What is Felgo and what are its top alternatives?
Felgo is a popular cross-platform development tool that allows developers to create mobile apps and games using the Qt framework. It provides a range of features such as drag-and-drop UI components, live reloading, and integration with native APIs. However, Felgo's pricing plans can be expensive for indie developers and small businesses, and its documentation may not be as extensive as some other platforms.
Unity: Unity is a powerful game development platform that offers a wide range of tools and features for creating 2D and 3D games. It has a large community and marketplace for assets, but may have a steeper learning curve compared to Felgo.
Godot Engine: Godot Engine is a popular open-source game development platform that supports 2D and 3D game development. It is free to use and has a user-friendly interface, but may have fewer resources and plugins compared to Felgo.
Buildbox: Buildbox is a no-code game development platform that allows users to create games without any programming knowledge. It offers a range of templates and drag-and-drop features, but may have limited customization options compared to Felgo.
Construct 3: Construct 3 is a browser-based game development platform that allows users to create games using visual scripting. It has a range of built-in behaviors and events, but may not offer as much flexibility as Felgo.
Cocos2d-x: Cocos2d-x is a cross-platform game development framework that supports 2D game development. It offers a range of tools and features for creating games, but may require more manual coding compared to Felgo.
GDevelop: GDevelop is an open-source game development platform that allows users to create games using visual scripting. It has a range of built-in behaviors and events, but may have a smaller community compared to Felgo.
Defold: Defold is a cross-platform game engine that offers a streamlined development process for creating 2D games. It has a lightweight editor and collaborative features, but may not offer as much flexibility as Felgo.
GameMaker Studio 2: GameMaker Studio 2 is a popular game development platform that supports both 2D and 3D game development. It offers a range of tools and features, but may have a higher pricing compared to Felgo.
Stencyl: Stencyl is a game development platform that allows users to create games using visual programming. It has a range of built-in behaviors and events, but may have a limited scope for complex game development compared to Felgo.
Phaser: Phaser is an open-source game development framework that supports 2D game development using HTML5. It offers a range of plugins and extensions, but may require a good understanding of web technologies compared to Felgo.
Top Alternatives to Felgo
- React Native
React Native enables you to build world-class application experiences on native platforms using a consistent developer experience based on JavaScript and React. The focus of React Native is on developer efficiency across all the platforms you care about - learn once, write anywhere. Facebook uses React Native in multiple production apps and will continue investing in React Native. ...
- Flutter
Flutter is a mobile app SDK to help developers and designers build modern mobile apps for iOS and Android. ...
- Qt
Qt, a leading cross-platform application and UI framework. With Qt, you can develop applications once and deploy to leading desktop, embedded & mobile targets. ...
- Xamarin
Xamarin’s Mono-based products enable .NET developers to use their existing code, libraries and tools (including Visual Studio*), as well as skills in .NET and the C# programming language, to create mobile applications for the industry’s most widely-used mobile devices, including Android-based smartphones and tablets, iPhone, iPad and iPod Touch. ...
- React
Lots of people use React as the V in MVC. Since React makes no assumptions about the rest of your technology stack, it's easy to try it out on a small feature in an existing project. ...
- Godot
It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world. ...
- Ionic
Free and open source, Ionic offers a library of mobile and desktop-optimized HTML, CSS and JS components for building highly interactive apps. Use with Angular, React, Vue, or plain JavaScript. ...
- Apache Cordova
Apache Cordova is a set of device APIs that allow a mobile app developer to access native device function such as the camera or accelerometer from JavaScript. Combined with a UI framework such as jQuery Mobile or Dojo Mobile or Sencha Touch, this allows a smartphone app to be developed with just HTML, CSS, and JavaScript. ...
