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  1. Stackups
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  4. Monitoring Tools
  5. Fabric.js vs StatsD

Fabric.js vs StatsD

OverviewComparisonAlternatives

Overview

StatsD
StatsD
Stacks373
Followers293
Votes31
Fabric.js
Fabric.js
Stacks55
Followers170
Votes0
GitHub Stars30.5K
Forks3.6K

Fabric.js vs StatsD: What are the differences?

Developers describe Fabric.js as "The easiest way to work with HTML5 canvas". It provides interactive object model on top of canvas element. Fabric also has SVG-to-canvas (and canvas-to-SVG) parser. Using Fabric.js, you can create and populate objects on canvas; objects like simple geometrical shapes. On the other hand, StatsD is detailed as "Simple daemon for easy stats aggregation". StatsD is a front-end proxy for the Graphite/Carbon metrics server, originally written by Etsy's Erik Kastner. StatsD is a network daemon that runs on the Node.js platform and listens for statistics, like counters and timers, sent over UDP and sends aggregates to one or more pluggable backend services (e.g., Graphite).

Fabric.js can be classified as a tool in the "Languages" category, while StatsD is grouped under "Monitoring Tools".

Some of the features offered by Fabric.js are:

  • Cross-browser Fast
  • Encapsulated in one object
  • No browser sniffing for critical functionality

On the other hand, StatsD provides the following key features:

  • buckets: Each stat is in its own "bucket". They are not predefined anywhere. Buckets can be named anything that will translate to Graphite (periods make folders, etc)
  • values: Each stat will have a value. How it is interpreted depends on modifiers. In general values should be integer.
  • flush: After the flush interval timeout (defined by config.flushInterval, default 10 seconds), stats are aggregated and sent to an upstream backend service.

Fabric.js and StatsD are both open source tools. StatsD with 14.2K GitHub stars and 1.84K forks on GitHub appears to be more popular than Fabric.js with 13.2K GitHub stars and 2.14K GitHub forks.

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Detailed Comparison

StatsD
StatsD
Fabric.js
Fabric.js

It is a network daemon that runs on the Node.js platform and listens for statistics, like counters and timers, sent over UDP or TCP and sends aggregates to one or more pluggable backend services (e.g., Graphite).

It provides interactive object model on top of canvas element. Fabric also has SVG-to-canvas (and canvas-to-SVG) parser. Using Fabric.js, you can create and populate objects on canvas; objects like simple geometrical shapes

Network daemon; Runs on the Node.js platform; Sends aggregates to one or more pluggable backend services
Cross-browser Fast;Encapsulated in one object;No browser sniffing for critical functionality;Runs under ES5 strict mode;Runs on a server under Node.js;Follows Semantic Versioning
Statistics
GitHub Stars
-
GitHub Stars
30.5K
GitHub Forks
-
GitHub Forks
3.6K
Stacks
373
Stacks
55
Followers
293
Followers
170
Votes
31
Votes
0
Pros & Cons
Pros
  • 9
    Open source
  • 7
    Single responsibility
  • 5
    Efficient wire format
  • 3
    Loads of integrations
  • 3
    Handles aggregation
Cons
  • 1
    No authentication; cannot be used over Internet
No community feedback yet
Integrations
Node.js
Node.js
Docker
Docker
Graphite
Graphite
WordPress
WordPress
JavaScript
JavaScript
HTML5
HTML5

What are some alternatives to StatsD, Fabric.js?

JavaScript

JavaScript

JavaScript is most known as the scripting language for Web pages, but used in many non-browser environments as well such as node.js or Apache CouchDB. It is a prototype-based, multi-paradigm scripting language that is dynamic,and supports object-oriented, imperative, and functional programming styles.

Python

Python

Python is a general purpose programming language created by Guido Van Rossum. Python is most praised for its elegant syntax and readable code, if you are just beginning your programming career python suits you best.

jQuery

jQuery

jQuery is a cross-platform JavaScript library designed to simplify the client-side scripting of HTML.

AngularJS

AngularJS

AngularJS lets you write client-side web applications as if you had a smarter browser. It lets you use good old HTML (or HAML, Jade and friends!) as your template language and lets you extend HTML’s syntax to express your application’s components clearly and succinctly. It automatically synchronizes data from your UI (view) with your JavaScript objects (model) through 2-way data binding.

PHP

PHP

Fast, flexible and pragmatic, PHP powers everything from your blog to the most popular websites in the world.

React

React

Lots of people use React as the V in MVC. Since React makes no assumptions about the rest of your technology stack, it's easy to try it out on a small feature in an existing project.

Ruby

Ruby

Ruby is a language of careful balance. Its creator, Yukihiro “Matz” Matsumoto, blended parts of his favorite languages (Perl, Smalltalk, Eiffel, Ada, and Lisp) to form a new language that balanced functional programming with imperative programming.

Java

Java

Java is a programming language and computing platform first released by Sun Microsystems in 1995. There are lots of applications and websites that will not work unless you have Java installed, and more are created every day. Java is fast, secure, and reliable. From laptops to datacenters, game consoles to scientific supercomputers, cell phones to the Internet, Java is everywhere!

Golang

Golang

Go is expressive, concise, clean, and efficient. Its concurrency mechanisms make it easy to write programs that get the most out of multicore and networked machines, while its novel type system enables flexible and modular program construction. Go compiles quickly to machine code yet has the convenience of garbage collection and the power of run-time reflection. It's a fast, statically typed, compiled language that feels like a dynamically typed, interpreted language.

HTML5

HTML5

HTML5 is a core technology markup language of the Internet used for structuring and presenting content for the World Wide Web. As of October 2014 this is the final and complete fifth revision of the HTML standard of the World Wide Web Consortium (W3C). The previous version, HTML 4, was standardised in 1997.

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