  10. Protopie: Protopie is an interactive prototyping tool that enables designers to create high-fidelity prototypes without code. Features include advanced animations, sensor triggers, and device-specific interactions. Pros of Protopie include its powerful prototyping capabilities, while a con is the lack of design collaboration features.

Top Alternatives to Avocode

  • Zeplin
    Zeplin

    Collaboration app for designers & developers. Supports Sketch and Photoshop (on beta!). ...

  • InVision
    InVision

    InVision lets you create stunningly realistic interactive wireframes and prototypes without compromising your creative vision. ...

  • Abstract
    Abstract

    Abstract builds upon and extends the stable technology of Git to host and manage your work. ...

  • Figma
    Figma

    Figma is the first interface design tool with real-time collaboration. It keeps everyone on the same page. Focus on the work instead of fighting your tools. ...

  • Adobe XD
    Adobe XD

    A vector-based tool developed and published by Adobe Inc for designing and prototyping user experience for web and mobile apps. ...

  • Sketch
    Sketch

    Easily create complex shapes with our state-of-the-art vector boolean operations and take advantage of our extensive layer styles. ...

  • Supernova
    Supernova

    Supernova converts any mobile design to full-fledged native applications, giving the developers extra time to do actual coding. No need to export resources, write navigation, connect it to components created by hand, read styles, apply styles, copy-paste information.. ...

  • Google Fonts
    Google Fonts

    A library of 915 free licensed fonts, an interactive web directory for browsing the library, and APIs for conveniently using the fonts via CSS and Android. ...

Avocode alternatives & related posts

Zeplin logo

Zeplin

1K
22
Collaboration app for UI designers and frontend developers
1K
22
PROS OF ZEPLIN
  • 7
    Avoid the insanity of extract this info from Photoshop
  • 7
    Free
  • 2
    CSS
  • 2
    Works with lots of devices
  • 2
    HTML
  • 2
    SVG
CONS OF ZEPLIN
  • 8
    SVG

related Zeplin posts

Adam Neary

The tool we use for editing UI is React Storybook. It is the perfect place to make sure your work aligns with designs to the pixel across breakpoints. You get fast hot module reloading and a couple checkboxes to enable/disable browser features like Flexbox.

The only tricks I apply to Storybook are loading the stories with the mock data we’ve extracted from the API. If your mock data really covers all the various various possible states for your UI, you are good to go. Beyond that, if you have alternative states you want to account for, perhaps loading or error states, you can add them in manually.

This is the crux of the matter for Storybook. This file is entirely generated from Yeoman (discussed below), and it delivers the examples from the Alps Journey by default. getSectionsFromJourney() just filters the sections.

One other hack you’ll notice is that I added a pair of divs to bookend my component vertically, since Storybook renders with whitespace around the component. That is fine for buttons or UI with borders, but it’s hard to tell precisely where your component starts and ends, so I hacked them in there.

Since we are talking about how all these fabulous tools work so well together to help you be productive, can I just say what a delight it is to work on UI with Zeplin or Figma side by side with Storybook. Digging into UI in this abstract way takes all the chaos of this madcap world away one breakpoint at a time, and in that quiet realm, you are good down to the pixel every time.

To supply Storybook and our unit tests with realistic mock data, we want to extract the mock data directly from our Shared Development Environment. As with codegen, even a small change in a query fragment should also trigger many small changes in mock data. And here, similarly, the hard part is tackled entirely by Apollo CLI, and you can stitch it together with your own code in no time.

Coming back to Zeplin and Figma briefly, they're both built to allow engineers to extract content directly to facilitate product development.

Extracting the copy for an entire paragraph is as simple as selecting the content in Zeplin and clicking the “copy” icon in the Content section of the sidebar. In the case of Zeplin, images can be extracted by selecting and clicking the “download” icon in the Assets section of the sidebar.

ReactDesignStack #StorybookStack #StorybookDesignStack
See more
Marte Fredriksen
Shared insights
on
AvocodeAvocodeZeplinZeplin

Hey,

We are a diverse group of in-house UX/UI-designers who currently work in different software; XD/Sketch/InVision and so on. We need an efficient way to manage our workflow to build, share, and maintain a consistent yet dynamic design library and a smooth, less time-consuming developer hand-off. There are lots of things to consider, and where we're at the moment, it's "design in your preferred program, but joint library and handoffs should happen through Zeplin or Avocode." Which one of these two should we go for? Any other solutions?

