Alternatives to JRuby logo

Alternatives to JRuby

Ruby, Groovy, Rails, Go, and PHP are the most popular alternatives and competitors to JRuby.
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What is JRuby and what are its top alternatives?

JRuby is the effort to recreate the Ruby (http://www.ruby-lang.org) interpreter in Java. The Java version is tightly integrated with Java to allow both to script any Java class and to embed the interpreter into any Java application. See the docs directory for more information.
JRuby is a tool in the Languages category of a tech stack.
JRuby is an open source tool with 3.4K GitHub stars and 854 GitHub forks. Here’s a link to JRuby's open source repository on GitHub

JRuby alternatives & related posts

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Ruby

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A dynamic, interpreted, open source programming language with a focus on simplicity and productivity
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related Ruby posts

Jonathan Pugh
Jonathan Pugh
Software Engineer / Project Manager / Technical Architect · | 19 upvotes · 243.2K views
Framework7
Framework7
JavaScript
JavaScript
TypeScript
TypeScript
Figma
Figma
Visual Studio Code
Visual Studio Code
Webpack
Webpack
Babel
Babel
Ruby
Ruby
HTML5
HTML5
CouchDB
CouchDB
Pouchdb
Pouchdb
Font Awesome
Font Awesome
Apache Cordova
Apache Cordova
CSS 3
CSS 3
PhoneGap
PhoneGap
#Css
#CSS3
#SCSS
#Sass
#Less
#Electron
#HandleBars
#Template7
#Sketch
#GraphQL
#HTML5
#GraphCool

I needed to choose a full stack of tools for cross platform mobile application design & development. After much research and trying different tools, these are what I came up with that work for me today:

For the client coding I chose Framework7 because of its performance, easy learning curve, and very well designed, beautiful UI widgets. I think it's perfect for solo development or small teams. I didn't like React Native. It felt heavy to me and rigid. Framework7 allows the use of #CSS3, which I think is the best technology to come out of the #WWW movement. No other tech has been able to allow designers and developers to develop such flexible, high performance, customisable user interface elements that are highly responsive and hardware accelerated before. Now #CSS3 includes variables and flexboxes it is truly a powerful language and there is no longer a need for preprocessors such as #SCSS / #Sass / #less. React Native contains a very limited interpretation of #CSS3 which I found very frustrating after using #CSS3 for some years already and knowing its powerful features. The other very nice feature of Framework7 is that you can even build for the browser if you want your app to be available for desktop web browsers. The latest release also includes the ability to build for #Electron so you can have MacOS, Windows and Linux desktop apps. This is not possible with React Native yet.

Framework7 runs on top of Apache Cordova. Cordova and webviews have been slated as being slow in the past. Having a game developer background I found the tweeks to make it run as smooth as silk. One of those tweeks is to use WKWebView. Another important one was using srcset on images.

I use #Template7 for the for the templating system which is a no-nonsense mobile-centric #HandleBars style extensible templating system. It's easy to write custom helpers for, is fast and has a small footprint. I'm not forced into a new paradigm or learning some new syntax. It operates with standard JavaScript, HTML5 and CSS 3. It's written by the developer of Framework7 and so dovetails with it as expected.

I configured TypeScript to work with the latest version of Framework7. I consider TypeScript to be one of the best creations to come out of Microsoft in some time. They must have an amazing team working on it. It's very powerful and flexible. It helps you catch a lot of bugs and also provides code completion in supporting IDEs. So for my IDE I use Visual Studio Code which is a blazingly fast and silky smooth editor that integrates seamlessly with TypeScript for the ultimate type checking setup (both products are produced by Microsoft).

I use Webpack and Babel to compile the JavaScript. TypeScript can compile to JavaScript directly but Babel offers a few more options and polyfills so you can use the latest (and even prerelease) JavaScript features today and compile to be backwards compatible with virtually any browser. My favorite recent addition is "optional chaining" which greatly simplifies and increases readability of a number of sections of my code dealing with getting and setting data in nested objects.

I use some Ruby scripts to process images with ImageMagick and pngquant to optimise for size and even auto insert responsive image code into the HTML5. Ruby is the ultimate cross platform scripting language. Even as your scripts become large, Ruby allows you to refactor your code easily and make it Object Oriented if necessary. I find it the quickest and easiest way to maintain certain aspects of my build process.