Felgo alternatives & related posts
- Learn once write everywhere211
- Cross platform171
- Javascript167
- Native ios components122
- Built by facebook69
- Easy to learn65
- Bridges me into ios development45
- It's just react39
- No compile39
- Declarative36
- Fast22
- Virtual Dom13
- Insanely fast develop / test cycle12
- Livereload12
- Great community11
- It is free and open source9
- Native android components9
- Easy setup9
- Backed by Facebook9
- Highly customizable7
- Scalable7
- Awesome6
- Everything component6
- Great errors6
- Win win solution of hybrid app6
- Not dependent on anything such as Angular5
- Simple5
- Awesome, easy starting from scratch4
- OTA update4
- As good as Native without any performance concerns3
- Easy to use3
- Many salary2
- Can be incrementally added to existing native apps2
- Hot reload2
- Over the air update (Flutter lacks)2
- 'It's just react'2
- Web development meets Mobile development2
- Ngon1
- Javascript23
- Built by facebook19
- Cant use CSS12
- 30 FPS Limit4
- Slow2
- Generate large apk even for a simple app2
- Some compenents not truly native2
related React Native posts
I am starting to become a full-stack developer, by choosing and learning .NET Core for API Development, Angular CLI / React for UI Development, MongoDB for database, as it a NoSQL DB and Flutter / React Native for Mobile App Development. Using Postman, Markdown and Visual Studio Code for development.
I'm working as one of the engineering leads in RunaHR. As our platform is a Saas, we thought It'd be good to have an API (We chose Ruby and Rails for this) and a SPA (built with React and Redux ) connected. We started the SPA with Create React App since It's pretty easy to start.
We use Jest as the testing framework and react-testing-library to test React components. In Rails we make tests using RSpec.
Our main database is PostgreSQL, but we also use MongoDB to store some type of data. We started to use Redis for cache and other time sensitive operations.
We have a couple of extra projects: One is an Employee app built with React Native and the other is an internal back office dashboard built with Next.js for the client and Python in the backend side.
Since we have different frontend apps we have found useful to have Bit to document visual components and utils in JavaScript.
- Hot Reload141
- Cross platform120
- Performance104
- Backed by Google89
- Compiled into Native Code73
- Fast Development59
- Open Source58
- Fast Prototyping53
- Single Codebase49
- Expressive and Flexible UI48
- Reactive Programming36
- Material Design34
- Dart30
- Widget-based29
- Target to Fuchsia26
- IOS + Android20
- Easy to learn17
- Great CLI Support16
- You can use it as mobile, web, Server development14
- Tooling14
- Debugging quickly13
- Have built-in Material theme13
- Good docs & sample code12
- Target to Android12
- Community12
- Support by multiple IDE: Android Studio, VS Code, XCode11
- Easy Testing Support10
- Written by Dart, which is easy to read code10
- Real platform free framework of the future9
- Have built-in Cupertino theme9
- Target to iOS9
- Easy to Unit Test8
- Easy to Widget Test8
- Large Community1
- Need to learn Dart29
- Lack of community support10
- No 3D Graphics Engine Support10
- Graphics programming8
- Lack of friendly documentation6
- Lack of promotion2
- Https://iphtechnologies.com/difference-between-flutter1
related Flutter posts
I am starting to become a full-stack developer, by choosing and learning .NET Core for API Development, Angular CLI / React for UI Development, MongoDB for database, as it a NoSQL DB and Flutter / React Native for Mobile App Development. Using Postman, Markdown and Visual Studio Code for development.
The only two programming languages I know are Python and Dart, I fall in love with Dart when I learned about the type safeness, ease of refactoring, and the help of the IDE. I have an idea for an app, a simple app, but I need SEO and server rendering, and I also want it to be available on all platforms. I can't use Flutter or Dart anymore because of that. I have been searching and looks like there is no way to avoid learning HTML and CSS for this. I want to use Supabase as BASS, at the moment I think that I have two options if I want to learn the least amount of things because of my lack of time available:
Quasar Framework: They claim that I can do all the things I need, but I have to use JavaScript, and I am going to have all those bugs with a type-safe programming language avoidable. I guess I can use TypeScript?, but that means learning both, and I am not sure if I will be able to use 100% Typescript. Besides Vue.js, Node.js, etc.
Blazor and .NET: There is MAUI with razor bindings in .Net now, and also a Blazor server. And as far as I can see, the transition from Dart to C# will be easy. I guess that I have to learn some Javascript here and there, but I have to less things I guess, am I wrong? But Blazor is a new technology, Vue is widely used.
