C++ vs Symfony: What are the differences?
What is C++? Has imperative, object-oriented and generic programming features, while also providing the facilities for low level memory manipulation. C++ compiles directly to a machine's native code, allowing it to be one of the fastest languages in the world, if optimized.
What is Symfony? A PHP full-stack web framework. Symfony is written with speed and flexibility in mind. It allows developers to build better and easy to maintain websites with PHP. Symfony can be used to develop all kind of websites, from your personal blog to high traffic ones like Dailymotion or Yahoo! Answers.
C++ belongs to "Languages" category of the tech stack, while Symfony can be primarily classified under "Frameworks (Full Stack)".
"Performance", "Control over memory allocation" and "Cross-platform" are the key factors why developers consider C++; whereas "Open source", "Php" and "Community" are the primary reasons why Symfony is favored.
Symfony is an open source tool with 21K GitHub stars and 6.98K GitHub forks. Here's a link to Symfony's open source repository on GitHub.
eTobb, Improvely, and Chooos are some of the popular companies that use Symfony, whereas C++ is used by Lyft, OkCupid, and Twitch. Symfony has a broader approval, being mentioned in 355 company stacks & 267 developers stacks; compared to C++, which is listed in 194 company stacks and 357 developer stacks.
What is C++?
What is Symfony?
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Ruby NLP C++ Grammar #BNF
At FriendlyData we had a Ruby-based pipeline for natural language processing. Our technology is centered around grammar-based natural language parsing, as well as various product features, and, as the core stack of the company historically is Ruby, the initial version of the pipeline was implemented in Ruby as well.
As we were entering the exponential growth phase, both technology- and product-wise, we looked into how could we speed up and extend the performance and flexibility of our [meta-]BNF-based parsing engine. Gradually, we built the pieces of the engine in C++.
Ultimately, the natural language parsing stack spans three universes and three software engineering paradigms: the declarative one, the functional one, and the imperative one. The imperative one was and remains implemented in Ruby, the functional one is implemented in a functional language (this part is under the NDA, while everything I am talking about here is part of the public talks we gave throughout 2017 and 2018), and the declarative part, which can loosely be thought of as being BNF-based, is now served by the C++ engine.
The C++ engine for the BNF part removed the immediate blockers, gave us 500x+ performance speedup, and enabled us to launch new product features, most notably query completions, suggestions, and spelling corrections.
How Uber developed the open source, end-to-end distributed tracing Jaeger , now a CNCF project:
Distributed tracing is quickly becoming a must-have component in the tools that organizations use to monitor their complex, microservice-based architectures. At Uber, our open source distributed tracing system Jaeger saw large-scale internal adoption throughout 2016, integrated into hundreds of microservices and now recording thousands of traces every second.
Here is the story of how we got here, from investigating off-the-shelf solutions like Zipkin, to why we switched from pull to push architecture, and how distributed tracing will continue to evolve:
Maybe not in everybody focus but I do like programming for @z/OS, @z/Linux and @z/VM with C++ , Java and Assembler . Who else love to dig into control blocks and get a deep dive into system resources to run things in a high valuable way ? And also go all the way up to the application to enlight all the infrastructure features to it ?
Initially, I wrote my text adventure game in C++, but I later rewrote my project in Rust. It was an incredibly easier process to use Rust to create a faster, more robust, and bug-free project.
One difficulty with the C++ language is the lack of safety, helpful error messages, and useful abstractions when compared to languages like Rust. Rust would display a helpful error message at compile time, while C++ would often display "Segmentation fault (core dumped)" or wall of STL errors in the middle. While I would frequently push buggy code to my C++ repository, Rust enabled me to only even submit fully functional code.
Along with the actual language, Rust also included useful tools such as rustup and cargo to aid in building projects, IDE tooling, managing dependencies, and cross-compiling. This was a refreshing alternative to the difficult CMake and tools of the same nature.
I really love Django because it is really fast to create a web application from scratch and it has a lot a facilities like the ORM or the Admin module ! The Python language is really easy to read and powerful, that's why I prefer Django over Symfony.
I use Django at work to make tools for the technicians but I also use it for me to build my personal website which I host on PythonAnywhere.
At FlowStack we write most of our backend in Go. Go is a well thought out language, with all the right compromises for speedy development of speedy and robust software. It's tooling is part of what makes Go such a great language. Testing and benchmarking is built into the language, in a way that makes it easy to ensure correctness and high performance. In most cases you can get more performance out of Rust and C or C++, but getting everything right is more cumbersome.
Symfony is a set of PHP Components, a Web Application framework, a Philosophy, and a Community — all working together in harmony A framework is a collection of universal, reusable programs that accomplish particular tasks to facilitate the development of software applications. A framework is a pledge of quality, upgradability and maintainability of applications at lower cost. Applications developed using a framework are interoperable with market standards.
C++ is used in Shiro (https://github.com/Marc3842h/shiro).
C++ is a high performance, low level programming language. Game servers need to run with fast performance to be able to reliably serve players across the globe.
The most latency sensitive parts are written in C++. Due to our interconnected services architecture, we use either Python or C++ for each service, with the performance critical parts being C++14.
Used to write PHP extensions - AZTEC Decoder - License Driver scan - Axis2/C to PHP wrapper and Job-scheduler - Barbershop
Performance, zero-overhead abstractions and memory safety of the modern C++ language make this the perfect language for the project.
The main programming language of ApertusVR. C++11 & CMake provides multi-platform targeting. The architecture is modular.
We developed our ERP with Symfony, then we use this framework and its components in e-commerce customization.
The RESTful backend for Hilenium was built using the Symfony2 framework.
Solid components backed by a great community and visionary company (sensio labs).