What is CodeKit and what are its top alternatives?
Top Alternatives to CodeKit
Sublime Text is available for OS X, Windows and Linux. One license is all you need to use Sublime Text on every computer you own, no matter what operating system it uses. Sublime Text uses a custom UI toolkit, optimized for speed and beauty, while taking advantage of native functionality on each platform. ...
NetBeans IDE is FREE, open source, and has a worldwide community of users and developers. ...
It is a new doc for teams. It begins with a blinking cursor and grows as big as your team’s ambition. Coda docs do everything from run weekly meetings to launch products. ...
It is a Mac based app that allows you to test out your responsive design across a variety of devices and browsers ...
BrowserSync makes your tweaking and testing faster by synchronising file changes and interactions across multiple devices. It’s wicked-fast and totally free. ...
CodeKit alternatives & related posts
- Most powerful bundler308
- Built-in dev server with livereload182
- Can handle all types of assets143
- Easy configuration87
- Overengineered, Underdeveloped4
- Makes it easy to bundle static assets2
- Better support in Browser Dev-Tools1
- Hard to configure11
- Spaghetti-Code out of the box2
- SystemJS integration is quite lackluster2
- Loader architecture is quite a mess (unreliable/buggy)2
- Fire and Forget mentality of Core-Developers2
- No clear direction2
related Webpack posts
I needed to choose a full stack of tools for cross platform mobile application design & development. After much research and trying different tools, these are what I came up with that work for me today:
For the client coding I chose Framework7 because of its performance, easy learning curve, and very well designed, beautiful UI widgets. I think it's perfect for solo development or small teams. I didn't like React Native. It felt heavy to me and rigid. Framework7 allows the use of #CSS3, which I think is the best technology to come out of the #WWW movement. No other tech has been able to allow designers and developers to develop such flexible, high performance, customisable user interface elements that are highly responsive and hardware accelerated before. Now #CSS3 includes variables and flexboxes it is truly a powerful language and there is no longer a need for preprocessors such as #SCSS / #Sass / #less. React Native contains a very limited interpretation of #CSS3 which I found very frustrating after using #CSS3 for some years already and knowing its powerful features. The other very nice feature of Framework7 is that you can even build for the browser if you want your app to be available for desktop web browsers. The latest release also includes the ability to build for #Electron so you can have MacOS, Windows and Linux desktop apps. This is not possible with React Native yet.
Framework7 runs on top of Apache Cordova. Cordova and webviews have been slated as being slow in the past. Having a game developer background I found the tweeks to make it run as smooth as silk. One of those tweeks is to use WKWebView. Another important one was using srcset on images.
I configured TypeScript to work with the latest version of Framework7. I consider TypeScript to be one of the best creations to come out of Microsoft in some time. They must have an amazing team working on it. It's very powerful and flexible. It helps you catch a lot of bugs and also provides code completion in supporting IDEs. So for my IDE I use Visual Studio Code which is a blazingly fast and silky smooth editor that integrates seamlessly with TypeScript for the ultimate type checking setup (both products are produced by Microsoft).
I use some Ruby scripts to process images with ImageMagick and pngquant to optimise for size and even auto insert responsive image code into the HTML5. Ruby is the ultimate cross platform scripting language. Even as your scripts become large, Ruby allows you to refactor your code easily and make it Object Oriented if necessary. I find it the quickest and easiest way to maintain certain aspects of my build process.
For the user interface design and prototyping I use Figma. Figma has an almost identical user interface to #Sketch but has the added advantage of being cross platform (MacOS and Windows). Its real-time collaboration features are outstanding and I use them a often as I work mostly on remote projects. Clients can collaborate in real-time and see changes I make as I make them. The clickable prototyping features in Figma are also very well designed and mean I can send clickable prototypes to clients to try user interface updates as they are made and get immediate feedback. I'm currently also evaluating the latest version of #AdobeXD as an alternative to Figma as it has the very cool auto-animate feature. It doesn't have real-time collaboration yet, but I heard it is proposed for 2019.