- High Performance17
- Declarative, easy and flexible UI13
- Cross platform12
- Performance12
- Fast prototyping9
- Easiest integration with C++8
- Up to date framework8
- Python7
- Multiple license including Open Source and Commercial6
- Safe 2D Renderer6
- Great Community Support5
- HW Accelerated UI4
- Game Engine like UI system4
- No history of broken compatibility with a major version3
- JIT and QML Compiler3
- True cross-platform framework with native code compile3
- Reliable for industrial use3
- Pure C++3
- Been using it since the 90s - runs anywhere does it all3
- Open source2
- Easy Integrating to DX and OpenGL and Vulkan2
- From high to low level coding2
- Learning Curve1
- Great mobile support with Felgo add-on1
- Native looking GUI1
- Paid5
- C++ is not so productive4
- Lack of community support2
- Lack of libraries1
- Not detailed documentation1
related Qt posts
- Power of c# on mobile devices121
- Native performance81
- Native apps with native ui controls79
- No javascript - truely compiled code73
- Sharing more than 90% of code over all platforms67
- Ability to leverage visual studio45
- Mvvm pattern44
- Many great c# libraries44
- Amazing support36
- Powerful platform for .net developers34
- GUI Native look and Feel19
- Nuget package manager16
- Free12
- Backed by Microsoft9
- Enables code reuse on server9
- Faster Development8
- Use of third-party .NET libraries7
- It's free since Apr 20167
- Best performance than other cross-platform7
- Easy Debug and Trace7
- Open Source7
- Mac IDE (Xamarin Studio)6
- Xamarin.forms is the best, it's amazing6
- That just work for every scenario5
- C# mult paradigm language5
- Power of C#, no javascript, visual studio5
- Great docs4
- Compatible to develop Hybrid apps4
- Microsoft stack4
- Microsoft backed4
- Well Designed3
- Small learning curve for Mobile developers3
- Ionic2
- Ability to leverage legacy C and C++2
- Build times9
- Visual Studio5
- Price4
- Complexity3
- Scalability3
- Nuget2
- Maturity2
- Build Tools2
- Support2
- Maturidade0
- Performance0
related Xamarin posts
Finding the most effective dev stack for a solo developer. Over the past year, I've been looking at many tech stacks that would be 'best' for me, as a solo, indie, developer to deliver a desktop app (Windows & Mac) plus mobile - iOS mainly. Initially, Xamarin started to stand-out. Using .NET Core as the run-time, Xamarin as the native API provider and Xamarin Forms for the UI seemed to solve all issues. But, the cracks soon started to appear. Xamarin Forms is mobile only; the Windows incarnation is different. There is no Mac UI solution (you have to code it natively in Mac OS Storyboard. I was also worried how Xamarin Forms , if I was to use it, was going to cope, in future, with Apple's new SwiftUI and Google's new Fuchsia.
This plethora of techs for the UI-layer made me reach for the safer waters of using Web-techs for the UI. Lovely! Consistency everywhere (well, mostly). But that consistency evaporates when platform issues are addressed. There are so many web frameworks!
But, I made a simple decision. It's just me...I am clever, but there is no army of coders here. And I have big plans for a business app. How could just 1 developer go-on to deploy a decent app to Windows, iPhone, iPad & Mac OS? I remembered earlier days when I've used Microsoft's ASP.NET to scaffold - generate - loads of Code for a web-app that I needed for several charities that I worked with. What 'generators' exist that do a lot of the platform-specific rubbish, allow the necessary customisation of such platform integration and provide a decent UI?
I've placed my colours to the Quasar Framework mast. Oh dear, that means Electron desktop apps doesn't it? Well, Ive had enough of loads of Developers saying that "the menus won't look native" or "it uses too much RAM" and so on. I've been using non-native UI-wrapped apps for ages - the date picker in Outlook on iOS is way better than the native date-picker and I'd been using it for years without getting hot under the collar about it. Developers do get so hung-up on things that busy Users hardly notice; don't you think?. As to the RAM usage issue; that's a bit true. But Users only really notice when an app uses so much RAM that the machine starts to page-out. Electron contributes towards that horizon but does not cause it. My Users will be business-users after all. Somewhat decent machines.
