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  1. Stackups
  2. Application & Data
  3. Game Engines
  4. Game Development
  5. Gamemaker Studio 2 vs libGDX

Gamemaker Studio 2 vs libGDX

OverviewComparisonAlternatives

Overview

libGDX
libGDX
Stacks46
Followers60
Votes3
GitHub Stars24.5K
Forks6.5K
Gamemaker Studio 2
Gamemaker Studio 2
Stacks40
Followers76
Votes21

Gamemaker Studio 2 vs libGDX: What are the differences?

Key Differences between Gamemaker Studio 2 and libGDX

  1. Programming Language: One key difference between Gamemaker Studio 2 and libGDX is the choice of programming language. Gamemaker Studio 2 utilizes its own scripting language called GameMaker Language (GML), while libGDX is primarily based on Java.

  2. Platform Compatibility: Gamemaker Studio 2 is known for its ease of use and ability to export games to multiple platforms such as Windows, Mac, iOS, Android, and more, making it a popular choice for beginners. On the other hand, libGDX focuses mainly on Android, iOS, and desktop platforms, providing developers with more control and flexibility in optimization.

  3. Workflow and User Interface: Gamemaker Studio 2 offers a more visually-oriented approach with its drag-and-drop interface, allowing users to create games without extensive coding knowledge. In contrast, libGDX requires developers to have a solid understanding of Java programming and a more hands-on approach to game development.

  4. Community and Support: Gamemaker Studio 2 has a large and active community of developers and resources available, including tutorials, forums, and marketplace assets, making it easier for beginners to get started and troubleshoot issues. libGDX, while having a dedicated community, may require a higher level of technical expertise and problem-solving skills due to its more advanced nature.

  5. Performance Optimization: Gamemaker Studio 2 simplifies the optimization process with its built-in features and tools, making it easier for developers to achieve good performance in their games. On the other hand, libGDX provides more control over performance optimization, allowing developers to fine-tune their games for optimal efficiency.

In Summary, Gamemaker Studio 2 and libGDX differ in their programming language, platform compatibility, workflow, community support, and performance optimization.

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Detailed Comparison

libGDX
libGDX
Gamemaker Studio 2
Gamemaker Studio 2

The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.

It has everything you need to take your idea from concept to finished game. With no barriers to entry and powerful functionality.

Cross Platform;Open Source;Feature Packed;Well Optimized;Well Documented;Community Support
Backwards Compatible; YoYo Account; Laptop Mode
Statistics
GitHub Stars
24.5K
GitHub Stars
-
GitHub Forks
6.5K
GitHub Forks
-
Stacks
46
Stacks
40
Followers
60
Followers
76
Votes
3
Votes
21
Pros & Cons
Pros
  • 1
    Knows exactly what happening
  • 1
    Java
  • 1
    Fully control
Cons
  • 1
    No GUI
  • 1
    Full access to OS
Pros
  • 3
    Good Documentation
  • 3
    Incredibly Easy to Learn
  • 3
    Quick Prototyping
  • 3
    Powerful System
  • 3
    Good User Interface
Cons
  • 3
    HTML5 export is buggy
  • 3
    Quite Expensive
  • 2
    Not the best scripting language
  • 1
    Unstable
  • 1
    Limited Support For OOP
Integrations
Kotlin
Kotlin
Android Studio
Android Studio
Java
Java
Cocoa Touch (iOS)
Cocoa Touch (iOS)
Android Studio
Android Studio
Firebase
Firebase
HTML5
HTML5
CSS 3
CSS 3
PlayFab
PlayFab

What are some alternatives to libGDX, Gamemaker Studio 2?

Unity

Unity

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

Godot

Godot

It is an advanced, feature-packed, multi-platform 2D and 3D open source game engine. It is developed by hundreds of contributors from all around the world.

Unreal Engine

Unreal Engine

It is a game engine that helps you make games. It is made up of several components that work together to drive the game. Its massive system of tools and editors allows you to organize your assets and manipulate them to create the gameplay for your game.

Panda3D

Panda3D

It is a game engine that includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games.

pygame

pygame

It is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language.

Corona SDK

Corona SDK

It is a cross-platform framework ideal for rapidly creating apps and games for mobile devices and desktop systems. It builds rich mobile apps for iOS, Android, Kindle and Nook. Build high quality mobile apps in a fraction of the time.

Buildbox

Buildbox

It is the easiest drag and drop game maker software.Make your own games without coding and export them to iPhone, iPad, Android, Mac, PC and Microconsoles.

Amazon Lumberyard

Amazon Lumberyard

It is a game engine with no royalties or seat fees, frictionless integration with Twitch and AWS, plus much more on the horizon.

AppGameKit

AppGameKit

It is an easy to learn game development engine, ideal for Beginners, Hobbyists & Indie developers. It solves many problems caused by mobile device fragmentation. With it you can code your game once and then deploy your game to multiple platforms. Different resolutions and input systems are all easily handled by it.

Phaser

Phaser

It is a free open source HTML5 game framework. It uses Pixi.js for WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS and Android apps via 3rd party tools.

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