For the UI icons I use Font Awesome Pro. They have the largest selection and best looking icons you can find on the internet with several variations in styles so you can find most of the icons you want for standard projects.
For the backend I was using the #GraphCool Framework. As I later found out, #GraphQL still has some way to go in order to provide the full power of a mature graph query language so later in my project I ripped out #GraphCool and replaced it with CouchDB and Pouchdb. Primarily so I could provide good offline app support. CouchDB with Pouchdb is very flexible and efficient combination and overcomes some of the restrictions I found in #GraphQL and hence #GraphCool also. The most impressive and important feature of CouchDB is its replication. You can configure it in various ways for backups, fault tolerance, caching or conditional merging of databases. CouchDB and Pouchdb even supports storing, retrieving and serving binary or image data or other mime types. This removes a level of complexity usually present in database implementations where binary or image data is usually referenced through an #HTML5 link. With CouchDB and Pouchdb apps can operate offline and sync later, very efficiently, when the network connection is good.
I use PhoneGap when testing the app. It auto-reloads your app when its code is changed and you can also install it on Android phones to preview your app instantly. iOS is a bit more tricky cause of Apple's policies so it's not available on the App Store, but you can build it and install it yourself to your device.
So that's my latest mobile stack. What tools do you use? Have you tried these ones?
So when starting a new project you generally have your go to tools to get your site up and running locally, and some scripts to build out a production version of your site. Create React App is great for that, however for my projects I feel as though there is to much bloat in Create React App and if I use it, then I'm tied to React, which I love but if I want to switch it up to Vue or something I want that flexibility.
So to start everything up and running I clone my personal Webpack boilerplate - This is still in Webpack 3, and does need some updating but gets the job done for now. So given the name of the repo you may have guessed that yes I am using Webpack as my bundler I use Webpack because it is so powerful, and even though it has a steep learning curve once you get it, its amazing.
The next thing I do is make sure my machine has Node.js configured and the right version installed then run Yarn. I decided to use Yarn because when I was building out this project npm had some shortcomings such as no
.lock file. I could probably move from Yarn to npm but I don't really see any point really.
I use Babel to transpile all of my #ES6 to #ES5 so the browser can read it, I love Babel and to be honest haven't looked up any other transpilers because Babel is amazing.
Finally when developing I have Prettier setup to make sure all my code is clean and uniform across all my JS files, and ESLint to make sure I catch any errors or code that could be optimized.
I'm really happy with this stack for my local env setup, and I'll probably stick with it for a while.
- Super fast640
- Great code editor467
- Cross platform442
- Nice UI279
- Unlimited trial257
- Cmd + d is the best command ever154
- Great community92
- Package control, modules46
- Mac OS X support26
- Easy to get started with22
- Built in Python21
- Everything you need without the bloat21
- Session & edit resuming11
- Package Control9
- Multiple selections8
- Well Designed8
- ALT + CMD + DOWN is the best command ever6
- Fast, simple and lightweight6
- It's easy to use, beautiful, simple, and plugins rule4
- ALT + F3 the best command ever4
- So futuristic and convenient4
- Simple and clean design3
- Find anything fast within entire project3
- Color schemes and cmd+d2
- Easy to use2
- UI + plugins2
- Totally customizable2
- Material theme best theme forever2
- Sublime Merge (Git Integration)2
- Steep learning curve7
- Flexibility to move file4
- Doesn't act like a Mac app3
- Number of plugins doing the same thing3
- Don't have flutter integration2
- Forces you to buy license1
related Sublime Text posts
I've been in the #frontend game for about 7 years now. I started coding in Sublime Text because all of the tutorials I was doing back then everyone was using it. I found the speed amazing compared to some other tools at the time. I kept using Sublime Text for about 4-5 years.