Looking forward to all that lovely Vue.js around my TypeScript and all those really, really, b e a u t I f u l UI controls of Quasar Framework . Still not sure that 1 dev can deliver all that... but I'm up for trying...
I want to learn cross-platform application frameworks like React Native, Flutter, Xamarin, or Ionic, and I'm a web developer. I can learn other programming languages as well. But I'm confused about what to learn, which framework is best, and which framework will last long as the application grows further into complexity.
- Components830
- Virtual dom672
- Performance578
- Simplicity507
- Composable442
- Data flow186
- Declarative166
- Isn't an mvc framework128
- Reactive updates120
- Explicit app state115
- JSX50
- Learn once, write everywhere29
- Easy to Use22
- Uni-directional data flow21
- Works great with Flux Architecture17
- Great perfomance11
- Javascript10
- Built by Facebook9
- TypeScript support8
- Speed6
- Server Side Rendering6
- Feels like the 90s5
- Excellent Documentation5
- Props5
- Functional5
- Easy as Lego5
- Closer to standard JavaScript and HTML than others5
- Cross-platform5
- Easy to start5
- Hooks5
- Awesome5
- Scalable5
- Super easy4
- Allows creating single page applications4
- Server side views4
- Sdfsdfsdf4
- Start simple4
- Strong Community4
- Fancy third party tools4
- Scales super well4
- Has arrow functions3
- Beautiful and Neat Component Management3
- Just the View of MVC3
- Simple, easy to reason about and makes you productive3
- Fast evolving3
- SSR3
- Great migration pathway for older systems3
- Rich ecosystem3
- Simple3
- Has functional components3
- Every decision architecture wise makes sense3
- Very gentle learning curve3
- Split your UI into components with one true state2
- Recharts2
- Permissively-licensed2
- Fragments2
- Sharable2
- Image upload2
- HTML-like2
- React hooks1
- Datatables1
- Requires discipline to keep architecture organized40
- No predefined way to structure your app29
- Need to be familiar with lots of third party packages28
- JSX13
- Not enterprise friendly10
- One-way binding only6
- State consistency with backend neglected3
- Bad Documentation3
- Error boundary is needed2
- Paradigms change too fast2
related React posts
I am starting to become a full-stack developer, by choosing and learning .NET Core for API Development, Angular CLI / React for UI Development, MongoDB for database, as it a NoSQL DB and Flutter / React Native for Mobile App Development. Using Postman, Markdown and Visual Studio Code for development.
I picked up an idea to develop and it was no brainer I had to go with React for the frontend. I was faced with challenges when it came to what component framework to use. I had worked extensively with Material-UI but I needed something different that would offer me wider range of well customized components (I became pretty slow at styling). I brought in Evergreen after several sampling and reads online but again, after several prototype development against Evergreen—since I was using TypeScript and I had to import custom Type, it felt exhaustive. After I validated Evergreen with the designs of the idea I was developing, I also noticed I might have to do a lot of styling. I later stumbled on Material Kit, the one specifically made for React . It was promising with beautifully crafted components, most of which fits into the designs pages I had on ground.
A major problem of Material Kit for me is it isn't written in TypeScript and there isn't any plans to support its TypeScript version. I rolled up my sleeve and started converting their components to TypeScript and if you'll ask me, I am still on it.
In summary, I used the Create React App with TypeScript support and I am spending some time converting Material Kit to TypeScript before I start developing against it. All of these components are going to be hosted on Bit.
If you feel I am crazy or I have gotten something wrong, I'll be willing to listen to your opinion. Also, if you want to have a share of whatever TypeScript version of Material Kit I end up coming up with, let me know.
