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  1. Stackups
  2. Application & Data
  3. Frameworks
  4. Cross Platform Desktop Development
  5. Felgo vs OpenFL

Felgo vs OpenFL

OverviewComparisonAlternatives

Overview

OpenFL
OpenFL
Stacks11
Followers15
Votes0
GitHub Stars2.1K
Forks475
Felgo
Felgo
Stacks10
Followers51
Votes3

Felgo vs OpenFL: What are the differences?

Developers describe Felgo as "Allows you to create mobile apps & games for iOS, Android, Windows Phone and Desktop (Windows, Mac and Linux) within days". It is a cross-platform development tool, based on the Qt framework. It can be used to create mobile apps or games. Felgo apps and games are supported on iOS, Android, Windows Phone, embedded devices and desktop devices. On the other hand, OpenFL is detailed as "*Build games and applications for almost every platform imaginable *". It enables creative expression for the desktop, mobile and web. Enterprise applications and best-selling games are made with it, publishing native, Flash and HTML5 applications using one seamless toolset.

Felgo belongs to "Cross-Platform Mobile Development" category of the tech stack, while OpenFL can be primarily classified under "Cross-Platform Desktop Development".

Some of the features offered by Felgo are:

  • Access Controls/Permissions
  • Code Refactoring
  • Collaboration Tools

On the other hand, OpenFL provides the following key features:

  • Vector Graphics
  • Seamless support for image, canvas and typed array pixel stores
  • Text Support

OpenFL is an open source tool with 1.42K GitHub stars and 331 GitHub forks. Here's a link to OpenFL's open source repository on GitHub.

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Detailed Comparison

OpenFL
OpenFL
Felgo
Felgo

It enables creative expression for the desktop, mobile and web. Enterprise applications and best-selling games are made with it, publishing native, Flash and HTML5 applications using one seamless toolset.

It is a cross-platform development tool, based on the Qt framework. It can be used to create mobile apps or games. Felgo apps and games are supported on iOS, Android, Windows Phone, embedded devices and desktop devices

Vector Graphics; Seamless support for image, canvas and typed array pixel stores;Text Support;Sound Support; Batched tile rendering; Video rendering; Asset management; MovieClip animations
Access Controls/Permissions; Code Refactoring; Collaboration Tools; Compatibility Testing; Data Modeling; Debugging; Deployment Management; Mobile Development; Reporting/Analytics; Software Development; Source Control
Statistics
GitHub Stars
2.1K
GitHub Stars
-
GitHub Forks
475
GitHub Forks
-
Stacks
11
Stacks
10
Followers
15
Followers
51
Votes
0
Votes
3
Pros & Cons
No community feedback yet
Pros
  • 1
    Easy UIs and animations
  • 1
    Easy to learn with a lot of tutorials
  • 1
    Native cross-platform apps
Integrations
TypeScript
TypeScript
Visual Studio Code
Visual Studio Code
Linux
Linux
JavaScript
JavaScript
ES6
ES6
IntelliJ IDEA
IntelliJ IDEA
Sublime Text
Sublime Text
macOS
macOS
Windows
Windows
Haxe
Haxe
Algolia
Algolia
Buddy
Buddy
Bitrise
Bitrise
Deco
Deco
Unity
Unity
Android Studio
Android Studio
NativeBase
NativeBase

What are some alternatives to OpenFL, Felgo?

Ionic

Ionic

Free and open source, Ionic offers a library of mobile and desktop-optimized HTML, CSS and JS components for building highly interactive apps. Use with Angular, React, Vue, or plain JavaScript.

Flutter

Flutter

Flutter is a mobile app SDK to help developers and designers build modern mobile apps for iOS and Android.

React Native

React Native

React Native enables you to build world-class application experiences on native platforms using a consistent developer experience based on JavaScript and React. The focus of React Native is on developer efficiency across all the platforms you care about - learn once, write anywhere. Facebook uses React Native in multiple production apps and will continue investing in React Native.

Xamarin

Xamarin

Xamarin’s Mono-based products enable .NET developers to use their existing code, libraries and tools (including Visual Studio*), as well as skills in .NET and the C# programming language, to create mobile applications for the industry’s most widely-used mobile devices, including Android-based smartphones and tablets, iPhone, iPad and iPod Touch.

NativeScript

NativeScript

NativeScript enables developers to build native apps for iOS, Android and Windows Universal while sharing the application code across the platforms. When building the application UI, developers use our libraries, which abstract the differences between the native platforms.

Apache Cordova

Apache Cordova

Apache Cordova is a set of device APIs that allow a mobile app developer to access native device function such as the camera or accelerometer from JavaScript. Combined with a UI framework such as jQuery Mobile or Dojo Mobile or Sencha Touch, this allows a smartphone app to be developed with just HTML, CSS, and JavaScript.

Framework7

Framework7

It is a free and open source mobile HTML framework to develop hybrid mobile apps or web apps with iOS native look and feel. All you need to make it work is a simple HTML layout and attached framework's CSS and JS files.

Electron

Electron

With Electron, creating a desktop application for your company or idea is easy. Initially developed for GitHub's Atom editor, Electron has since been used to create applications by companies like Microsoft, Facebook, Slack, and Docker. The Electron framework lets you write cross-platform desktop applications using JavaScript, HTML and CSS. It is based on io.js and Chromium and is used in the Atom editor.

Qt

Qt

Qt, a leading cross-platform application and UI framework. With Qt, you can develop applications once and deploy to leading desktop, embedded & mobile targets.

PhoneGap

PhoneGap

PhoneGap is a web platform that exposes native mobile device apis and data to JavaScript. PhoneGap is a distribution of Apache Cordova. PhoneGap allows you to use standard web technologies such as HTML5, CSS3, and JavaScript for cross-platform development, avoiding each mobile platforms' native development language. Applications execute within wrappers targeted to each platform, and rely on standards-compliant API bindings to access each device's sensors, data, and network status.

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