I find Sublime Text lacks some functionality, after all it is just a text editor rather than a full fledged IDE. I finally converted over to PhpStorm as I was working with Magento and Magento as you know is mainly #PHP based.
This was amazing all the features in PhpStorm I loved, the debugging features, and the control click feature when you click on a dependency or linked file it will take you to that file. It was great.
PhpStorm is kind of slow, I found that Prettier was taking a long time to format my code, and it just was lagging a lot so I was looking for alternatives. After watching some more tutorial videos I noticed that everyone was using Visual Studio Code. So I gave it a go, and its amazing.
It has support for everything I need with the plugins and the integration with Git is amazing. The speed of this IDE is blazing fast, and I wouldn't go back to using PhpStorm anymore. I highly recommend giving Visual Studio Code a try!
At labinator.com, we use HTML5, CSS 3, Sass, Vanilla.JS and PHP when building our premium WordPress themes and plugins. When writing our codes, we use Sublime Text and Visual Studio Code depending on the project. We run Manjaro and Debian operating systems in our office. Manjaro is a great desktop operating system for all range of tasks while Debian is a solid choice for servers.
WordPress became a very popular choice when it comes to content management systems and building websites. It is easy to learn and has a great community behind it. The high number of plugins as well that are available for WordPress allows any user to customize it depending on his/her needs.
For development, HTML5 with Sass is our go-to choice when building our themes.
Main Advantages Of Sass:
- It's CSS syntax friendly
- It offers variables
- It uses a nested syntax
- It includes mixins
- Great community and online support.
- Great documentation that is easy to read and follow.
As for PHP, we always thrive to use PHP 7.3+. After the introduction of PHP 7, the WordPress development process became more stable and reliable than before. If you a developer considering PHP 7.3+ for your project, it would be good to note the following benefits.
The Benefits Of Using PHP:
- Open Source.
- Highly Extendible.
- Easy to learn and read.
- Platform independent.
- Compatible with APACHE.
- Low development and maintenance cost.
- Great community and support.
- Detailed documentation that has everything you need!
Why PHP 7.3+?
- Flexible Heredoc & Nowdoc Syntaxes - Two key methods for defining strings within PHP. They also became easier to read and more reliable.
- A good boost in performance speed which is extremely important when it comes to WordPress development.
- Build speed454
- Open source210
- Node streams175
- Lots of plugins84
- Works great with browserify66
- Easy to Learn45
- build workflow4
- Great community3
- Simple & flexible3
- Stylus intergration2
- jade intergration2
- Well documented0
- Clean Code0
related gulp posts
Using Webpack is one of the best decision ever. I have used to Grunt and gulp previously, but the experience is not the same, and despite I know there are other bundlers like Parcel, Webpack gives me the perfect balance between automatization and configuration. The ecosystem of tools and loaders is amazing, and with WebPack #merge, you can modularize your build and define standard pieces to assemble different build configurations. I don't like processes where you cannot see their guts, and you have to trust in magic a little bit too much for my taste. But also I don't want to reinvent the wheel and lose too much time configuring my build processes. And of course, I love #WebPackDevServer and hot reloading.
- Beautiful GUI4
- Easy to configure4
- Easy to use4
- Any editor OK2
- Live reload2
- FTP upload2
related Prepros posts
- Rich features74
- Plugins(Git, SVN)47
- Easy to use35
- PHP Support34
- Java support33
- File History27
- Code analysis21
- MySQL support17
- Open source13
- Code completion9
- Strong Maven Support9
- NodeJs support8
- Webdev king6
- Easy maven project start5
- History of changes, friendly tabs3
- Jira Plugin3
- Smarty support2
- Intuitive ui2
- Out of the box integration with maven, git, svn2
- Custom html tags support2
- I don't like NetBeans2
- Native Nette support2
- Groovy support2
- Composer commands inside IDE1
- Visual GUI Builder for Swing / AWT1
- PHP debug doesn't support conditional breakpoints2