- Open source11
- Easy to port6
- Supports both C++, C# and GDScript5
- Cross-Platform5
- Simple5
- Avaible on Steam For Free4
- GDScript is Based On Python3
- Harder to learn1
- Performance in 3D1
- Need opengl 2.1 / 3.31
- Somewhat poor 3D performance and lacks automatic LODs1
related Godot posts
Ionic
- Allows for rapid prototyping248
- Hybrid mobile228
- It's angularjs208
- Free186
- It's javascript, html, and css179
- Ui and theming109
- Great designs78
- Mv* pattern74
- Reuse frontend devs on mobile71
- Extensibility65
- Great community31
- Open source29
- Responsive design23
- Good cli21
- So easy to use14
- Angularjs-based13
- Beautifully designed13
- Widgets12
- Allows for rapid prototyping, hybrid mobile11
- Typescript11
- Quick prototyping, amazing community10
- Easy setup10
- Angular2 support8
- Fast, easy, free7
- Because of the productivity and easy for development7
- Base on angular7
- So much thought behind what developers actually need7
- Super fast, their dev team is amazingly passionate6
- Easy to use6
- It's Angular6
- UI is awesome4
- Hot deploy4
- Material design support using theme3
- Amazing support3
- It's the future3
- Angular3
- Allow for rapid prototyping3
- Easy setup, development and testing3
- Ionic creator3
- User Friendly2
- It's angular js2
- Complete package2
- Simple & Fast2
- Fastest growing mobile app framework2
- Best Support and Community2
- Material Design By Default2
- Cross platform2
- Documentation2
- Because I can use my existing web devloper skills2
- Removes 300ms delay in mobile browsers2
- Responsive1
- Native access1
- Typescript support1
- Ionic conect codeigniter1
- Fast Prototyping1
- All Trending Stack1
- Not suitable for high performance or UI intensive apps20
- Not meant for game development15
- Not a native app2
related Ionic posts
I want to learn cross-platform application frameworks like React Native, Flutter, Xamarin, or Ionic, and I'm a web developer. I can learn other programming languages as well. But I'm confused about what to learn, which framework is best, and which framework will last long as the application grows further into complexity.
Greetings!
I have been searching lately for frameworks to build mobile apps.
We are trying to make something like a quiz app as a way for customers to contact us. I considered Ionic and React Native because we use JavaScript most of the time in websites, e.g., Vue.js/Nuxt.js. But Flutter seems a decent choice as well, especially since you can use Android/iOS-like components. We are looking for something that works in the long term, something that's time and cost-effective, especially when paired with backend services like Firebase or a GraphQL server. I would like to know your opinions and recommendations. Thank you!
Apache Cordova
- Lots of plugins48
- JavaScript35
- Great community26
- Easy Development25
- Easy to learn18
- Cross platform15
- Open Source7
- Easy, fast, not buggy in my experience with my code6
- Lots of descendants; PhoneGap, Ionic, Intel XDA etc6
- Can use CSS34
- Rich HTML 54
- Easy debugging4
- HTML, CSS and JS3
- Fast and hot reload3
- Rich css ui3
- Use what you code in your browser3
- Need a light system2
- Native Web Technologies2
- Without extra tooling needed2
- One code base everywhere2
- No native performance2
- Hard to install1
- Hard to install0
related Apache Cordova posts
I needed to choose a full stack of tools for cross platform mobile application design & development. After much research and trying different tools, these are what I came up with that work for me today:
For the client coding I chose Framework7 because of its performance, easy learning curve, and very well designed, beautiful UI widgets. I think it's perfect for solo development or small teams. I didn't like React Native. It felt heavy to me and rigid. Framework7 allows the use of #CSS3, which I think is the best technology to come out of the #WWW movement. No other tech has been able to allow designers and developers to develop such flexible, high performance, customisable user interface elements that are highly responsive and hardware accelerated before. Now #CSS3 includes variables and flexboxes it is truly a powerful language and there is no longer a need for preprocessors such as #SCSS / #Sass / #less. React Native contains a very limited interpretation of #CSS3 which I found very frustrating after using #CSS3 for some years already and knowing its powerful features. The other very nice feature of Framework7 is that you can even build for the browser if you want your app to be available for desktop web browsers. The latest release also includes the ability to build for #Electron so you can have MacOS, Windows and Linux desktop apps. This is not possible with React Native yet.