Thanks!

See more
InVision logo

InVision

8.5K
617
Prototyping & Collaboration For Design Teams
8.5K
617
PROS OF INVISION
  • 158
    Collaborative
  • 128
    Simple
  • 95
    Pretty
  • 79
    Quick
  • 45
    Works with lots of devices
  • 33
    Free
  • 29
    Cool for remote team prototyping
  • 17
    It revolutionized the way I share work with clients
  • 10
    Legendary customer support
  • 8
    Dropbox Integration
  • 3
    Easy
  • 3
    Collaboration
  • 2
    Rapid Prototyping
  • 2
    LiveShare
  • 1
    Annotation
  • 1
    They are always improving the product suite
  • 1
    Beautiful UI
  • 1
    Brings mockups to life
  • 1
    Allows for a comprehensive workflow
CONS OF INVISION
    Be the first to leave a con

    related InVision posts

    Priit Kaasik
    CTO at Katana Cloud Inventory · | 8 upvotes · 582.6K views

    How we ended up choosing Confluence as our internal web / wiki / documentation platform at Katana.

    It happened because we chose Bitbucket over GitHub . We had Katana's first hackaton to assemble and test product engineering platform. It turned out that at that time you could have Bitbucket's private repositories and a team of five people for free - Done!

    This decision led us to using Bitbucket pipelines for CI, Jira for Kanban, and finally, Confluence. We also use Microsoft Office 365 and started with using OneNote, but SharePoint is still a nightmare product to use to collaborate, so OneNote had to go.

    Now, when thinking of the key value of Confluence to Katana then it is Product Requirements Management. We use Page Properties macros, integrations (with Slack , InVision, Sketch etc.) to manage Product Roadmap, flash out Epic and User Stories.

    We ended up with using Confluence because it is the best fit for our current engineering ecosystem.

    See more
    Nadia Matveyeva
    UI Designer at freelancer · | 5 upvotes · 161.4K views
    Shared insights
    on
    InVisionInVisionAdobe XDAdobe XD

    I am working on a project for a client, I need to provide them with ideas and prototypes. They all have Adobe XD, but not InVision - I am the only one who will have that if purchased. I am trying to decide what would be the best tool to hand off the work to a developer who in terms will be working in PySide (Qt related) or Tkinter. Is there any benefits to me or the developer to work in Adobe XD or InVision. I am just trying to use the best tool to get the job done between the two.

    Thank you in advance! Nadia

    See more
    Abstract logo

    Abstract

    127
    3
    A platform for modern design teams to work together
    127
    3
    PROS OF ABSTRACT
    • 2
      Great way to maintain historical uxd knowledge
    • 1
      Easy to track down versions
    CONS OF ABSTRACT
      Be the first to leave a con

      related Abstract posts

      Figma logo

      Figma

      4.1K
      87
      The collaborative interface design tool.
      4.1K
      87
      PROS OF FIGMA
      • 18
        Web-based application
      • 10
        Intuitive interface and perfect collaboration
      • 8
        Free software
      • 7
        Works on both Mac and Windows
      • 7
        Highly Collaborative
      • 6
        Great plugins, easy to extend
      • 5
        Works on multiple OS's
      • 5
        Imports Sketch files
      • 5
        Large community, tutorials, documentation
      • 5
        Hands done the best design tool for collaboration!
      • 4
        Prototyping, design files and comments all in one place
      • 4
        Interactive, event-based prototypes
      • 3
        No more syncing between Sketch and InVision
      CONS OF FIGMA
      • 6
        Limited Export options

      related Figma posts

      Jonathan Pugh
      Software Engineer / Project Manager / Technical Architect · | 25 upvotes · 3M views

      I needed to choose a full stack of tools for cross platform mobile application design & development. After much research and trying different tools, these are what I came up with that work for me today:

      For the client coding I chose Framework7 because of its performance, easy learning curve, and very well designed, beautiful UI widgets. I think it's perfect for solo development or small teams. I didn't like React Native. It felt heavy to me and rigid. Framework7 allows the use of #CSS3, which I think is the best technology to come out of the #WWW movement. No other tech has been able to allow designers and developers to develop such flexible, high performance, customisable user interface elements that are highly responsive and hardware accelerated before. Now #CSS3 includes variables and flexboxes it is truly a powerful language and there is no longer a need for preprocessors such as #SCSS / #Sass / #less. React Native contains a very limited interpretation of #CSS3 which I found very frustrating after using #CSS3 for some years already and knowing its powerful features. The other very nice feature of Framework7 is that you can even build for the browser if you want your app to be available for desktop web browsers. The latest release also includes the ability to build for #Electron so you can have MacOS, Windows and Linux desktop apps. This is not possible with React Native yet.

      Framework7 runs on top of Apache Cordova. Cordova and webviews have been slated as being slow in the past. Having a game developer background I found the tweeks to make it run as smooth as silk. One of those tweeks is to use WKWebView. Another important one was using srcset on images.

      I use #Template7 for the for the templating system which is a no-nonsense mobile-centric #HandleBars style extensible templating system. It's easy to write custom helpers for, is fast and has a small footprint. I'm not forced into a new paradigm or learning some new syntax. It operates with standard JavaScript, HTML5 and CSS 3. It's written by the developer of Framework7 and so dovetails with it as expected.

      I configured TypeScript to work with the latest version of Framework7. I consider TypeScript to be one of the best creations to come out of Microsoft in some time. They must have an amazing team working on it. It's very powerful and flexible. It helps you catch a lot of bugs and also provides code completion in supporting IDEs. So for my IDE I use Visual Studio Code which is a blazingly fast and silky smooth editor that integrates seamlessly with TypeScript for the ultimate type checking setup (both products are produced by Microsoft).

      I use Webpack and Babel to compile the JavaScript. TypeScript can compile to JavaScript directly but Babel offers a few more options and polyfills so you can use the latest (and even prerelease) JavaScript features today and compile to be backwards compatible with virtually any browser. My favorite recent addition is "optional chaining" which greatly simplifies and increases readability of a number of sections of my code dealing with getting and setting data in nested objects.

      I use some Ruby scripts to process images with ImageMagick and pngquant to optimise for size and even auto insert responsive image code into the HTML5. Ruby is the ultimate cross platform scripting language. Even as your scripts become large, Ruby allows you to refactor your code easily and make it Object Oriented if necessary. I find it the quickest and easiest way to maintain certain aspects of my build process.

      For the user interface design and prototyping I use Figma. Figma has an almost identical user interface to #Sketch but has the added advantage of being cross platform (MacOS and Windows). Its real-time collaboration features are outstanding and I use them a often as I work mostly on remote projects. Clients can collaborate in real-time and see changes I make as I make them. The clickable prototyping features in Figma are also very well designed and mean I can send clickable prototypes to clients to try user interface updates as they are made and get immediate feedback. I'm currently also evaluating the latest version of #AdobeXD as an alternative to Figma as it has the very cool auto-animate feature. It doesn't have real-time collaboration yet, but I heard it is proposed for 2019.

      For the UI icons I use Font Awesome Pro. They have the largest selection and best looking icons you can find on the internet with several variations in styles so you can find most of the icons you want for standard projects.

      For the backend I was using the #GraphCool Framework. As I later found out, #GraphQL still has some way to go in order to provide the full power of a mature graph query language so later in my project I ripped out #GraphCool and replaced it with CouchDB and Pouchdb. Primarily so I could provide good offline app support. CouchDB with Pouchdb is very flexible and efficient combination and overcomes some of the restrictions I found in #GraphQL and hence #GraphCool also. The most impressive and important feature of CouchDB is its replication. You can configure it in various ways for backups, fault tolerance, caching or conditional merging of databases. CouchDB and Pouchdb even supports storing, retrieving and serving binary or image data or other mime types. This removes a level of complexity usually present in database implementations where binary or image data is usually referenced through an #HTML5 link. With CouchDB and Pouchdb apps can operate offline and sync later, very efficiently, when the network connection is good.