For the user interface design and prototyping I use Figma. Figma has an almost identical user interface to #Sketch but has the added advantage of being cross platform (MacOS and Windows). Its real-time collaboration features are outstanding and I use them a often as I work mostly on remote projects. Clients can collaborate in real-time and see changes I make as I make them. The clickable prototyping features in Figma are also very well designed and mean I can send clickable prototypes to clients to try user interface updates as they are made and get immediate feedback. I'm currently also evaluating the latest version of #AdobeXD as an alternative to Figma as it has the very cool auto-animate feature. It doesn't have real-time collaboration yet, but I heard it is proposed for 2019.

For the UI icons I use Font Awesome Pro. They have the largest selection and best looking icons you can find on the internet with several variations in styles so you can find most of the icons you want for standard projects.

For the backend I was using the #GraphCool Framework. As I later found out, #GraphQL still has some way to go in order to provide the full power of a mature graph query language so later in my project I ripped out #GraphCool and replaced it with CouchDB and Pouchdb. Primarily so I could provide good offline app support. CouchDB with Pouchdb is very flexible and efficient combination and overcomes some of the restrictions I found in #GraphQL and hence #GraphCool also. The most impressive and important feature of CouchDB is its replication. You can configure it in various ways for backups, fault tolerance, caching or conditional merging of databases. CouchDB and Pouchdb even supports storing, retrieving and serving binary or image data or other mime types. This removes a level of complexity usually present in database implementations where binary or image data is usually referenced through an #HTML5 link. With CouchDB and Pouchdb apps can operate offline and sync later, very efficiently, when the network connection is good.

I use PhoneGap when testing the app. It auto-reloads your app when its code is changed and you can also install it on Android phones to preview your app instantly. iOS is a bit more tricky cause of Apple's policies so it's not available on the App Store, but you can build it and install it yourself to your device.

So that's my latest mobile stack. What tools do you use? Have you tried these ones?

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Johnny Bell
Johnny Bell
Senior Software Engineer at StackShare · | 13 upvotes · 250.5K views
atStackShareStackShare
Markdown
Markdown
React
React
GraphQL
GraphQL
Ruby
Ruby
Showdown
Showdown
Glamorous
Glamorous
Emotion
Emotion
styled-components
styled-components
#Frontend
#CssInJs
#StackDecisionsLaunch

For Stack Decisions I needed to add Markdown in the decision composer to give our users access to some general styling when writing their decisions. We used React & GraphQL on the #Frontend and Ruby & GraphQL on the backend.

Instead of using Showdown or another tool, We decided to parse the Markdown on the backend so we had more control over what we wanted to render in Markdown because we didn't want to enable all Markdown options, we also wanted to limit any malicious code or images to be embedded into the decisions and Markdown was a fairly large to import into our component so it was going to add a lot of kilobytes that we didn't need.

We also needed to style how the markdown looked, we are currently using Glamorous so I used that but we are planning to update this to Emotion at some stage as it has a fairly easy upgrade path rather than switching over to styled-components or one of the other cssInJs alternatives.

Also we used React-Mentions for tagging tools and topics in the decisions. Typing @ will let you tag a tool, and typing # will allow you to tag a topic.

The Markdown options that we chose to support are tags: a, code, u, b, em, pre, ul, ol, li.

If there are anymore tags you'd love to see added in the composer leave me a comment below and we will look into adding them.

#StackDecisionsLaunch

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Alex A
Alex A
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atPRIZ GuruPRIZ Guru
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Play
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Groovy
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Gradle
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Some may wonder why did we choose Grails ? Really good question :) We spent quite some time to evaluate what framework to go with and the battle was between Play Scala and Grails ( Groovy ). We have enough experience with both and, to be honest, I absolutely in love with Scala; however, the tipping point for us was the potential speed of development. Grails allows much faster development pace than Play , and as of right now this is the most important parameter. We might convert later though. Also, worth mentioning, by default Grails comes with Gradle as a build tool, so why change?

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Midhun Harikumar
Midhun Harikumar
Senior Associate at Cognizant Technology Solutions · | 1 upvotes · 13.6K views
SQLite
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Gradle
Gradle
Groovy
Groovy

This app uses SQLite to store internal data and is superfast, especially good to use with Android JetPack framework like Room. Gradle is good for managing the dependencies and Groovy script enables some advanced configuration.

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Rails

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