Framework7 runs on top of Apache Cordova. Cordova and webviews have been slated as being slow in the past. Having a game developer background I found the tweeks to make it run as smooth as silk. One of those tweeks is to use WKWebView. Another important one was using srcset on images.
I use #Template7 for the for the templating system which is a no-nonsense mobile-centric #HandleBars style extensible templating system. It's easy to write custom helpers for, is fast and has a small footprint. I'm not forced into a new paradigm or learning some new syntax. It operates with standard JavaScript, HTML5 and CSS 3. It's written by the developer of Framework7 and so dovetails with it as expected.
I configured TypeScript to work with the latest version of Framework7. I consider TypeScript to be one of the best creations to come out of Microsoft in some time. They must have an amazing team working on it. It's very powerful and flexible. It helps you catch a lot of bugs and also provides code completion in supporting IDEs. So for my IDE I use Visual Studio Code which is a blazingly fast and silky smooth editor that integrates seamlessly with TypeScript for the ultimate type checking setup (both products are produced by Microsoft).
I use Webpack and Babel to compile the JavaScript. TypeScript can compile to JavaScript directly but Babel offers a few more options and polyfills so you can use the latest (and even prerelease) JavaScript features today and compile to be backwards compatible with virtually any browser. My favorite recent addition is "optional chaining" which greatly simplifies and increases readability of a number of sections of my code dealing with getting and setting data in nested objects.
I use some Ruby scripts to process images with ImageMagick and pngquant to optimise for size and even auto insert responsive image code into the HTML5. Ruby is the ultimate cross platform scripting language. Even as your scripts become large, Ruby allows you to refactor your code easily and make it Object Oriented if necessary. I find it the quickest and easiest way to maintain certain aspects of my build process.
For the user interface design and prototyping I use Figma. Figma has an almost identical user interface to #Sketch but has the added advantage of being cross platform (MacOS and Windows). Its real-time collaboration features are outstanding and I use them a often as I work mostly on remote projects. Clients can collaborate in real-time and see changes I make as I make them. The clickable prototyping features in Figma are also very well designed and mean I can send clickable prototypes to clients to try user interface updates as they are made and get immediate feedback. I'm currently also evaluating the latest version of #AdobeXD as an alternative to Figma as it has the very cool auto-animate feature. It doesn't have real-time collaboration yet, but I heard it is proposed for 2019.
For the UI icons I use Font Awesome Pro. They have the largest selection and best looking icons you can find on the internet with several variations in styles so you can find most of the icons you want for standard projects.
For the backend I was using the #GraphCool Framework. As I later found out, #GraphQL still has some way to go in order to provide the full power of a mature graph query language so later in my project I ripped out #GraphCool and replaced it with CouchDB and Pouchdb. Primarily so I could provide good offline app support. CouchDB with Pouchdb is very flexible and efficient combination and overcomes some of the restrictions I found in #GraphQL and hence #GraphCool also. The most impressive and important feature of CouchDB is its replication. You can configure it in various ways for backups, fault tolerance, caching or conditional merging of databases. CouchDB and Pouchdb even supports storing, retrieving and serving binary or image data or other mime types. This removes a level of complexity usually present in database implementations where binary or image data is usually referenced through an #HTML5 link. With CouchDB and Pouchdb apps can operate offline and sync later, very efficiently, when the network connection is good.
I use PhoneGap when testing the app. It auto-reloads your app when its code is changed and you can also install it on Android phones to preview your app instantly. iOS is a bit more tricky cause of Apple's policies so it's not available on the App Store, but you can build it and install it yourself to your device.
So that's my latest mobile stack. What tools do you use? Have you tried these ones?
We had contemplated a long time which #JavascriptMvcFrameworks to use, React and React Native vs AngularJS and Apache Cordova in both web and mobile. Eventually we chose react over angular since it was quicker to learn, less code for simple apps and quicker integration of third party javascript modules. for the full MVC we added Redux.js for state management and redux-saga for async calls and logic. since we also have mobile app along with the web, we can shere logic and model between web and mobile.