      I use PhoneGap when testing the app. It auto-reloads your app when its code is changed and you can also install it on Android phones to preview your app instantly. iOS is a bit more tricky cause of Apple's policies so it's not available on the App Store, but you can build it and install it yourself to your device.

      So that's my latest mobile stack. What tools do you use? Have you tried these ones?

      See more
      Adam Neary

      The tool we use for editing UI is React Storybook. It is the perfect place to make sure your work aligns with designs to the pixel across breakpoints. You get fast hot module reloading and a couple checkboxes to enable/disable browser features like Flexbox.

      The only tricks I apply to Storybook are loading the stories with the mock data we’ve extracted from the API. If your mock data really covers all the various various possible states for your UI, you are good to go. Beyond that, if you have alternative states you want to account for, perhaps loading or error states, you can add them in manually.

      This is the crux of the matter for Storybook. This file is entirely generated from Yeoman (discussed below), and it delivers the examples from the Alps Journey by default. getSectionsFromJourney() just filters the sections.

      One other hack you’ll notice is that I added a pair of divs to bookend my component vertically, since Storybook renders with whitespace around the component. That is fine for buttons or UI with borders, but it’s hard to tell precisely where your component starts and ends, so I hacked them in there.

      Since we are talking about how all these fabulous tools work so well together to help you be productive, can I just say what a delight it is to work on UI with Zeplin or Figma side by side with Storybook. Digging into UI in this abstract way takes all the chaos of this madcap world away one breakpoint at a time, and in that quiet realm, you are good down to the pixel every time.

      To supply Storybook and our unit tests with realistic mock data, we want to extract the mock data directly from our Shared Development Environment. As with codegen, even a small change in a query fragment should also trigger many small changes in mock data. And here, similarly, the hard part is tackled entirely by Apollo CLI, and you can stitch it together with your own code in no time.

      Coming back to Zeplin and Figma briefly, they're both built to allow engineers to extract content directly to facilitate product development.

      Extracting the copy for an entire paragraph is as simple as selecting the content in Zeplin and clicking the “copy” icon in the Content section of the sidebar. In the case of Zeplin, images can be extracted by selecting and clicking the “download” icon in the Assets section of the sidebar.

      ReactDesignStack #StorybookStack #StorybookDesignStack
      See more
      Adobe XD logo

      Adobe XD

      1.3K
      55
      UX/UI design and collaboration tool
      1.3K
      55
      PROS OF ADOBE XD
      • 15
        Free
      • 9
        Interactive Prototypes
      • 8
        Reusable elements/components
      • 8
        Clean Design
      • 8
        Vector
      • 5
        Imports Sketch files
      • 1
        Repeat Grid
      • 1
        Import Adobe files
      CONS OF ADOBE XD
      • 6
        No dark theme

      related Adobe XD posts

      Howard Kiewe
      Senior Director of UX at ValGenesis · | 6 upvotes · 37.9K views

      Our UX designers currently use Adobe XD and we are considering moving to UXPin with Merge. Our UI developers are transitioning to React and perhaps React Native, so I'm intrigued by UXPin/Merge abilities to leverage React components, both for improved design fidelity and easier integration with production components. If you use or have evaluated UXPin and/or Merge, I'm interested to know your observations on UXPin/Merge as a design tool compared to any alternative, as well as to what extent Merge delivers on its promise of seamless integration between designers and front-end developers.

      See more
      Nadia Matveyeva
      UI Designer at freelancer · | 5 upvotes · 161.4K views
      Shared insights
      on
      InVisionInVisionAdobe XDAdobe XD

      I am working on a project for a client, I need to provide them with ideas and prototypes. They all have Adobe XD, but not InVision - I am the only one who will have that if purchased. I am trying to decide what would be the best tool to hand off the work to a developer who in terms will be working in PySide (Qt related) or Tkinter. Is there any benefits to me or the developer to work in Adobe XD or InVision. I am just trying to use the best tool to get the job done between the two.

      Thank you in advance! Nadia

      See more
      Sketch logo

      Sketch

      1.7K
      59
      Professional Digital Design for Mac
      1.7K
      59
      PROS OF SKETCH
      • 23
        Lightweight alternative to Photoshop
      • 11
        Mirror designs on mobile devices
      • 9
        Reusable elements/components
      • 7
        Vector
      • 5
        Plugins for everything
      • 2
        Real-time design preview on iOS devices
      • 1
        Constant updates
      • 1
        Thought for UI design
      CONS OF SKETCH
      • 4
        Not for Windows
      • 3
        Horrible for slide presentations

      related Sketch posts

      Priit Kaasik
      CTO at Katana Cloud Inventory · | 8 upvotes · 582.6K views

      How we ended up choosing Confluence as our internal web / wiki / documentation platform at Katana.

      It happened because we chose Bitbucket over GitHub . We had Katana's first hackaton to assemble and test product engineering platform. It turned out that at that time you could have Bitbucket's private repositories and a team of five people for free - Done!

      This decision led us to using Bitbucket pipelines for CI, Jira for Kanban, and finally, Confluence. We also use Microsoft Office 365 and started with using OneNote, but SharePoint is still a nightmare product to use to collaborate, so OneNote had to go.

      Now, when thinking of the key value of Confluence to Katana then it is Product Requirements Management. We use Page Properties macros, integrations (with Slack , InVision, Sketch etc.) to manage Product Roadmap, flash out Epic and User Stories.

      We ended up with using Confluence because it is the best fit for our current engineering ecosystem.

      See more
      Supernova logo

      Supernova

      23
      8
      Turn Sketch designs into native mobile apps in minutes
      23
      8
      PROS OF SUPERNOVA
      • 8
        Super easy to use design to code conversion tool
      CONS OF SUPERNOVA
        Be the first to leave a con

        related Supernova posts

        Lucas Litton
        Founder & CEO at Macombey · | 2 upvotes · 271K views

        We chose Figma because of the collaboration aspect of it. We are able to work as a team to create designs for web apps, mobile apps, and alike. After creating our designs in Figma we start exporting the assets and designs over to Webflow and Supernova.

        See more
        Google Fonts logo

        Google Fonts

        77.7K
        13
        Making the web more beautiful, fast, and open through great typography
        77.7K
        13
        PROS OF GOOGLE FONTS
        • 8
          Restrict character set
        • 5
          Free
        CONS OF GOOGLE FONTS
          Be the first to leave a con

          related Google Fonts posts

          Simon Reymann
          Senior Fullstack Developer at QUANTUSflow Software GmbH · | 24 upvotes · 4.9M views

          Our whole Vue.js frontend stack (incl. SSR) consists of the following tools:

          • Nuxt.js consisting of Vue CLI, Vue Router, vuex, Webpack and Sass (Bundler for HTML5, CSS 3), Babel (Transpiler for JavaScript),
          • Vue Styleguidist as our style guide and pool of developed Vue.js components
          • Vuetify as Material Component Framework (for fast app development)
          • TypeScript as programming language
          • Apollo / GraphQL (incl. GraphiQL) for data access layer (https://apollo.vuejs.org/)
          • ESLint, TSLint and Prettier for coding style and code analyzes
          • Jest as testing framework
          • Google Fonts and Font Awesome for typography and icon toolkit
          • NativeScript-Vue for mobile development

          The main reason we have chosen Vue.js over React and AngularJS is related to the following artifacts:

          • Empowered HTML. Vue.js has many similar approaches with Angular. This helps to optimize HTML blocks handling with the use of different components.
          • Detailed documentation. Vue.js has very good documentation which can fasten learning curve for developers.
          • Adaptability. It provides a rapid switching period from other frameworks. It has similarities with Angular and React in terms of design and architecture.
          • Awesome integration. Vue.js can be used for both building single-page applications and more difficult web interfaces of apps. Smaller interactive parts can be easily integrated into the existing infrastructure with no negative effect on the entire system.
          • Large scaling. Vue.js can help to develop pretty large reusable templates.
          • Tiny size. Vue.js weights around 20KB keeping its speed and flexibility. It allows reaching much better performance in comparison to other frameworks.
          See more